Webinar - Applications for Raptivity in the University Classroom

57
Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved. Applications for Raptivity in the University Classroom Webinar

Transcript of Webinar - Applications for Raptivity in the University Classroom

Page 1: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Applications for Raptivity in the University Classroom

Webinar

Page 2: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

If you cannot hear the audio:

1. Click the arrow icon at the upper right, in the webinar panel

2. Expand the Audio section3. Click the Audio setup4. If necessary, choose the Use Telephone option to see

a phone number you can use

Page 3: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Speakers

Lisa Vinney PhD, CCC-SLPAssistant Professor

Illinois State University

K. V. Abbott Ph.D., CCC-SLPProfessor

University of Pittsburgh

Page 4: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Education in Speech-Language Pathology

Clinician Student

Goal: Knowledge & Skill

Page 5: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

How do we engage the learner?

Page 6: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Mini Quiz Games (MQGs)

Page 7: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

The Testing Effect

► Taking a test on studied material likely promotes: ► Knowledge retrieval

► (Paul, Messina, & Hollis, 2006; Kapicke & Blunt, 2011)

► Calibration of knowledge through immediate and corrective feedback

► (McDaniel, Anderson, Derbish, & Morrisette, 2007; Dwyer & Cameron, 2005; Dihoff, Brosvic, Epstein, & Cook, 2004)

► Transfer appropriate processing► (Morris, Bransford, & Franks, 1977)

Page 8: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

VS

Use of games in education

Page 9: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Focus Group Results

Page 10: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Gap in Knowledge

► Do electronic content-specific educational games improve learning and test performance in college students beyond traditional study methods?

Vinney L.A., Howles L., Leverson G., & Connor N.P. (in press). Augmenting college students' study of speech-language pathology using computer-based mini quiz games. American Journal of Speech-Language Pathology.

Page 11: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Hypothesis

MQGs + Traditional Studying

MQGs Alone

Will result in substantial gains in immediate recall and longer-term retention when compared with conventional

study alone or no content review (control condition).

Page 12: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Hypothesis

Students will perceive MQGs more positively than traditional studying.

Page 13: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Subjects

► 93 Undergraduates► Native English speakers► Ages 18-23► No documented

learning disability/cognitive impairment

Page 14: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Groups

Traditional Studying Games

Both Control (no games or studying)

Page 15: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Studying=24

Pre-test & questionnaire

Game=23 Both=23

Lecture

Immediate Recall Posttest & Questionnaire

Control=23

Page 16: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Longer-term Retention Follow-up Test=75

***3 days Later***Studying=1

8Game=19 Both=20 Control=18

Page 17: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Games

►Jeopardy►Voice

Vocabulary Challenge

►Million Dollar Quiz

Page 18: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Games

Page 19: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Games

Page 20: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Games

Page 21: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Control Games Games and Study Study 0

5

10

15

20

25

30

35

40

Average Difference between Pretest & Posttest by Group

Control Games Games & Study StudyMea

n %

Diff

eren

ce b

etw

een

Pret

est

& P

ostt

est (

adju

sting

for p

rete

st) *

Page 22: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Control Games Games and Study

Study 0

5

10

15

20

25

30

35

40

Average Difference between Pretest & Follow-up Test by Group

Mea

n %

Diff

eren

ce b

etw

een

Pret

est

& F

ollo

w-u

p Te

st (a

djus

ting

for

pret

est)

*

Page 23: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Are games a viable study method?

► All Groups (93 participants)► YES (88%, n=81)► NO (12%, n=11)

Page 24: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Did playing MQGs facilitate learning of lecture content?

► Games & Games/Study Groups only (46 participants)► Yes (93%, n=43)► No (7%, n=3)

Page 25: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Were MQGs perceived as more or less effective than studying?

► Games/Study Group only (33 participants)► More Effective (88%, n=29)► Less Effective (9%, n=3)► Just as Effective (3%, n=1)

Page 26: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Which game was preferred?

► Games & Games/Study Groups only (46 participants)► Million Dollar Quiz (52%, n=24)► Voice Vocabulary Challenge(7%, n=3)► Voice Jeopardy (17%, n=8)► No Preference (24%, n=11)

Page 27: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Discussion► MQGs may be as effective as studying in facilitating recall of recently

learned foundational information► Many students would rather play games than study

► Studying was not significantly better at promoting longer-term retention than no intervention

► MQGs were generally perceived as a viable study method by all participants and as more effective in facilitating new content than traditional studying by Games and Study group members.

► Results are preliminary and should be considered in the context of the current study methodology.

Page 28: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Conclusion

► MQGs are:► Quick to learn, easy to play► Easily implemented into

many educational models► Likely to facilitate recall and

retention of knowledge at lower levels of Bloom’s taxonomy

(Bloom, 1956)

Page 29: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Questions

http://engage.doit.wisc.edu/sims_games/showcase/speechpathology/index.htmlhttps://csd.wisc.edu/slpgames/

Page 30: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

ReferencesBloom, B. S. (1956). Taxonomy of educational objectives. Handbook I: Cognitive domain. New York, NY: Longman.Dihoff, R. A., Brosvic, G. M., Epstein, M. L., & Cook, M. J. (2004).Provision of feedback during preparation for

academic testing: Learning is enhanced by immediate but not delayed feedback. The Psychological Record, 54, 207–231.

Dwyer, F. M., & Cameron, B. (2005). The effect of online gaming, cognition and feedback type in facilitating delayed achievement of different learning objectives. Journal of Interactive Learning Research,16, 243–258.

Karpicke, J. D., & Blunt, J. R. (2011). Retrieval practice produces more learning than elaborative studying with concept mapping. Science, 331, 772–775.

McDaniel, M. A., Anderson, J. L., Derbish, M. H., & Morrisette, N.(2007). Testing the testing effect in the classroom. European Journal of Cognitive Psychology, 19, 494–513.

Morris, C. D., Bransford, J. D., & Franks, J. J. (1977). Levelsof processing versus transfer appropriate processing. Journal of Verbal Learning & Verbal Behavior, 16, 519–533.

Paul, S. T., Messina, J. A., & Hollis, A. M. (2006). A technologyclassroom review tool for general psychology. Teaching of Psychology, 33, 276–279.

Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5), 1–6.Vinney L.A., Howles L., Leverson G., & Connor N.P. (in press). Augmenting college students' study of speech-

language pathology using computer-based mini quiz games. American Journal of Speech-Language Pathology.

Page 31: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

► Co-Investigator and Mentor► Dr. Nadine Connor

► Professor of Communication Sciences and Disorders & Surgery at University of Wisconsin-Madison

► Co-investigator► Mr. Les Howles

► Faculty Associate of the Division of Continuing Studies at University of Wisconsin Madison

► Co-investigator and statistician► Dr. Glen Leverson

► Senior Scientist at University of Wisconsin-Madison for the School of Medicine and Public Health

► University of Wisconsin-Madison Engage to Learn Program

► Dr. Lori Bakken► Associate Professor of Human Ecology at the University of Wisconsin-Madison

Acknowledgements

Page 32: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Speakers

K. V. Abbott Ph.D., CCC-SLPProfessor

University of Pittsburgh

Page 33: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

► Reviewed paper by Vinney et al. (in press).

► Findings on the potential utility of electronic game platforms for teaching in voice disorders.

Origins

Page 34: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

► Obtained free trial version of Raptivity.

► Received guidance from Dr. Vinney and the outstanding Raptivity team in programming.

Next steps

Page 35: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

► Clinical master’s level course in Voice Disorders

► Students in the last semester of their 2-yr M.A. program; work all day and come to class at night; most not particularly interested in voice (more interested in child speech and language etc.)

Application

Page 36: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

► How to enhance their in-class learning?

► How to keep them awake?

Application

Page 37: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

► Cognitive effort enhances learning (citations x 1 million)

► Repetition enhances learning (citations x 1 million)

► Fun enhances learning (citations x 0.05 but intuitive)

► Keeping students awake enhances learning (citations x 0 but clear)

Theory

Page 38: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

► Stated differently: Games are involved, but underlying theoretical underpinnings are non-trivial.

Theory

Page 39: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

► Several lectures organized in approximately 10-minute segments, that covered a specific topic

► Raptivity quiz then emailed to students in class, for their immediate response and our collective review

Specifics

Page 40: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Examples

Vocal fold oscillation

Page 41: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Examples

Semi-occluded vocal tract

Page 42: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Examples

Biology of vocal fold wound healing

Page 43: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Examples

Vocal effort and dehydration

Page 44: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Examples

Factors affecting voice output intensity

Page 45: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Examples

Factors affecting vocal fold impact stress

Page 46: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Examples

Acoustic measures

Page 47: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

► Voice assessment ► Case history► Voice-related quality of life, effort measures, perceptual

measures of voice► Physiological measures ► Acoustic measures of voice

Examples

Page 48: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

► Controlled study not done as by Vinney et al.► Informal observations and reports

► Students liked class and didn’t want to miss due to “value of game activities”

► Students vastly more engaged than for other evening courses (by report of other professors)

► Students generally appeared to do better on exams on relevant materials compared to exams from previous years (informal observation)

► Post-course student evaluations indicated Raptivity games were among the “best” parts of the course

Results

Page 49: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

► Extend and deepen games in class (e.g., Wisconsin games posted)

► Possibly create a bank of games to share across instructors (challenge is that different instructors cover different information in voice disorders courses at different institutions)

Future directions

Page 50: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

► Ask students to create their own games and swap with partners or other class members

► Challenge due to cost and due to difficulties with Mac platform for now

Future directions

Page 51: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Summary and conclusions

► Absolutely worth the investment► Student involvement (based on their

reports)► Student learning (apparently)► Instructor amusement

Page 52: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Merci

Page 53: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Questions

http://engage.doit.wisc.edu/sims_games/showcase/speechpathology/index.html

Page 54: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Meet The Rapid Interactivity builder

Page 55: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

► 190+ customizable interactions (diagrams, exercises, games, simulations, videos…)

► Do-It-Yourself interface► HTML5 & Flash publishing options► Tracking Support (SCORM, xAPI,

AICC)► Multi-Language Support ► Seamless Integration with

Authoring Tools, LMS, websites, PPT & more

Some highlights

Page 56: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

Page 57: Webinar - Applications for Raptivity in the University Classroom

Copyright © 2016 Harbinger Knowledge Products Pvt. Ltd. All Rights Reserved.

For any queries:

[email protected]

www.raptivity.com Thank You