Web2.0 in education - experience, good practice, tips

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WEB 2.0 SECOND LIFE LEARNER´S PERSPECTIVE TRAINER´S PERSPECTIVE SCHOOL/TRAINING PROVIDER´S PERSPECTIVE Web 2.0 tools can be used in every field of inial and connous training. Starng with primary educaon, secondary educaon and voca- onal training, up to specific segments of adult educaon such as language learning, markeng courses or expert areas such as traffic psychology. This poster demonstrates variety of web 2.0 and their usage within educaon. Web 2.0 does not replace the trainer, they form an extension of trainers mind, hand and creavity. The demand to handle the stream of innovaon related to new media and tech- nologies is a burden upon the head of many teachers. Let´s také this presure away from the teachers. Web 2.0 do not require the teacher to know all their funcons into details. Knowing the principles of their funcons is enough for their incorporaon into everyday teaching roune. It´s the students who are supposed to explore, as new media are their language and they manage them as intuively as they breathe. The role of innovators in educaon is to mediate this fact to trainers movang them to pass the control over the technology and it´s funconing to the students, monitoring the didacc aspects and quality of feedback only. Geng to know virtual world and it´s opportunies, the educators tend to be equally curious and scepcal. What is it good for, shall we replace real life classes with virtual ones? Teaching in virtual worlds requires a completely different approach towards teaching, in order to make the best of the possibilies of virtual worlds, teachers need to undergo a specific training that requires certain movaon and under- standing of ICT. One the other hand, having managed the risks described above, virtual classroom opens new horizons for teaching of mino- rity groups such as mothers on maternity leave, physically disabled people or seniors with mobility problems or adults living in distant count- ryside areas, etc. Unlike a broadly shared stereotype of unrealisc nature of virtual experience, the research carried out in virtual worlds describes the opposite. Experience gained in virtual worlds related acvies is perceived as very realisc on both mental and physical level- s.Trainers themselves state following: „Experiencing places and acvies in virtual worlds is the second best way of learning aſter vising those places in real life. Thinking about learning in virtual Mekka, China, Paris or Hogwarts, one understands why virtual world becomes the very best way, as the majority of educators will never be capable of offer a similar variety to their students in real life enviroments. KTP is a Czech non-profit organisaon focused on the integraon of innovave teaching approaches in educaon. The cross-seconal team of ex- perts in educaonal didaccs and methodology, psychology, coaching, IT, gamificaon, etc. cooperates with educaonal instuons in the Czech republic and abroad aiming to implement innovave elements within educaonal roune. KTP mainly addresses training providers and trainers in adult educaon and VET and teachers in primary and secondary educaon within their further training acvies. Key words: SYSTEMIC COACHING IN EDUCATION - CLIL - GAMIFICATION - LARP - NEW MEDIA - INTERCULTURAL - INTERGENERATIONAL hp://www.ktp-qualificaon.eu/en/home/ Facebook - KTP Kreavita-Trénink-Poradenství Opportunies: It´s fun It´s interacve It contains compeve elements It fully involves our potenals and acvates senses It is visually aracve It produces socially aracve outcomes It helps structuring the learning input It can be used also outside the school related acvies Challenges: Trainer has to use it wisely, not just for the sake of using any technology in the clasroom The tools have to be selected in accordance with the preferences of the group It costs money, who pays for it? Opportunies: It allows people to create products using tools similar to the tools of professionals (graphics, film making) Save money It increases the aracveness of a message It makes us formulate our thoughts and plans more clearly It keeps us in touch with latest development in technology it encourages us to express our ideas creavely It movates us towards self-development It´s intuive - available to the mass audience It interconnects the contents with the formats It opens new horizons for markeng and promoon of the edu- caonal instuon It widens the area for publishing documents and materials It helps to fully use the potenals of the school markeng stra- tegy ( or to create one if not exisng) Challenges: It requires training of trainers in curriculum based usage of web 2.0 - who, when, where trains them, who pays for it? Membership prolongaon administraon (low amounts or free for educators) Who manages the training update? Privacy protecon Ethical school codex Opportunies: It helps the students to elaborate on divergent thinking It requires cooperaon, strenghtens the sense for community It helps structuring ideas, plans, working steps It prepares students in a playful way for „real tasks at the workplace“ It forms a link between e-learning and face to face classes It teaches the students to integrate „fun tools“ into their working agenda It facilitates the development of a number of skills (informaon search, crical thinking, creave thinking, structuring of informaon, visualizing plans and strategies, team work, storytelling, etc.) It supports individual expression within defined boundaries No need to install soſtware on the school PCs. It´s on-line. It allows great promoon possibility for the school using the products of the students It naturally strengthens the IT and CLIL component in the educaonal process It allows a creave and project based teaching of horizontal issues It embedds elements that support the development of key competences Acvates all learning styles of students and teaching styles of trainers Involves whole community (students, teachers, head teachers, parents, etc) Challenges: Technical training needed Basic English skills required Training in how to link web 2.0 with the curriculum required Membership - administrave complicaons IT fobia issues Students are always at least 1 step ahead in techno- logy - self-confidence issues Opportunies: It looks like gaming - it´s fun It evokes authenc emoons and experience (both mental ans physical) It opens unusual space for exploring and curiosity It offers experience incomparable to anything but reality It offers intense experience linked to impresive simulaons It opens new horizons for language learning It´s available anyme you need it It helps to break communicaon barriers It creates links to the real world (travelling interest based on encounters in SL) It´s a training in multasking Challenges: Good internet connecon Meaningful acvies well structured by the teacher Stay focused Overuse risk Excessive shopping risk Opportunies: Aracve environment with great visual effects Whole world of interesng experience, acvies and places Emoonal and social learning Extremely widened limits (geographical, physical) You can teach your course whenever a good internet connecon is available. SL member as co-tutors Extend your definion of what homework can be Comprehensible tutorials available Open teachers´ communies available Professional TTT courses available Unique simulaon playground (e.g. architecture) Challenges: It requires extensive training of trainers Good internet connecon and PC required The teaching process is different to the real life one Multasking required Verbal competence is crucial Basic technical knowledge needed to assist the learners Opportunies: It allows the educaonal instuon to simulate own image for new clients and learners It is a great tool for professional networking (UniStanfort is in there, why not you? It´s immersive - more intense and authenc than any promoon flyer It opens a whole branch for distant training offer It includes disadvantaged groups with low access to standard educaon (disabled, mothes on parental leave, seniors with mobility problems) The yearls costs for a virtual clasroom are much less than yearly rental for a seminar room From educaonal benefits to business benefits - labour market plus Challenges: Extensive training of trainers required Inial costs related to own classroom/school island Maintanence costs Adjustment of internet connecon/firewall/IT equipment New strategy for distant learning required Strategy for virtual instuonal promoon required IT support person required (IT teachers) Copyright: KTP - Mgr. Beáta Holá

Transcript of Web2.0 in education - experience, good practice, tips

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Web 2.0 tools can be used in every field of initial and continous training. Starting with primary education, secondary education and voca-tional training, up to specific segments of adult education such as language learning, marketing courses or expert areas such as traffic psychology. This poster demonstrates variety of web 2.0 and their usage within education. Web 2.0 does not replace the trainer, they form an extension of trainers mind, hand and creativity. The demand to handle the stream of innovation related to new media and tech-nologies is a burden upon the head of many teachers. Let´s také this presure away from the teachers. Web 2.0 do not require the teacher to know all their functions into details. Knowing the principles of their functions is enough for their incorporation into everyday teaching routine. It´s the students who are supposed to explore, as new media are their language and they manage them as intuitively as they breathe. The role of innovators in education is to mediate this fact to trainers motivating them to pass the control over the technology and it´s functioning to the students, monitoring the didactic aspects and quality of feedback only.

Getting to know virtual world and it´s opportunities, the educators tend to be equally curious and sceptical. What is it good for, shall we replace real life classes with virtual ones? Teaching in virtual worlds requires a completely different approach towards teaching, in order to make the best of the possibilities of virtual worlds, teachers need to undergo a specific training that requires certain motivation and under-standing of ICT. One the other hand, having managed the risks described above, virtual classroom opens new horizons for teaching of mino-rity groups such as mothers on maternity leave, physically disabled people or seniors with mobility problems or adults living in distant count-ryside areas, etc. Unlike a broadly shared stereotype of unrealistic nature of virtual experience, the research carried out in virtual worlds describes the opposite. Experience gained in virtual worlds related activities is perceived as very realistic on both mental and physical level-s.Trainers themselves state following: „Experiencing places and activities in virtual worlds is the second best way of learning after visiting those places in real life. Thinking about learning in virtual Mekka, China, Paris or Hogwarts, one understands why virtual world becomes the very best way, as the majority of educators will never be capable of offer a similar variety to their students in real life enviroments.

KTP is a Czech non-profit organisation focused on the integration of innovative teaching approaches in education. The cross-sectional team of ex-perts in educational didactics and methodology, psychology, coaching, IT, gamification, etc. cooperates with educational institutions in the Czech

republic and abroad aiming to implement innovative elements within educational routine. KTP mainly addresses training providers and trainers in adult education and VET and teachers in primary and secondary education within their further training activities.

Key words: SYSTEMIC COACHING IN EDUCATION - CLIL - GAMIFICATION - LARP - NEW MEDIA - INTERCULTURAL - INTERGENERATIONAL http://www.ktp-qualification.eu/en/home/ Facebook - KTP Kreativita-Trénink-Poradenství

Opportunities:It´s funIt´s interactiveIt contains competitive elementsIt fully involves our potentials and activates sensesIt is visually attractiveIt produces socially attractive outcomesIt helps structuring the learning inputIt can be used also outside the school related activities

Challenges:Trainer has to use it wisely, not just for the sake of using any technology in the clasroomThe tools have to be selected in accordance with the preferences of the groupIt costs money, who pays for it?

Opportunities:It allows people to create products using tools similar to the tools of professionals (graphics, film making) Save moneyIt increases the attractiveness of a messageIt makes us formulate our thoughts and plans more clearlyIt keeps us in touch with latest development in technologyit encourages us to express our ideas creativelyIt motivates us towards self-development It´s intuitive - available to the mass audienceIt interconnects the contents with the formats

It opens new horizons for marketing and promotion of the edu-cational institutionIt widens the area for publishing documents and materialsIt helps to fully use the potentials of the school marketing stra-tegy ( or to create one if not existing)

Challenges:It requires training of trainers in curriculum based usage of web 2.0 - who, when, where trains them, who pays for it?Membership prolongation administration (low amounts or free for educators)Who manages the training update?Privacy protectionEthical school codex

Opportunities:It helps the students to elaborate on divergent thinking It requires cooperation, strenghtens the sense for communityIt helps structuring ideas, plans, working steps It prepares students in a playful way for „real tasks at the workplace“It forms a link between e-learning and face to face classesIt teaches the students to integrate „fun tools“ into their working agendaIt facilitates the development of a number of skills (information search, critical thinking, creative thinking, structuring of information, visualizing plans and strategies, team work, storytelling, etc.) It supports individual expression within defined boundaries

No need to install software on the school PCs. It´s on-line. It allows great promotion possibility for the school using the products of the studentsIt naturally strengthens the IT and CLIL component in the educational processIt allows a creative and project based teaching of horizontal issuesIt embedds elements that support the development of key competencesActivates all learning styles of students and teaching styles of trainersInvolves whole community (students, teachers, head teachers, parents, etc)

Challenges:Technical training neededBasic English skills requiredTraining in how to link web 2.0 with the curriculum requiredMembership - administrative complicationsIT fobia issuesStudents are always at least 1 step ahead in techno-logy - self-confidence issues

Opportunities:It looks like gaming - it´s funIt evokes authentic emotions and experience (both mental ans physical)It opens unusual space for exploring and curiosityIt offers experience incomparable to anything but realityIt offers intense experience linked to impresive simulations It opens new horizons for language learningIt´s available anytime you need itIt helps to break communication barriersIt creates links to the real world (travelling interest based on encounters in SL)It´s a training in multitasking

Challenges:Good internet connectionMeaningful activities well structured by the teacherStay focusedOveruse riskExcessive shopping risk

Opportunities:Attractive environment with great visual effectsWhole world of interesting experience, activities and placesEmotional and social learningExtremely widened limits (geographical, physical)You can teach your course whenever a goodinternet connection is available.SL member as co-tutorsExtend your definition of what homework can beComprehensible tutorials availableOpen teachers´ communities availableProfessional TTT courses available Unique simulation playground (e.g. architecture)

Challenges:It requires extensive training of trainersGood internet connection and PC requiredThe teaching process is different to the real life oneMultitasking requiredVerbal competence is crucialBasic technical knowledge needed to assist the learners

Opportunities:It allows the educational institution to simulate own image for new clients and learnersIt is a great tool for professional networking (UniStanfort is in there, why not you?It´s immersive - more intense and authentic than any promotion flyerIt opens a whole branch for distant training offer It includes disadvantaged groups with low access to standard education (disabled, mothes on parental leave, seniors with mobility problems) The yearls costs for a virtual clasroom are much less than yearly rental for a seminar room From educational benefits to business benefits - labour market plus

Challenges:Extensive training of trainers requiredInitial costs related to own classroom/school islandMaintanence costsAdjustment of internet connection/firewall/IT equipmentNew strategy for distant learning requiredStrategy for virtual institutional promotion requiredIT support person required (IT teachers)

Copyright: KTP - Mgr. Beáta Holá