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Villanova University NROTC Combat Skills Competition From: Battalion Drill Meet Officer To: All MEC Team Commanders Subj: 2020 VUAC SOP 1. Our twenty-seventh Annual Villanova University NROTC Athletics competition (VUAC) will be held on 4 April 2020. The annual Drill Meet will be held in conjunction with this meet. The events planned for this year are as follows: a. ISMT b. Buddy SEAL Challenge c. Corpsman Challenge d. Standing Air Rifle e. Staff Challenge 2. There will be a Team captain briefing at John Barry Hall at 0600. Off Campus billeting information is provided as an enclosure. Billeting and shower facilities are also available in John Barry Hall. There will be a Midshipman Duty Officer in John Barry Hall to aid and to secure weapons upon arrival. Ensure all of your gear is legibly marked in order to prevent any unnecessary delays in identification. 3. Any further questions should be directed to the Battalion Drill Meet Officer, MIDN 2/C Woltman at [email protected] , or the Battalion Combat Skills Officer, MIDN 3/C Paul Villa at [email protected].

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Villanova University

NROTC Combat Skills Competition

From:  Battalion Drill Meet Officer

To:    All MEC Team Commanders

Subj:  2020 VUAC SOP

1. Our twenty-seventh Annual Villanova University NROTC Athletics competition (VUAC) will be held on 4 April 2020. The annual Drill Meet will be held in conjunction with this meet. The events planned for this year are as follows:

a.  ISMT

b.  Buddy SEAL Challenge

c.  Corpsman Challenge

d.  Standing Air Rifle

e. Staff Challenge

2.  There will be a Team captain briefing at John Barry Hall at 0600. Off Campus billeting information is provided as an enclosure.  Billeting and shower facilities are also available in John Barry Hall. There will be a Midshipman Duty Officer in John Barry Hall to aid and to secure weapons upon arrival. Ensure all of your gear is legibly marked in order to prevent any unnecessary delays in identification.

3. Any further questions should be directed to the Battalion Drill Meet Officer, MIDN 2/C Woltman at [email protected], or the Battalion Combat Skills Officer, MIDN 3/C Paul Villa at [email protected].

Very Respectfully,N. WOLTMANMIDN 2/C, USMCR

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ISMT (Indoor Simulated Marksmanship Trainer) Tactical Assault Course:

A. Location: Mendel Field, John Barry Hall

B. Event Rules:

1. Four (4) Member Assault Team. The uniform will be full MARPAT, NWU or Tri color camouflage uniforms. Each member of the assault team will wear deuce gear with a Kevlar helmet and a M16A2 rubber replica (all provided by Villanova NROTC).

2. The team will start at a designated position where they will receive enemy contact and buddy rush to assault through the objective (down the field, approx. 100 yards). Buddy rushes will be approximately two and a half (2.5) yards at a time per person, or two (2) people per five (5) yard mark on the field. A judge will ensure competitors do not run too far. If a movement penalty is observed a ten (10) second penalty will be added to the final time.

3. Obstacle, a ten (10) yard low crawl will be conducted, each member must avoid the obstruction above and maintain a low profile. Touching the obstacle will result in a ten second time penalty.

4. Following the completion of the obstacle, the team will move to John Barry Hall and carry ammo cans to the firing position inside. The timed movement section ends upon placing the ammo cans outside the firing room.

5. At the end of the movement phase, each team member will pick up the ISMT M16A2 training rifle and from the prone position fire at the ISMT screen five (5) yards down range. Each member will have the option to zero his or her rifle, and then begin shooting. The objective is to clear as many stages of the simulator as possible before moving on to the next stage.

a. There are five (5) shooting stages. Each stage has four (4) targets that will appear

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in succession. The shooter must hit three (3) of the four (4) targets to advance to the next stage. If the shooter fails to hit three (3) of the four (4) targets then the entire team moves onto the next station. A judge must be present to ensure that all stages are cleared in this manner and to record the scores of the individual team members.

6. If the team is not present at their designated preparation time they will be scored with a 0.

C. Judging:

1. Each team will be accompanied by one judge throughout the entire course. The judge will ensure that the team members do not exceed the buddy rush distance and only advance to the next ISMT stage if the score is high enough. The judge will also keep score for the individual team members and the team.

D. Scoring:

1. Each shooter will receive one point for every stage that they clear. At the end of the time, all four team members’ scores will be combined for a total team score.

2. The overall winners are the teams with the most points total, points being number of stages cleared. In a tie situation, the winner is the team with the person who reached the highest level. If the highest scorers reached the same level, then the person with the most total hits at that level wins. If the total number of hits is the same, then the shortest completion time, including penalties, will win. Awards will be presented to the teams with the highest overall scores.

E. Time:

1. This event will have a ten (10) minute time limit for the shooting section.

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Buddy SEAL Challenge:

A. Locations: Jake Nevin Pool, Austin Field

B. Event Rules:

1. Two (2) member buddy teams.

2. First, the buddy swim will be conducted. The team will swim two (2) lengths of the pool underwater with a weight on the shallow end of the pool.

a. The weight must always be touched by a swimmer and may not be brought higher than one (1) foot off the bottom of the pool.

b. The teammate without the weight is permitted to swim at the surface of the water alongside their partner with the weight.

c. The weight must be transferred at the bottom of the pool before the original weight carrier may surface to breathe.

d. If the weight is left unattended or brought greater than one (1) foot off the bottom of the pool, the team is disqualified from this section of the competition and will receive the slowest completed time plus one hundred (100) seconds.

e. When finishing the evolution, the team will call out their names and the scorer will respond with their final times.

f. The time of this event in seconds will be added to the team’s score.

3. Next, a fifty (50) yard buddy relay will be conducted.

a. Upon completion of the previous evolution, the pair will exit their lane and move to the deep end of the pool for the relay.

b. Each member will start in the water and will swim two lengths of the pool, freestyle.

c. When finishing the evolution, the team will call out their names and the scorer will respond with their final times.

d. The time of this event in seconds will be added to the team’s score.

4. Next, pull ups will be conducted and will be following PST standards.

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a. One (1) team member will be instructed to mount the bar and the other member will count pull ups out loud as they are completed.

b. The member on the bar will completely lock out arms at the bottom of each repetition and bring their chin above the bar.

c. No swinging or kipping allowed.d. Hands will be placed in the overhand grip with

their thumbs not wrapped around the bar.e. If a pull up is completed improperly it does

not count.f. After the last team dismounts the bar members

will switch and the process will repeat.g. If three (3) warnings are given to a team that

member must stop exercising and dismount the bar.

h. The average of each member’s pull ups will subtract six (6) points per repetition from the overall score.

5. A break will be taken for the teams to change clothes and to move teams outside of the pool deck to prepare for the following evolutions.

6. The buddy team will run a timed mile run. It will begin and end at the competition field.

a. The buddy team must stay together at all time.b. The run will be the first mile of the 5K and

will be appended to this document.c. If the team finishes separately, the team is

disqualified from this section of the competition and will receive the slowest completed time plus one hundred (100) seconds.

d. The time of this event in seconds will be added to the team’s score.

7. The run will culminate on Sheehan Field, there will be movement to Austin Field, and the rest of the challenge will be executed as a station exercise. Teams will report to designated station as they finish the run and then move in a clockwise manner upon completion of each exercise.

a. Each exercise will be briefly demonstrated by a judge and then begin the exercise for the teams.

8. Pushups will be conducted following PST standards.

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a. One (1) team member will perform maximum repetitions of pushups for two minutes while the other member counts.

b. The counters hand will be in a fist on the deck. The partner must touch their chest to the others fist.

c. If three (3) warnings are given to a team that member must stop performing the exercise.

d. The average of the two team members scores will subtract one (1) point for the teams total score. The average will round down if necessary.

9. Buddy drags and fireman carries will be conducted.a. One (1) team member will drag their partner

thirty (30) yards and then stop and switch to a fireman’s carry for seventy (70) yards.

b. Team members will then switch positions after one hundred (100) yards and repeat the process back towards the starting line.

c. The time of this event in seconds will be added to the score.

10.Overhead ammo can presses will be conducted.a. Each team will have two (2) minutes to complete

at many overhead presses as possible.b. The member lifting the ammo can must lift it to

full extension and bring it down to chest level.

c. The team may switch who is performing the exercise at will.

d. If three (3) warnings are given to a team they must stop performing the exercise.

e. The use of legs is permitted.f. Each repetition will subtract one (1) point

from the total score.11.Buddy ammo can passes will be conducted.

(subject to change)a. Each team will have two minutes to complete as

many full circles around themselves.b. The team will stand back to back then squat

down until their legs reach ninety (90) degrees.

c. One member will begin with a weight resting on their thighs, upon being instructed to begin they will pass the weight to their left and move the weight in a counterclockwise motion.

d. One full circle is one repetition.

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e. Members may stop exercising and rest will.f. Each squat will subtract two (2) points from

the total score.12.A four-hundred (400) meter ammo can carry.

a. One (1) member of each team will carry two thirty-five (35) pound ammo cans as the other member runs alongside them.

b. If the team switches carrier, they must come to a full stop and can only move again once the ammo cans are placed on the ground and are at rest.

c. The time of this event will be added to the overall score of the challenge.

13.Trunks, jammers, or PT gear for males and one-piece suits or PT gear for females are worn for the swimming evolution. Speedos are not permitted. Every other evolution is PT gear, sweats optional.

14.If the team is not present at their designated preparation time they will be scored with a 0.

15.A team may choose to quit any evolution and will be completely disqualified from further evolutions of the challenge.

C. Scoring: 1. The score will be the difference of the timed

evolutions in seconds and the repetitions of the exercises times their respective score multiplier.

2. The team with the lowest score wins the Buddy SEAL Challenge.

3. The top the three teams will be recognized.

4. All scores are final.

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Buddy SEAL Challenge Rubric:

Team Members: _________________________ _________________________

Time (s)or

Repetitions

Score Multiplier Penalties Score

Buddy Swim 1 Slowest time plus 100 (s)

Buddy Relay 1 N/A

Pull Ups

Buddy 1 Buddy 2 Average

-6

3 warnings---

Stop evolutionFor individual

-

Buddy Run 1 Slowest time plus 100 (s)

Push UpsBuddy 1 Buddy 2 Average

-1

3 warnings---

Stop evolutionFor individual

-

Buddy Drag 1 N/A

Overhead Press -1

3 warnings---

Stop evolutionFor team

-

Buddy Weight Pass

-1 N/A -

Ammo Can 400m 1 Plus 5 points

per penalty

Final Score

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Corpsman Challenge:

A. Location: The Eclipse.

B. Event Rules:

1. Two (2) member teams in full NWU/MARPAT, flak jacket, Kevlar helmet.

2. Teams will start at the predesignated ‘start’ position on Mendel Field. The event begins with a fifty (50) yard sprint. At the 50-yard mark, members will then low crawl another fifty (50) yards to a dummy patient.

3. Members will execute a full body sweep for injuries, at which time the scorekeeper/examiner will inform the team of their patient’s condition (at random).

4. The patient will have one of a possible 6 conditions:i. Amputation below the knee of left leg bleedii. Amputation below the knee of right legiii. Amputation below the elbow left armiv. Amputation below the elbow right armv. Gunshot wound to left leg (mid-thigh) spurting

bloodvi. Gunshot wound to right leg (mid-thigh) spurting

blood

5. The team will properly apply a tourniquet so as to remedy the patient’s dilemma. The scorekeeper/examiner will inform the competitors if/that the bleeding is under control.

6. The scorekeeper/examiner will (at random) inform the competing team that breathing, pulse, or both are absent from their patient. At this time, the team will verbalize the correct response (CPR or ventilation). Failure to do so will result in a loss of points.

7. Members will then put the patient on the available stretcher and apply a blanket (for immediate treatment for shock) in preparation for the final leg of the challenge.

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8. The team will then run the patient on the stretcher for 1 lap around a designated area. The event is complete upon the conclusion of the lap.

9. If the team is not present at their designated preparation time they will be scored with a 0.

C. Time

1. This is a timed event. The scorekeeper/examiner will be keeping a time for each team to complete the event. Teams can be penalized 30 seconds for an infraction during the event (i.e. dropping the patient on the run, improperly applying a tourniquet, etc.) at the scorekeeper/examiner’s discretion.

The winner of the event will be the team with the most points. If multiple teams have the maximum amount of points (14/14), or if the top teams are tied at a certain number of points, the winning team will be decided by the shortest overall time of completion.

*NOTE* Before the event is run, a 15-minute brief will be given to competing teams. Included in the brief will be instructions on how to perform a rapid assessment of the patient, apply a tourniquet, check for breathing, check for a pulse, and properly transport a patient. All skills will be demonstrated quickly during the brief. Following the brief, a demonstration of the entire event will take place for no longer than 10 minutes and will include time for any questions. The event will commence at that point.

The page below is the scoring rubric for the event.

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Corpsman Challenge Rubric:

Actual Time Started: ____:____:____ Possible Points PointsAwarded

Full body sweep for injuries 2

NOTE: The examiner informs competitor of major arterial bleed in any limb

Applies tourniquet above injury, but below closest joint 2

NOTE: The examiner informs competitor that the bleeding is controlled

Check for breathing and pulse (Chest Rise and Carotid Artery) 2

NOTE: The examiner informs the competitor that either breathing, pulse, or both is absent

Verbalize appropriate response to apneic or pulseless patient(CPR, or Ventilation)

2

Apply blanket for shock 2

Safe medivac 2

Proper Tourniquet application 2

Actual Time Ended: ____:____:____

Total:         / 14

Raw Time: ____:____

Total Penalty Time (with 30 sec penalties for each point off): ____:____

Final Time: ____:____

Standing Air Rifle:

A. Location: John Barry Hall.

B. Event Rules: 1. This is an individual competition.

2. Competitors will be issued an air rifle on site.

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3. Competitors will be briefed prior to the start on firing position and rifle safety rules.

4. Competitors will be taken to range, assume the firing position, and will take three (3) sighting shots, when instructed by the range officer, The time limit for these shots will be one (1) minute.

5. The target will be changed, then the competitors will take ten (10) recorded shots, when instructed by the range officer. The time limit for these shots will be three (3) minutes.

6. Competitors will then return rifles, and the targets will be collected and scored.

C. Scoring: 1. Shots will be scored in the full ring value in which they hit.

2. Torn shots will be scored by the judge’s discretion on where the bead hit.

3. Shots landing in the border of two rings will take the value of the higher ring

4. Ties will be given the competitor with the most number of inner tens, if both have the same number of inner tens, then it will be determined by number of eights, and then back.

5. All scores are final.

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Unit Staff Competition:

A. Location: Mendel Field

B. Objective:

1. Complete the challenge course in as short of time as possible with full completion of each challenge in the series.

2. The event will be conducted one competitor at a time.

C. Event Rules:

1. The first challenge is the Soda Can Knockdown.

a. A shooting gallery of cans and bottle will be set up on tables and other surfaces to be knocked down.

b. There will be a designated firing line that cannot be crossed while throwing.

c. An infraction of the line is a +3 second time penalty.

d. The competitor will be given a variety of balls and objects to throw at the targets.

e. Once all objects have been thrown the competitor will run and retrieve all thrown objects and can then return to the firing line to throw more.

f. Once all objects are knocked down, not off the surfaces, only knocked down is necessary, can the competitor move on.

2. The second challenge is the table memory game.

a. The competitor will encounter a table of a variety of objects and another table will be placed out of sight with the same objects on top of it.

b. The distant table will have a specific arrangement of the objects which must be replicated at the initial table.

c. The competitor can run back and forth as much as needed but can use no photography or note taking gear to assist memorization.

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d. Once the arrangement has been replicated and verified can the competitor move forward.

3. The third encounter is the golf ball putt.

a. The competitor will arrive at a golf club and three golf balls and a putting green.

b. There will be a hole at the end of the green.

c. The competitor will be given three attempts to putt a ball into the hole.

d. If no balls make it into the hole, a +30 second penalty is incurred.

e. If one ball makes it in the hole, there is no penalty or advantage.

f. If two balls make it in the hole, a -15 second advantage is achieved.

g. If three balls make it in the hole, a -30 second advantage is achieved.

4. The fourth encounter is corn hole toss.

a. The competitors will encounter 4 bean bags and a shooting line that they must stand at and toss bean bags onto a corn hole board.

b. The competitors must sink three bags in order to continue.

c. The competitor will throw all bags available then the go out and retrieve all bags that have not been sunk, then return to the line to keep on tossing.

d. Once three bags have been sunk, the competitor may continue.

5. The fifth encounter is croquet.

a. The competitors will be given a mallet and ball at a starting position and must pass the ball through a series of five gates.

b. Scoring will be by the number of strokes to complete the task.

Strokes Time Advantage/Disadvantage

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(sec)5-6 -307-8 Neutral9 +1010 +20+10 +30

c. After the tenth stroke the competitor stops competing in this encounter and moves on.

6. The sixth and last encounter is a darts gallery.

a. The competitor will approach the darts and stand behind a firing line then throw them at a sheet of plywood with different sized and color-coded balloons.

b. The competitor will be given 5 shots.c. Each balloon popped will have its time

advantage written above it and is as follows.

Balloon Time Advantage/Disadvantage

(sec)small -10medium -5large -2

d. After the fifth shot is taken the timer is officially stopped and the challenge is over.

D. Judging:

1. Judged will be posted at select events and a timer/notetaker will accompany the competitor through the entire competition.

E. Scoring:

1. Scoring will be time based.2. The raw completion time will be used then all

advantages and disadvantages will be applied for a final score.

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Buddy SEAL Challenge Running Route: