MIGS_2011: The Blockbuster is Dead. Long Live the Blockbuster!!
miraqutub.weebly.com · Web view2019. 8. 3. · In October 1985, an entertainment giant was born...
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BLOCKBUSTERPrimetime!
Section 503-Group 7
Walid Abo AlhijaaBrent Hamilton
Behshad NowrooziMira Qutub
Jeremy ShahanJoshua Whitmore
Executive Summary
In October 1985, an entertainment giant was born and Blockbuster with its iconic torn-
ticket logo and bold blue and yellow scheme would change the video rental business. Founded
upon a site at Skillman and Northwest Highway in Dallas, in a freestanding section of a shopping
strip, Cook Data Services began a metamorphosis into a video rental conglomerate. The seeds for
the company's later diversification were sown early: when the company changed its name in May
1986, Cook deliberately chose Blockbuster Entertainment Corp. rather than the more limiting
Blockbuster Videos, because he could see the name could work for a host of company
subsidiaries.
Blockbuster would soon gain notoriety because of its vast selection, convenient checkout
and three-day rentals. Some industry innovations that Blockbuster got credit for--like the "live"
display meaning the movies were actually on the shelves--were simply a matter of practicality.
There was simply no way to service a store with 8,000 videos in the old method of customers
having to bring empty boxes to clerks to see if the movies were in stock. And unlike the industry
norm, Blockbuster didn't charge a membership fee. Cook didn't want customers to not come to
the store because they felt they had "invested" with another chain. Blockbuster's policy against
renting X-rated films would garner lots of positive publicity and was later parlayed into its
"America's Family Video Store" slogan. Other innovations, like the store's computer system,
used a bar code scanner to read key data from each rental tape and from the member's card.
These innovations were fundamental to its initial success.
With approximately 27 percent of the U.S. market share, Blockbuster operates about
6,500 video stores, serving more than 87 million customers in the United States, its territories,
and 25 other nations. Our presence within the entertainment market is undeniable, but as linear
TV is viewed less, the spectrum it now uses on cable, fiber, and over-the-air will be reallocated
to expanding Internet data transmission threatening our way of operating for twenty years. Thus
implementing future investments in downloading and streaming logistics and the necessary
technology, to cater to this shift, will allow us to stay ahead-of-the-curve and make our content
more accessible than ever. We will work in conjunction with cable and satellite providers, as
well as technology manufacture giants to ensure our product has the largest outreach possible.
That is where Blockbuster Primetime comes into play. Blockbuster Primetime is our all-in-one
approach to make movies and television shows at your fingertips. Our tech-savvy, price sensitive
consumers will have access to our thousands of titles simply by launching a FREE application
through hundreds of supported devices.
The Challenge
With over a billion hours a day of linear TV being consumed we anticipate as technology
improves and evolves exponentially, internet speeds will continue to become faster, ushering in a
digital era that will make the more traditional rental business models, involving physical discs,
obsolete. The brick and mortar approach, that has been successful, in the past, will need to
change. Our challenge is how to adapt to this. This transformation, in our evaluation, will result
in a completely new consumer focus, centered on convenience. This focus on immediate
accessibility will shape the future of watching for customers. Taking appropriate precautions,
with implementing our Blockbuster Primetime initiative are conducive to large growth and future
sustainability of our market.
Situational Analysis
Company
Blockbuster, originally a small flashy video rental chain formed in Florida 1985, is a
company who has destroyed its competitors over a 2-decade period. In 1987, businessman
Wayne Huizenga bought the company and turned Blockbuster Inc. into the company it is today.
Currently, Blockbuster has 7,600 stores in the United States that are providers of home movie
rental, retail movie, and game entertainment.
Blockbuster’s core competency is providing a massive variety of movie and game rentals
to its stores all across the United States and the world. New Releases of the year’s hottest
Hollywood hits are rentable at Blockbuster at a lower cost than purchasing them at retail stores.
Customers
Blockbusters current target markets consist of people all ages seeking home
entertainment. Blockbusters immense inventory of old and newly released movies enable them to
draw movie enthusiasts of all types. Blockbuster is able to attract all ages and gender by dividing
its movie selection into multiple sections, such as, but not limited to classic, new release,
children, drama, and romance.
Blockbuster has recently started focusing a bit more on video games with the addition of
“Game Stop” to their stores, which targets gamers and teens. Although Blockbuster has offered
game rentals for quite some time now, “Game Stop” specializes in video games. A customer can
walk in to game stop buy, trade, or sell games and gaming equipment. In addition to putting
“Game Stop” in their stores, Blockbuster has also launched “Game Pass” an online video game
rental program.
Competitors
Blockbuster is currently in control of its market with companies like Wal-Mart
withdrawing its home rental section in the 1990’s, due to the decision that video rentals was not a
part of their company’s core. Other companies like Hollywood Video formed in 1988 were just
unable to keep up with the almost exponential growth of Blockbuster. Still there are some major
competitors that Blockbuster should watch out for, such as Netflix and Redbox.
Netflix a company formed in 1997 took advantage of lightweight dvd’s and created a
mail-order rental service. This concept for customers is a very convenient mode of getting their
movies without ever leaving their home. The company is a much simpler business plan
compared to Blockbuster’s, instead of manning multiple stores with employees and distributing
the videos to each store, the customer can directly rent from their warehouse. This enables direct
delivery to the customers without having to pay for leasing multiple stores in thousands of
locations and reduces dramatically the number of employees required to run the business. Which
in the end allows Netflix to charge lower prices for a rental then blockbuster.
Another competitor that followed a similar business format as Netflix, was Coinstar’s
new innovation in video movie rentals called Redbox. Redbox’s plan is to distribute movie
rentals out of kiosks placed at fast-food chains and grocery stores all over the United States.
Redbox is able to charge $1 dollar a movie rental by eliminating the need for multiple
storefronts. Initially in 2002, Redbox had 11 kiosks in the Washington metropolitan area and by
2004 Redbox had over 100 hundred kiosks in the Denver area and many hundred more in other
areas, expanding its area of operation.
Context
The current Technological environment could prove to be a huge challenge for
Blockbuster to overcome. There are currently over 364 million people in the world who have
Internet and the number is steadily growing each day. This could become a huge problem for
Blockbuster, because of live streaming of movies over the Internet. People will no longer have to
leave their houses to rent a movie; they can just sit at home on their computer find a movie and
download it or stream it.
SWOT Analysis
Strengths:
Globally known brand name
Virtual monopoly in the rental
market
Extremely large selection of
movies
High quantities per title
Convenient avenue to watch
media, play games, or listen to
music
Weaknesses:
Increased overhead due to
growth
High prices due to lack of
competition
Increased waiting times at peak
hours of operation
New releases often went out of
stock during initial release
Opportunities:
Purchase Netflix to offer media
by mail
Research ways to enter into other
media markets to develop a
stronger business model
Segment distribution evenly
throughout the US
Develop new deals with studios to
help bolster media offerings or
even lower prices
Threats :
Economic downturn
Distribution Center disaster
Technological advances
Competition
Blockbuster Segmentation Strategy
Demographic Segmentation by Age:
From 13 – 19: (25 % of the market) it consists of teenagers, most of them whom are
hardcore gamers. The teen’s market is a dynamic and extremely competitive
environment. They always look for the newest and latest games to buy on time when the
game is released. In addition, they would also be interested in some TV shows and music.
Stores who offer fun and unique products for a reasonable price usually attract teen
consumers. One of the effective ways where we can reach teens is through mobile phones
via text messages and emails by sending coupons and compatible affordable offers.
From 20 – 29: (55% of the market) it consists of young couples, or young small families
with their kids. This market is huge due to the variety of people we can target in this
category. People in this category always look for movies most of the time. Some
consumers in this age will still want to go back in time to the teenage stage and play one
or a couple of their favorite video games in their free time. While others who are starting
families will rent movies to spend quality time with their kids or rent games to entertain
them. We can reach these consumers via many ways such as online marketing, which it is
expected to be the most effective way to approach them.
30 and up: (20% of the market) it consists of professional, old, mature people. This
market is limited due to the old age but at the same time it might increase and improve
the business by targeting their kids and families. Consumers would be mostly interested
in old movies, documentary movies and other options of movies and TV shows. It is
important to satisfy these consumers because they might bring their kids with them and
make the whole family happy providing all kinds of products and services available for
all ages.
Marketing Plan (4P’s)
Product
We will introduce our new product as Blockbuster Primetime; with its proprietary
software infrastructure it will allow customers to stream movies and TV series from the wide
variety of movies incorporated in Blockbuster’s library. It will be licensed to a wide range of
cable providers such as TWC, Verizon, AT&T, etc. Each of these providers will integrate the
software into their receivers, making it an easy process for the customer to rent a movie from the
comfortableness of their own home. With the idea to license this software to cable providers, it
will make our product available to a even more wider range of individuals, including the people
that do not like leaving the house. People are probably wondering what will happen to the actual
Blockbuster stores if we move on to this software approach, and the answer is simple. We will
keep stores open in rural areas, while closing the stores in high volume areas to accommodate to
our new offering. In addition to some store closures, to the stores that remain open the product
selection will be refined to new releases, games and a reduced library of older titles.
Price
As for the price of this new implementation, we estimate that subscriptions would cost
around $9 a month as a price point. With this subscription it will include unlimited SD streaming
throughout the month and HD streaming can be added for an additional $1 a month due to costs
of data load. The payment would be collected by the cable providers allowing seamless billing
for the customer and reduces the company’s costs for handling accounts. With this process
revenue will be split in categories: licensing from cable providers, subscription/membership fees
and existing store memberships.
Promotion
For promotions we will start off with base level promotions, some examples include a
one-month free trial for new customers. This will allow customers to try our product free of
charge and convince them to actually subscribe. For the existing store customers who choose to
transfer to Blockbuster Primetime, they will receive 2 months free. To market our product even
more people who refer friends and family members to switch to our Blockbuster Primetime
program will receive referral discounts. All customers can utilize the store rentals with minimal
added fees. Marketing our product through word of mouth is how we will gain most of our
customers but with the help of cable providers it can help stimulate our advertising reach. We
will also advertise through channels such as television, Internet and radio.
Place
Since our new product is through software there isn’t a particular place to sell the
product, since our product is going to be sold through technologic mediums (T.V, laptop, etc.).
As mentioned before, Blockbuster will provide the program infrastructure to the cable providers,
who will then download the finished software to their receivers remotely. Regardless if the
customer chooses to utilize this service we offer, the software will always be available.
Short Term and Long Term Projections
Short Term
Talking about short-term effects, R&D, equipment and programming will have a large
budget making it expensive to implement. With advertising since it will be a joint effort, many
companies will help contribute to marketing the product. Initially, the beginning expenses will
overwhelm the revenue but only for a short time period. Like all new products, it takes time to
gain revenue and this is the introduction phase, once people gain recognition of the product we
will see profits soar.
Long Term
Projecting long-term effects, increased server space will be required. With the increasing
amount of movies released each year we will have to extend our movie selection while at the
same time maintaining all the movies that are currently in our database. This will need more
storage space, which requires more money. Over time internet speeds will ramp up, meaning
with more time HD quality videos will be easier to provide with faster loading times. As
bandwidth expands, so will the market pool. If this product proves to be successful, there might
be no need to keep actual stores open because most if not all people will move on to the
technological phase of renting movies online/through TV. So long term expectations might
include closing all stores.
Conclusion
In 2004, Blockbuster reached its peak of growth when Blockbuster had up to 60,000
employees and more than 9000 stores! With approximately 27 percent of the U.S. market share,
Blockbuster operated about 6,500 video stores, serving more than 87 million customers in the
United States, its territories, and 25 other nations. In conclusion, Blockbuster Primetime is our
all-in-one approach to make movies and television shows at your fingertips. Our tech-savy, price
sensitive consumers will have access to thousands of titles simply by launching a FREE
application through hundreds of supported devices. We believe we can ressurect Blockbuster and
we think we can top our competition with our new implementation of Blockbuster Primetime.
Appendix
Works Cited
"They Don't Call It Blockbuster For Nothing". Bloomberg Businessweek. 18 October 1992.
Retrieved 25 November 2013
"The Making of a Blockbuster". Bloomberg Businessweek. Retrieved 25 November 2013
"Blockbuster Inc. History". Funding Universe. Retrieved 25 November 2013