Wearable technologies
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Transcript of Wearable technologies
WEARABLE TECHNOLOGIES
SAI RAVI TEJA B12115033E2
INTRODUCTION
A “Wearable Computer” is a computer that can be worn on the body. Wearable computers can be anything from a small wrist mounted system to a bulky head mounted display as shown below:
Wearable Technologies :
ED THORP1961
NOT NEW!
Features
It is integrated into everyday objects that are constantly worn on the body. Like glasses, watches, and clothing.
It should act as an Intelligent Assistant.
Wearable computers are especially useful for applications that require computational support while the user's hands, voice, eyes, arms or attention are actively engaged with the physical environment.
Another feature is the ability to multi-task.
It can therefore be an extension of the user’s mind and/or body.
5
Wearable Computing Over Time
Ed ThorpRoulette Shoe
1961
1972
Alan LewisDigital camera-case
computer
1977
The HP 01
1978
1979
1981
1983
1987
1990
Eudaemonic EnterprisesAnother in-shoe computer for Roulette
Steve Mann
NicoletHearing Aids
OlivettiLocation Tracking
The Taft Group
6
Today
• Fitness trackers
• Smart glasses
• Embedded sensors
• Ingestible pills
• Virtual/Augmented Reality Displays (and HUDs)
• Bands and Watches
• In-ear audio devices
90 million devices to be sold worldwide in 2015!
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WHY WEARABLE?What’s wrong with my smartphone?
“The average person checks their phone 150 times a day”
“Smartphones can do just about anything a wearable can”
OPERATIONAL DETAILS
Software: The commonly used Operating System on a wearable computer is the WOS (WearComp OS).
Redhat and GNU Linux can be run in close coordination as an Operating System too.
Hardware: Display Input device Hard drive
HARDWARE
Display:The display device of a wearable computer is a head-mounted display (HMD) unit with an earpiece.
Though there could be several other display devices intended for specific applications, HMD systems are of prime interest in wearable computers.
HARDWARE
Input device:Keyboard and Mouse.
– IR keyboard.
– Arm-strapped keyboard.
HARDWARE
Voice recognition
Gesture Controlled input.
– Combining several types of inputs
HARDWARE
CameraAny small camera.
– Ordinary web camera.
– Custom made camera.
Suitable placement
– Head:-follows user’s gaze.
– Shoulder:- more stable.
NETWORK CONNECTION
• Benefits of having a network– Access to the Internet.– Communication.
• Wireless network connection– WLAN, IEEE802.11b– GPRS or UMTS (3G)– Bluetooth
– Infra-red
POWER SOURCE
• Batteries add size, weight, and inconvenience to wearable computers.
• However, there is no stopping to use to any of the miniature batteries, for example Lithium, Li-MnO2, Li-C, that are currently being used in electronic gadgets.
APPLICATIONS
• Augmented Memory
• Face Recognition
• Finger Tracking
• Visual Filter
• Navigation
• Wearable computer in a Wrist Watch
• Wearable computer in Shoe
Application in military field
WEARABLE GAMING
BodyPad
- group of wearable sensors
- turn a person's arms and
legs into a joystick for
PlayStation or Xbox
games.
APPLICATIONS
Examples• Samsung gear S
Samsung’s first network-connected wearable.
• Gear Circle
Listen to music and pick up calls.
• Gear 2
• Gear Fit
Health Activity Tracker
• Gear Live
Compatible with any android device.
• Gear VR Innovator
Augmented reality.
• Google Glass displays information in a smartphone-like hands-free format. Wearers communicate with the Internet via natural language voice commands. Google started selling a prototype of Google Glass to qualified "Glass Explorers" in the US on April 15, 2013, for a limited period for $1,500, before it became available to the public on May 15, 2014, for the same price.
GOOGLE GLASS
LIMITATIONS
Equipment can be heavy.Expensive.Some Wearable Computers can consist of a lot
of wiring.Can cause irritation due to heat.Display and camera also known to affect eyes.Side-Effects such as Headaches.It may become easier to get personal data of
an individual if the item is lost / stolen.
CONCLUSION
Wearable computer will provide safety, efficiency and comfort for users.
True extension of mind and body. Enhance the quality of life of the user at
work place and in all parts of daily life.There are even some reports that
wearable will be the fashion of tomorrow .Main focus of many consumer electronics
symposiums in recent times.
THANK YOU!