Wayne - What the Research Says - The Knowledge Illusion · Title: Wayne - What the Research...

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GAMESBASED LEARNING. Timetoadop8on: two to three years. Wayne Holmes London Knowledge Lab

Transcript of Wayne - What the Research Says - The Knowledge Illusion · Title: Wayne - What the Research...

Page 1: Wayne - What the Research Says - The Knowledge Illusion · Title: Wayne - What the Research Says.pptx Author: rose luckin local Created Date: 9/28/2015 9:49:35 AM

GAMES-­‐BASED  LEARNING.    Time-­‐to-­‐adop8on:  two  to  three  years.  

Wayne  Holmes  London  Knowledge  Lab  

Page 2: Wayne - What the Research Says - The Knowledge Illusion · Title: Wayne - What the Research Says.pptx Author: rose luckin local Created Date: 9/28/2015 9:49:35 AM

NMC  HORIZON  REPORT  (K-­‐12)  Games-­‐based  learning  

2011  2012  2013  2014  2015  

Time-­‐to-­‐adop8on:  Two  to  three  years  Time-­‐to-­‐adop8on:  Two  to  three  years  -­‐  Time-­‐to-­‐adop8on:  Two  to  three  years  -­‐  Game  design  (students  as  creators)  

Page 3: Wayne - What the Research Says - The Knowledge Illusion · Title: Wayne - What the Research Says.pptx Author: rose luckin local Created Date: 9/28/2015 9:49:35 AM

WHY  HAS  GBL    ‘FAILED’  TO  BE  ADOPTED?  

Page 4: Wayne - What the Research Says - The Knowledge Illusion · Title: Wayne - What the Research Says.pptx Author: rose luckin local Created Date: 9/28/2015 9:49:35 AM

•  ...  

TEACHERS  NOT  TRAINED  IN  GBL?  

Bourgonjon,  J.,,  Grove,  F.D.,,  Smet,  C.D.,,  Van  Looy,  J.,,  Soetaert,  R.,  and  Valcke,  M.,  2013.  Acceptance  of  Game-­‐Based  Learning  by  Secondary  School  Teachers.  Computers  &  Educa8on,  67,  pp.21–35.  

Page 5: Wayne - What the Research Says - The Knowledge Illusion · Title: Wayne - What the Research Says.pptx Author: rose luckin local Created Date: 9/28/2015 9:49:35 AM

•  GBL  mostly  ignores  construc8vist  affordances  of  games.  

•  GBL  focuses  on  the  ‘easier’  structured  prac8ce  

GBL  TOO    ‘CHOCOLATE-­‐COVERED  BROCOLLI’?  

Page 6: Wayne - What the Research Says - The Knowledge Illusion · Title: Wayne - What the Research Says.pptx Author: rose luckin local Created Date: 9/28/2015 9:49:35 AM

GBL  FOCUSES  ON  COMPETENCIES  AND  FOUNDATIONAL  LITERACIES?  

Page 7: Wayne - What the Research Says - The Knowledge Illusion · Title: Wayne - What the Research Says.pptx Author: rose luckin local Created Date: 9/28/2015 9:49:35 AM

THERE  ARE  SOME  EXCEPTIONS...  

•  The  Mystery  of  Taiga  River  (Sasha  Barab  et  al.,  ASU)  

•  3D  immersive  world.  Students  are  environmental  scien8sts  who  lead  an  inves8ga8on  to  save  a  virtual  park  with  problems  causing  the  fish  to  die  out.  

•  Students  inves8gate  issues  of  water  quality  and  approaches  to  decision-­‐making.  

Page 8: Wayne - What the Research Says - The Knowledge Illusion · Title: Wayne - What the Research Says.pptx Author: rose luckin local Created Date: 9/28/2015 9:49:35 AM

DON’T  THROW  THE  BABY  OUT...  

•  iTalk2Learn  project,  researching  an  open-­‐source  intelligent  tutoring  plaiorm  that  supports  maths  learning  for  primary  school  students.  

•  This  isn’t  a  game,  but  it  has  reaffirmed  the  importance  of  combining  construc8vist  and  structured  prac8ce  learning  opportuni8es.    

Page 9: Wayne - What the Research Says - The Knowledge Illusion · Title: Wayne - What the Research Says.pptx Author: rose luckin local Created Date: 9/28/2015 9:49:35 AM

GBL IGNORES THE BIG ‘G’?

•  It  is  important  to  dis8nguish  between  the  game  as  sokware  (let’s  call  this  the  “limle  ‘g’  game”)  and  the  whole  social  system  of  interac8ons  that  players  engage  in  inside  (for  mul8player  games)  and  around  the  game  (this  is  some8mes  called  the  “meta-­‐game”).  We  can  call  the  combina8on  of  the  game  (sokware)  and  the  meta-­‐game  (social  interac8onal  system)  the  “big  ‘G’  Game.”  (Gee,  2011,  p.226)  

Gee,  J.P.,  2011.  Reflec8ons  on  Empirical  Evidence  on  Games  and  Learning.  In:  S.  Tobias  and  J.D.  Fletcher,  eds.,  Computer  Games  and  Instruc1on.  IAP,  pp.223–232.  

Page 10: Wayne - What the Research Says - The Knowledge Illusion · Title: Wayne - What the Research Says.pptx Author: rose luckin local Created Date: 9/28/2015 9:49:35 AM

GBL DOESN’T FIT EXISTING EDUCATION STRUCTURES?

Page 11: Wayne - What the Research Says - The Knowledge Illusion · Title: Wayne - What the Research Says.pptx Author: rose luckin local Created Date: 9/28/2015 9:49:35 AM

GBL ISN’T ‘NEEDED’ FOR MOST LEARNERS?

•  iLearnRW  project  (FP7  funded,  involving  LKL).    

•  Aims  to  develop  next  genera8on  tablet-­‐based  sokware  to  support  and  mo8vate  children  with  dyslexia.  

Page 12: Wayne - What the Research Says - The Knowledge Illusion · Title: Wayne - What the Research Says.pptx Author: rose luckin local Created Date: 9/28/2015 9:49:35 AM

SO...  WHY  HAS  GBL    ‘FAILED’  TO  BE  ADOPTED?