WARSCROLL M OVE S 6 DUKE CRAKMARROW D S N U 4 5+ AV O … · DUKE CRAKMARROW Duke Crakmarrow is the...

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KEYWORDS WARSCROLL 6" 10 1 6+ M O V E S AV E B R A V E R Y W O U N D S KEYWORDS WARSCROLL DESCRIPTION Duke Crakmarrow is a named character that is a single model. He is armed with a Halberd. ABILITIES Muster the Grymwatch: At the Duke’s beckoning, the Grymwatch are summoned forth. In your hero phase, you can pick 1 friendly Grymwatch unit within 3" of this model and roll 6 dice. For each 2+, you can return 1 slain model to that unit. Gallant Champion: Duke Crakmarrow has embarked upon a noble quest to slay the great beast that threatens his kingdom. Add 1 to the damage inflicted by each successful attack made by this model that targets a Monster. DEATH, MORDANT, FLESH-EATER COURTS, HOLLOWMOURNE, COURTIER, HERO, DUKE CRAKMARROW Duke Crakmarrow is the liege-lord of the Grymwatch. is cadaverous creature is seen as an exemplar of glorious gallantry by his kin, and a blood-spattered, carrion- devouring monstrosity by the foes he meets in battle. DUKE CRAKMARROW 6" 10 4 5+ M O V E S AV E B R A V E R Y W O U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Halberd 2" 3 3+ 3+ -1 2 DESCRIPTION e Grymwatch is a unit that has 6 models. Gristlewel, Valreek, the Night’s Herald, the Royal Butcher and Master Talon are each armed with Bone Weapons and Filthy Claws; and the Duke’s Harriers are armed with Fangs. ABILITIES Royal Retinue: To the Grymwatch, the Duke is their liege, the one to whom they have pledged their undying fealty. Roll a dice before you allocate a wound or mortal wound to a friendly Duke Crakmarrow while he is within 3" of this unit. On a 4+, that wound or mortal wound is allocated to this unit instead of Duke Crakmarrow. Quest to Slay the Monster: Under the command Duke Crakmarrow, these ghouls believe themselves noble knights charged with slaying a great beast that threatens their kingdom. Add 1 to the damage inflicted by each successful attack made by this unit that targets a Monster. DEATH, MORDANT, FLESH-EATER COURTS, HOLLOWMOURNE, GRYMWATCH Believing themselves to be heroic paladins on a mission of the utmost import, the deluded cannibals of the Grymwatch scrabble forth to tear apart their foes in a flurry of fangs and grasping claws. MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Bone Weapons and Filthy Claws 1" 2 4+ 4+ - 1 Fangs 1" D6 4+ 4+ - 1 THE GRYMWATCH © Copyright Games Workshop Limited 2019 BEASTGRAVE UNIT SIZE POINTS BATTLEFIELD ROLE NOTES WARSCROLL MIN MAX Duke Crakmarrow 1 1 120 Leader Unique. ese units must be taken as a set for a total of 120 points. Although taken as a set, each is a separate unit. e Grymwatch 6 6

Transcript of WARSCROLL M OVE S 6 DUKE CRAKMARROW D S N U 4 5+ AV O … · DUKE CRAKMARROW Duke Crakmarrow is the...

Page 1: WARSCROLL M OVE S 6 DUKE CRAKMARROW D S N U 4 5+ AV O … · DUKE CRAKMARROW Duke Crakmarrow is the liege-lord of the Grymwatch. This cadaverous creature is seen as an exemplar of

KEYWORDS

WARSCROLL

6"

101 6+

MOVE

SAVE

BRAVERY

WO

UN

DS

KEYWORDS

WARSCROLL

DESCRIPTIONDuke Crakmarrow is a named character that is a single model. He is armed with a Halberd.

ABILITIESMuster the Grymwatch: At the Duke’s beckoning, the Grymwatch are summoned forth.

In your hero phase, you can pick 1 friendly Grymwatch unit within 3" of this model and roll 6 dice. For each 2+, you can return 1 slain model to that unit.

Gallant Champion: Duke Crakmarrow has embarked upon a noble quest to slay the great beast that threatens his kingdom.

Add 1 to the damage inflicted by each successful attack made by this model that targets a Monster.

DEATH, MORDANT, FLESH-EATER COURTS, HOLLOWMOURNE, COURTIER, HERO, DUKE CRAKMARROW

Duke Crakmarrow is the liege-lord of the Grymwatch. This cadaverous creature is seen as an exemplar of glorious gallantry by his kin, and a blood-spattered, carrion-

devouring monstrosity by the foes he meets in battle.

DUKE CRAKMARROW6"

104 5+

MOVE

SAVE

BRAVERY

WO

UN

DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Halberd 2" 3 3+ 3+ -1 2

DESCRIPTIONThe Grymwatch is a unit that has 6 models. Gristlewel, Valreek, the Night’s Herald, the Royal Butcher and Master Talon are each armed with Bone Weapons and Filthy Claws; and the Duke’s Harriers are armed with Fangs.

ABILITIESRoyal Retinue: To the Grymwatch, the Duke is their liege, the one to whom they have pledged their undying fealty.

Roll a dice before you allocate a wound or mortal wound to a friendly Duke Crakmarrow while he is within 3" of this unit. On a 4+, that wound or mortal wound is allocated to this unit instead of Duke Crakmarrow.

Quest to Slay the Monster: Under the command Duke Crakmarrow, these ghouls believe themselves noble knights charged with slaying a great beast that threatens their kingdom.

Add 1 to the damage inflicted by each successful attack made by this unit that targets a Monster.

DEATH, MORDANT, FLESH-EATER COURTS, HOLLOWMOURNE, GRYMWATCH

Believing themselves to be heroic paladins on a mission of the utmost import, the deluded cannibals of the Grymwatch scrabble forth to tear apart their foes in a

flurry of fangs and grasping claws.

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Bone Weapons and Filthy Claws 1" 2 4+ 4+ - 1Fangs 1" D6 4+ 4+ - 1

THE GRYMWATCH

© Copyright Games Workshop Limited 2019

BEASTGRAVE UNIT SIZEPOINTS BATTLEFIELD ROLE NOTES

WARSCROLL MIN MAX

Duke Crakmarrow 1 1120

Leader Unique. These units must be taken as a set for a total of 120 points. Although taken as a set, each is a

separate unit.The Grymwatch 6 6