WARRIOR’S DEFENSIVE STUNT PACKAGE MEETING 2 BRING ‘N HEAT.

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WARRIOR’S DEFENSIVE STUNT PACKAGE MEETING 2 BRING ‘N HEAT

Transcript of WARRIOR’S DEFENSIVE STUNT PACKAGE MEETING 2 BRING ‘N HEAT.

WARRIOR’S DEFENSIVE STUNT PACKAGE

MEETING 2BRING ‘N HEAT

Meeting 2 Break down

Stunt/Blitz philosophyBlitz TerminologyD – Line StuntsIndividual Position StuntsCombo StuntsZone Pressures

Stunt / Blitz PhilosophyI. Have the ability to bring any

individual from any position on the field

II. We use both run & pass blitzes ( most go with our DL stunts)

III. We can turn loose 1,2, and 3 players in addition to our front

IV. We will blitz and stunt to utilize our strengths and expose opponents weaknesses

Stunt/Blitz Terminology1. Each Gap has a designated name2. Each D – lineman has a designated

movement3. Each LB/DB stunt will use their

position names along with the gap name

Cloud Bear Arrow Ammo Bull

*Outside stunts will come with tite or split DL movement unless we are using secondary stunts to bring 2 players from outside.

Defensive Line Stunts

Gap Exchange Stunts: 1to 2 man stunt Used with backer/secondary stunt to bracket OL and

open gaps for the stunt

Slant / Angle Stunts: 1to 4 man stunt Players will start head up OL moving toward strength or

weakness of formation

Loop Stunts: 2 to 4 man stunt Drive man wants to drive his OL to open gap for loop

man

Gap Exchange Stunts

Gap Exchange cont

Gap Exchange cont

Slant/Angle Movements

Slant /Angle movements cont

Slant/Angle movements Cont

Slant/Angle movements cont

Slant/Angle movements cont

Loop Stunts

Loop Stunts Cont

Loop Stunts Cont

Loop Stunts Cont

Individual Position Stunts1. Linebackers

Mike Sam Will

2. Corners Storm: Corner on strong side Thunder: Corner on weak side

3. Safeties Monster: Designated stunting safety Free: Stunt going outside on weak side

4. Hot Coverage Can be used with our linebacker stunts to replace

run/pass responsibility Refer to first presentation Defensive coverage

section for an example

Linebacker Individual Stunts

M

•MIKE•A Gap: MIKE•B Gap: MIKE BEAR•C Gap: MIKE CLOUD•Wk A Gap: MIKE AMMO

S

•SAM•A Gap: SAM ARROW•B Gap: SAM BEAR•C Gap: SAM•D Gap: TITE SAM

W

•WILL•A Gap: WILL AMMO•B Gap: WILL•C Gap: SPLIT WILL•Str A Gap: WILL ARROW

Corner Individual Stunts

C

• D Gap: Storm/Tite Storm(DE rips across TE)• C Gap: Storm Cloud

C• C Gap: Thunder/Split Thunder (DE rips across OT/TE)• B Gap: Thunder Bull

Safety Individual Stunts

MO FS•Strong Side•A Gap: MONSTER ARROW•B Gap: MONSTER BEAR•C Gap: MONSTER CLOUD•D Gap: MONSTER/TITE MONSTER

•Weak Side •A Gap: FREE AMMO•B Gap: FREE BULL•C Gap: FREE/SPLIT FREE•If in Double Tight FREE/SPLIT FREE becomes a D gap Stunt

Designated Safety

1. “STUNT” & “STACK” Safety: Designate one safety to stunt and stack in our 8

man fronts(Monster) Keeps assignments simple Monster = outside strong D gap Free = outside weak C/D gap2. “SHAKE” Alignment: SHAKE strong: Designated safety aligns in a 12 or 9

tech on LOS strong side SHAKE weak: Designated safety aligns in a 6 or 9

tech on LOS weak side

Combo Stunts

1. Combo stunts include the dl, lb, and secondary2. LB/LB: Ex - Base nob mike will ammo = Base front,

nose to wk b gap, mike to his a gap, will to wk a gap3. LB/CB: Ex - Base tite tag storm mike bear = Base

Front, strong side end tite stunt, 3 tech tag a gap, strong corner d gap, mike to strong b gap

4. LB/Safety: Ex – Base nob monster axe will ammo = Base front, nose to wk b gap, monster strong a gap, will wk a gap

5. *You Try: BASE, TAG, MIKE BEAR ,SAM

*Base, 3tech to strong A gap, Mike to Strong B gap, Sam to strong C gap

WE 3 N SE

S M W

WC

MO FS

SC

LB/LBNob mike will ammo

WE 3 N SE

S M W

WC

MO FS

SC

LB/CornerTite storm tag mike bear

WE 3 N SE

S M W

WC

MO FS

SC

LB/SafetyNob monster axe will ammo

ZONE PRESSURES

A CONCEPT DESIGNED TO PUT PRESSURE ON THE OPPONENTS PASSING GAME THAT INVOLVES RUSHING, STUNTING, BLITZING 4, 5 OR 6 DEFENDERS WHILE STILL MAINTAINING ZONE COVERAGE PRINCIPLES WITH THE REAMINING DEFENDERS. IT ENABLES US TO “GET AFTER OPPOSING QUARTBACKS” WITH VARIOUS PRESSURES WITHOUT THE RISK AND POTENTIAL PROBLEMS THAT PURE MAN COVERAGE CAN CREATE!

ADVANTEGES OF ZONE PRESSURE

1. Element of surprise – Offensive line does not know who is coming or going

2. Safe Pressure – Eliminate Match up problems by not being in man coverage

3. Good vs. Rub/Pick routes4. If QB scrambles, man coverage does not

pose a problem5. Great on 3rd and 10+ yardage situations6. Aggressive mentally7. Big play potential – sacks, turnovers8. This zone pressure scheme will be used with

and without dropping DL in coverage and using HOT coverages to replace stunting LB’s

ZONE PRESSURE TERMINOLOGY1. Cop out: Technique used to engage and occupy OL by DL and

then dropping into zone coverage during stunt2. Zone weak / Zone Strong: Term used in play calling to drop strong or weak side

end into zone coverage3. Zipper: Term used in play calling to drop both strong and

weak side ends into zone coverage4. Ernie: Term used in play calling to drop strong side end and

nose tackle into zone coverage5. Taco: Term used in play calling to drop both DTs into zone

coverage

4 Man Zone Pressures

4 Man Zone Pressures

4 Man Zone Pressure

5 Man Zone Pressures

6 Man Zone Pressures

SIGHT – MOVEMENT – BOOM

SEE IT MOVEGo BLOW IT UPBOOM!!!!