Warren Scott Ulrich Rauch University of British Columbia

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An Organic Learning Object Cycle: A Communication-centric Model for Knowledge-building Using Collaborative Tools Warren Scott Ulrich Rauch University of British Columbia

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An Organic Learning Object Cycle: A Communication-centric Model for Knowledge-building Using Collaborative Tools. Warren Scott Ulrich Rauch University of British Columbia. The University of British Columbia (live). Outline. - PowerPoint PPT Presentation

Transcript of Warren Scott Ulrich Rauch University of British Columbia

Page 1: Warren Scott Ulrich Rauch  University of British Columbia

An Organic Learning Object Cycle:

A Communication-centric Model for Knowledge-building Using

Collaborative Tools

Warren ScottUlrich Rauch University of British Columbia

Page 2: Warren Scott Ulrich Rauch  University of British Columbia

The University of British Columbia (live)

Page 3: Warren Scott Ulrich Rauch  University of British Columbia

Outline • Look forward to emerging models of object-oriented

collaborative interaction and…

…subsequent re-use of the interactions themselves as learning objects.

• Discussion of a framework model that allows us to understand the development of an organic cycle of learning object oriented knowledge building

• Examples: diverse means of integrating learning objects into course development

• Examples: we discuss the advance of Tablet PCs, peer-to-peer software (eg. Silicon Chalk), and sophisticated, feature-rich bulletin boards as we begin to approach peer- led, student-centred and learner controlled communities of information exchange.

• Discussion of the cycling of the model with time and technology

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Chunks of Content?

• Learning objects have been viewed in a static, content-centric way; as re-usable "chunks" of content that mediate learning and can be re-combined in new contexts.

• The recognition of interactivity and communication as a basis for effective e-learning has brought forward a number of technologies and strategies that promise to engage students fully; such tools can take effective advantage of learning object paradigms.

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adapted from Wiley @ UBC, 03/2003

Interaction

e-learning emerges as benefiting not so much from re-usable aggregated content, but from collaborative knowledge building

Content

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How can we map Learning Objects oriented design and programming to collaborative knowledge building environments?

Content Mastery ≠ Learning

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Gratuitous Definition of a Learning Object

• A learning object is a reusable unit of instruction for e-learning. In order to use it in different contexts, the presentation has to be separated from the content. which calls for specific data formats. SCORM is such a format.

Source: http://www.wikipedia.org/wiki/Learning Objects

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Why organic Learning Objects?

• We propose an “organic” approach to educational web-based systems where learning objects, operations on these objects, and actors that perform with them are aggregated in meaningful ways.

• Users of learning objects must be able to propose adaptations and improvements constantly, and flexibly.

(adapted from Paquette & Rosca, Canadian Journal of Learning and TechnologyVolume 28(3) Fall / automne, 2002: Organic Aggregation of Knowledge Object in Educational Systems)

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Aggregation types: A comparison of the

Lego, Chemistry and organic metaphors

Source: Canadian Journal of Learning and TechnologyVolume 28(3) Fall / automne, 2002: Organic Aggregation of Knowledge Object in Educational Systems. Gilbert Paquette, Ioan Rosca

-our use of “organic” is less systemic, and relates to a social and dynamic “grassroots” growth of knowledge.

Page 10: Warren Scott Ulrich Rauch  University of British Columbia

adapted from Wiley @ UBC, 03/2003

Content

Interaction

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Knowledge

Comprehension

Application

Analysis

Synthesis

Evaluation

Blo

om

Learn

ing

Levels

(Blo

om

et

al , 1

95

6)

Wiley @ UBC, 03/2003

Content

Interaction

Bloom levels and collaboration

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Knowledge

Comprehension

Application

Analysis

Synthesis

Evaluation

Blo

om

Learn

ing

Levels

(Blo

om

et

al , 1

95

6)

Wiley @ UBC, 03/2003

Content

Interaction

• mostly decontextualised

Rich Content:-Learning Objects in LO Databases

-Files in Folders, etc.

Start with rich content

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Rich Content: “primordial stew”

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Knowledge

Comprehension

Application

Analysis

Synthesis

Evaluation

Blo

om

Learn

ing

Levels

(Blo

om

et

al , 1

95

6)

Rich Content:-Learning Objects in LO Databases

-Files in Folders, etc.

Wiley @ UBC, 03/2003

Content

Interaction

Next, Content in Context : “knowledge” level

Content in Context:-Aggregated Content, in course Contexts

-eg. WebCT ContentPages

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Content in Context : “knowledge” level

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Knowledge

Comprehension

Application

Analysis

Synthesis

Evaluation

Blo

om

Learn

ing

Levels

(Blo

om

et

al , 1

95

6)

Wiley @ UBC, 03/2003

Content

Interaction

Rich Content:-Learning Objects in LO Databases

-Files in Folders, etc.

Content in Context:-Aggregated Content, in course Contexts

-eg. WebCT ContentPages

Student Interaction With [Course] Content

E.g. Simulation, Tablets

Interaction with Content

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-Student/Class Interaction With [Course] Content

“The 3 Way Media Tool”

Interaction with Content

“Tablet PCs in the Wild”

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Knowledge

Comprehension

Application

Analysis

Synthesis

Evaluation

Blo

om

Learn

ing

Levels

(Blo

om

et

al , 1

95

6)

Wiley @ UBC, 03/2003

Content

Interaction

Rich Content:-Learning Objects in LO Databases

-Files in Folders, etc.

Content in Context:-Aggregated Content, in course Contexts

-eg. WebCT ContentPages

Student Interaction With [Course] Content

E.g. Simulation, Tablets

Interaction: student-student, student-teacher

-Discussion in context

Initial Collaborative Activities

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• Interaction– Student-student, student-teacher– Discussion in context

• Participants contribute new knowledge objects to explain ideas in discussion– eg. “I found this image -- here it is -- and I think…”

Collaborative Activities

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Collaborative Activities II

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Collaborative Activities: self-organised metatagging of knowlege

objects

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Knowledge

Comprehension

Application

Analysis

Synthesis

Evaluation

Blo

om

Learn

ing

Levels

(Blo

om

et

al , 1

95

6)

Wiley @ UBC, 03/2003

Content

Interaction

Rich Content:-Learning Objects in LO Databases

-Files in Folders, etc.

Content in Context:-Aggregated Content, in course Contexts

-eg. WebCT ContentPages

Student Interaction With [Course] Content

Eg. Simulation, Silicon Chalk, Tablets

Collaborative Knowledge Building Participants pull in (link) to new knowledge objects to explain ideas in discussion context

Interaction: student w/ student, student w/ teacher

-Discussion in context

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Collaborative Knowledge Building

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Knowledge

Comprehension

Application

Analysis

Synthesis

Evaluation

Blo

om

Learn

ing

Levels

(Blo

om

et

al , 1

95

6)

Wiley @ UBC, 03/2003

Content

Interaction

Rich Content:-Learning Objects in LO Databases

-Files in Folders, etc.

Content in Context:-Aggregated Content, in course Contexts

-eg. WebCT ContentPages

Student Interaction With [Course] Content

E.g. Simulation,Tablets

Collaborative Knowledge Building…and learning objects

The discussion/interaction record ITSELF becomes a learning object (generation of new knowledge/content/ideas)

-eg. A Threaded Discussion, a Weblog

Interaction: student w/ student, student w/ teacher

-Discussion in context

Participants pull in (link) to new knowledge objects to explain ideas in discussion context

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Integrate new knowledge into existing knowledge base

Knowledge

Comprehension

Application

Analysis

Synthesis

Evaluation

Blo

om

Learn

ing

Levels

(Blo

om

et

al , 1

95

6)

Wiley @ UBC, 03/2003

Content

Interaction

Rich Content:-Learning Objects in LO Databases

-Files in Folders, etc.

Content in Context:-Aggregated Content, in course Contexts

-eg. WebCT ContentPages

Student Interaction With [Course] Content

E.g. Simulation,Tablets

Interaction: student w/ student, student w/ teacher

-Discussion in context

Participants pull in (link) to new knowledge objects to explain ideas in discussion context

The discussion/interaction record ITSELF becomes a learning object (generation of new knowledge/content/ideas)

-eg. A Threaded Discussion, a Weblog

Re-incorporate new knowledge into existing knowledge base

-eg. Wikis, wikipedia, movable type/RSS

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Integrate new knowledge into existing knowledge base

• Self-organising collaborative projects• Transition of a community of learners into a self-

organising system

– Blogs– RSS – Wikis

• Ability to “liquify” content and interaction objects is important determinant of flexibility of re-integration/aggregation

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Integrate new knowledge into existing knowledge base: examples

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Wiki-based Peer Editing

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Wikipedia: an example of Organic Collaborative Knowledge Building

http://www.wikipedia.org/wiki/Embrace%2C_extend%2C_and_extinguish

http://www.wikipedia.org

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…and repeat.

Re-incorporate new knowledge into existing

-eg. Wikis, wikipedia, movable type/RSS

Knowledge

Comprehension

Application

Analysis

Synthesis

Evaluation

Blo

om

Learn

ing

Levels

(Blo

om

et

al , 1

95

6)

Wiley @ UBC, 03/2003

Content

Interaction

Rich Content:-Learning Objects in LO Databases

-Files in Folders, etc.

Content in Context:-Aggregated Content, in course Contexts

-eg. WebCT ContentPages

Student Interaction With [Course] Content

Eg. Simulation, Silicon Chalk, Tablets

Interaction: student w/ student, student w/ teacher

-Discussion in context

Participants pull in (link) to new knowledge objects to explain ideas in discussion context

The discussion/interaction record ITSELF becomes a learning object (generation of new knowledge/content/ideas)

-eg. A Threaded Discussion, a Weblog

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Content

Interaction

Inte

racti

on

ContentChange in TIME & TECHNOLOGY

Cycles of KnowledgeBuilding over Time

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??Content

Interaction

Content

Interaction

Content

Interaction

Content

Interaction

Content

Interaction

Content

Interaction

??In

tera

cti

on

ContentChange in TIME & TECHNOLOGY

????

Cycles of KnowledgeBuilding over Time

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What will we see in the next cycle … … and the next?

Trend I: Increasing ability to disaggregate interaction/content from context

Trend II: Increasing ability to navigate diverse histories of ideas

“threadspace”Allows us to capture the breadth of input that leads to the formation of an idea or

concept

Trend III: P2P as means to collaborative knowledge building

Have you blogged at a wysiwyg wiki lately? Is your RSS keeping you well fed?

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Trend I: Increasing ability to disaggregate interaction/content from

context

• Problem: extraction of content from context while preserving the inherent meaning of the object

• Solution: liquifying/exporting/importing e.g discussions, annotations, harvesting from the semantic web

• Effect: reprocessing/re-construction of “raw data” – Distilling emerging themes, topics– Develop categories/graphical representation of topics– Establish relationship between topics

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“Liquify”

“Re-aggregate”

Interaction

Rich Content:-Learning Objects in LO Databases

-Files in Folders, etc.

Re-incorporate new knowledge into existing

-eg. Wikis, wikipedia, movable type/RSS

The discussion/interaction record ITSELF becomes a learning object (generation of new knowledge/content/ideas)

-eg. A Threaded Discussion, a Weblog

…walking the talk

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Trend II: Increasing ability to navigate diverse histories of ideas

• Problem: visualising a non-linear display of complex trajectories of ideas

• Solution: overlaying of dimensions, i.e. overlaying a network of people and network of ideas in two or more dimensions

• Effect: A dimensional space that permits the collocation of people with ideas

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Trend II: continued

• Reflection: we have moved from thinking about re-usable content to thinking about making re-used content available through elaborate social and technical networks. Re-usability is now a function of [high] availability of standards-based resources and not one of “cut and paste” replication.

• Tools (really: interfaces to the semantic web) allow us to collect and aggregate interactions

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Trend III:P2P (technically and socially) as means to collaborative knowledge

building• Problem: the fit get rich/winner takes it all

– What is the topology of these networks? Are there emerging “laws of Physics?” Are these networks/spaces democratic? Random or scale free?

• Solution (technical): From client-server relationship to client-client, with each client alternately using their capacities as “server” or as “client”

• Solution,(social): An iteration of the organic learning-object cycle, where “peers” add content and context to a given object, resulting in a richer object…which in turn can be disaggregated in NEW ways, in a subsequent cycle.

• Effect: A multi-dimensional network of users with hubs turning nodes- turning hubs

• Question: what are the organizing principles that govern the development of these live and organic collaborative networks of ideas/users?

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Thank You!

Ulrich Rauch [email protected] Scott [email protected]