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  • 8/7/2019 Warp Prism-Unit Description - Game - StarCraft II

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    Prism - Game - StarCraft II

    us.battle.net/sc2/en/game/unit/warp-prism[3/3/2011 9:43:21 AM]

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    STARCRAFT II GAME UNITS WARP PRISM

    BASIC INFORMATION

    Race: Protoss

    Life: 100

    Shield: 40

    Armor: 0 (+3)

    Movement:Normal

    PRODUCTION

    Producer: Robotics Facility

    Hotkey: A

    Cost: 200 -

    Supply: 2

    Build time: 50

    Upgrades:

    Ability:

    COMBAT

    U N I T S

    WARP PRISMFor thousands of years the

    Protoss have studied the nature

    of time and space, gaining

    insight into the universes

    greatest mysteries. Using

    psionic manufacturing

    processes, they created a

    robotic mind whose

    programming is built into the

    molecules of an advanced crystal lattice. The resulting

    device is able to manipulate matter and energy with

    incredible precision. Warp Prisms are used primarily to

    transport forces on the battlefield, but they can also be

    deployed into Phasing Mode so as to power nearby

    structures if necessary. When Warp Prisms are in this

    mode, they can temporarily replace destroyed Pylons or

    enable rapid expansion.

    Next Protoss Unit: ColossusPrevious Protoss Unit: Immortal

    UNIT STATISTICS

    3D MODEL

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  • 8/7/2019 Warp Prism-Unit Description - Game - StarCraft II

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    Prism - Game - StarCraft II

    us.battle.net/sc2/en/game/unit/warp-prism[3/3/2011 9:43:21 AM]

    Attributes: Armored - Mechanical -

    Psionic

    Armored transport craft that can ferry units across the battlefield.

    Can shift to Phasing Mode to project an energy field like the Pylon,

    which provides power to Protoss structures. The energy field also allows

    for the warping in of units and construction of structures.

    Can pick up and drop off units in both Transport and Phasing Mode.

    Raid enemy bases efficiently by unloading troops in, switching to

    Phasing Mode and warping in reinforcements via your Warp Gates.

    GRAVITIC DRIVE: Passive bonus to the Warp Prisms movement speed.

    VS Terran

    Build Missile Turrets around your mineral line to discourage drops.

    Build a few Vikings to intercept Warp Prisms.

    Use Marines, preferably with Stimpacks, to bring them down quickly.

    VS Zerg

    Build Spore Colonies around your mineral line to discourage drops. Be sure

    to attack the enemy ships with your Queen as well.

    Spawn Mutalisks; their flight speed will ensure the enemy will have a hard

    time getting away.

    Use Hydralisks and research the Grooved Spines upgrade.

    GENERAL STRATEGY

    UPGRADES

    COUNTERMEASURES

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    Prism - Game - StarCraft II

    us.battle.net/sc2/en/game/unit/warp-prism[3/3/2011 9:43:21 AM]

    Comments (90)

    VS Protoss

    Build Photon Cannons around your mineral line to discourage drops.

    Use Stalkers and research Blink to more effectively give chase to invading

    Warp Prisms.

    Deploy a few Phoenix fighters to eliminate the enemy transports.

    TERRAN ZERG

    ADD A REPLY

    PROTOSS

    Probe Zealot Stalker Sentry Observer Immortal Warp Prism Colossus

    Phoenix Void Ray High Templar Dark Templar Archon Carrier Mothership

    2/21/11 8:57 PM

    You know, that's a very fancy discription of all the intricate little things building up this highly-advanced peice of machinery avaliable only

    to the highly-advanced protassians.

    And it only costs 200 mins ^^

    DuskSilence

    1 day, 13 hours ago

    they should be stelthed

    ThePreator

    3 hours, 30 minutes ago

    Dosent it seem like a warp prism would be able to hold alot more units since it just converts them into energy.

    Zealous

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  • 8/7/2019 Warp Prism-Unit Description - Game - StarCraft II

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    Prism - Game - StarCraft II

    us.battle.net/sc2/en/game/unit/warp-prism[3/3/2011 9:43:21 AM]

    1/31/11 1:15 AM

    @icephoenix: I've won many a 3v3 with Warp Prism'd DT rush =D

    TTB

    1/28/11 5:57 AM

    @Bojimbs: dts are a better chioce

    icephoenix

    1/2/11 6:45 AM

    Actually I think that this is one of the most effective units in the game! If you can get 2 of these into phasing mode near an enemies

    main base minerals u can get some stalkers and shoot the gatherers down while a noob opponent's army is gathering at the middle of the

    map!

    Bojimbs

    1/12/11 12:24 AM

    Have you seen how fast an upgraded Warp Prism is? As fast as a Mutalisk. Very fast.

    Doncroft

    1/27/11 5:04 AM

    You can warp in cannons with these as well in the back of an opponent's base.

    Dabura

    2/2/11 5:59 AM

    I think that maps like lost temple or any map with a ledge can be abused with warp prisms almost as much as medivacs, warp in units

    then leave or on maps with 4 spawning locations mess with your opponents mind as you warp in units or just transport them, I use them

    when using a 2 gate robo build

    darkemblem

    2/6/11 9:48 PM

    LOL. read this 'warp prism; increases movement speed of observers. wow. blizzard really needs to work more on there unit bios. and this

    is a upgrade for a warp prism

    cyberguy

    2/10/11 4:54 AM

    Yeah, I have noticed a whole bunch of errors, check out the infestor!

    Frostlord

    2/10/11 5:16 AM

    ERROR ERROR ERROR the web site is all messed up

    hasaboo

    2/13/11 11:23 PM

    Warp Prism... Coolest... portrait... ever...

    Oh, and besides warping Dt's on your enemy's mineral line, you can also warp HT and Psi Storm the crap out of their workers

    VoodooChild

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    us.battle.net/sc2/en/game/unit/warp-prism[3/3/2011 9:43:21 AM]

    12/13/10 10:07 PM

    Cloaking ability?

    Espearican

    1/22/11 8:25 PM

    @Protocol: That would be a good army. If you have the time to build that army, though, then your opponent obviously isn't

    doing his job right. Vikings would negate Void Rays, Carriers and Colossi, bio ball gets rid of Stalkers/Sentries/Immortals.

    Galerunner

    12/14/10 3:43 AM

    good army...: 8 voids 4 carriers 7 immortals, 2 colossi, 10 stalkers, 4 sentries...

    with this I always have the top score in the game

    Protocol

    12/24/10 2:04 AM

    energy radius needs to be bigger

    Chase

    2/10/11 7:34 PM

    @Hakutsuru: Least used when it should be used more often, too many deathballs for people to consider it's potential.

    SwiftDeath

    1/31/11 1:17 AM

    @bubble: Sentries are actually REALLY important...Guardian Shield for reduced enemy range damage and Force Field for

    blocking off your ramp, or stopping ground units from reaching Stalkers and Colossi.

    TTB

    1/30/11 7:06 AM

    @bubble: you don't watch pro games do you?

    Hakutsuru

    1/27/11 4:55 AM

    @pacifist: lol its like the Sentry. I don't see anyone use them often.

    bubble

    12/30/10 1:57 AM

    @Hakutsuru: you r, but a lot of people overlook there purpose while playing as protoss.

    pacifist

    12/25/10 11:08 PM

    least used unit in the game.

    Am I right?

    Hakutsuru

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    2/2/11 5:56 AMdarkemblem

    12/30/10 1:55 AM

    @Starviper: protoss would be too good if they lowered the cost or reduced supply from 2 to 1 for zealots.

    pacifist

    12/11/10 7:11 AM

    @Starviper: they take up 2 supply DERRR

    creamwolf

    12/9/10 11:56 PM

    @Zeratul: Eh, not the strongest but the most tanky. Marines are excelent and well rounded, good for many situations, and

    always a good idea to mix a few in the army. Zerglings are so dirt cheep it's incredibly easy to mass them. When you can

    get a good amount and with good positioning and timing, zerglings can shred through many ground armies. Zelots are the

    most tanky. Now, even though they have a good amount of health, they can be easily kited. The pathing on charge is weird,

    you'll often see zelots running circles around the opponents army. In all, zelots need some sort of pathing fix to charge,

    they are to easly kited otherwise.

    CLockwerk

    12/5/10 6:10 PM

    @Starviper: zealots are the strongest tier 1 unit-also they take up 2 supply

    plus: can kill 4 zerglings, up to 3 marines

    StopMoving

    12/3/10 7:53 PM

    Protoss Rant #6: Warp Prism: While I still stand by what I said two posts ago, I have another thing to add; why do zealots take up 2

    cargo slots? Granted, They're tall, but in order to adapt to the atmosphere of SCII, Zealots should only take up one space in a transport.

    Starviper

    12/11/10 6:42 AM

    These BADLY need a + 10 or 20 shield buff. They're so much weaker than shuttles. I'm scared to put anything in them do to their sheer

    fragility.

    Doncroft

    12/13/10 6:41 AM

    That may be do to the fact that you can now gate infantry to any psi power zone now, such as those produced by these. Just have four

    or more gates in warp mode and selected at once to see the advantage of that.

    A good use for these as a shuttle would be for a probe and some immortals for armor support. Unload all, then have the probe warp in a

    pylon out of the way (so you have a back up back door) while you warp in Dark Templar and,or other infantry under the prism

    Dekronos

    12/15/10 5:47 AM

    @Espearican: these units don't cloak on their own, but with the cloak aura of a mothership...

    Dekronos

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