Warmage Graf

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    Even though I know that the very concept of the Warmage class is extremely inefficient

    compared to those casters who specialize in other types of magic, no one can deny that

    sometimes it is just fun to cut loose with fireball after fireball. y vision of the warmage is not

    exactly the same as the !." version seen in #omplete $rcane, however. #ontrary to popular

    myth, the warmage is not just an arcanist who specializes %completely& in dealing damage.

    #ertainly that is a large part of his class, but war re'uires more than that. (his class has alarge number of area)effect spells %and very, very few single)target ones&, along with a variety

    of spells designed to control the battlefield. *rom debuffs to the various walls and spells the

    sculpt the battlefield, I think you will find that this version of the warmage is an absolute joy

    to play. +ecause sometimes we just want to fireball the heck out of something.

    $s always, I would welcome any criti'ues and criticisms, suggestions and advice on how to

    make this class better suited for the athfinder *antasy -ole)laying ame. /et me know what

    you are thinking, ok0

    aster $rminas

    Warmage

    (rained for war, the few who survive the arduous #ollegium +ellum $rcanum to graduate as

    Warmages are proud individuals who yearn for the day when their talents can be unleashed on

    their foes. (he $rcane War #ollege is brutal in its training, but its graduates emerge with

    abilities that few other arcane casters can match. 1killed not only in magic, but in the

    mundane art of war, these warmages lead armies and use their talents to wipe their enemies

    from existence.

    Role2 $ warmage controls the battlefield, isolating his opponents, reducing their effectiveness,

    and killing them in large numbers. 3nlike many other spellcasters, the warmage has few utility

    spells at their disposal4 instead these concentrate on what they see as the most important

    aspect of magic5the ability to 'uickly wound or kill large numbers of opponents in precise and

    orderly fashion.

    Alignment2 $ny.

    Hit Die2 d6.

    BAB2 /ow

    Good Saves2 Will

    Class Skills2 #limb %1tr&4 7iplomacy %#ha&4 *ly %7ex&4 Intimidate %#ha&4 8nowledge %$rcana&

    %Int&4 8nowledge %Engineering& %Int&4 8nowledge %9istory& %Int&4 8nowledge %:obility&4

    erception %Wis&4 -ide %7ex&4 1pellcraft %Int&4 and 1wim %1tr&.

    Skill Ranks per Level2 ; < Int modifier.

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    Weapons and Armor Proficiency2 $ warmage is proficient in all simple and all martial

    weapons. 9e is proficient in light armor, but not with medium or heavy armor, or with any

    type of shield. $ warmage can cast warmage spells in light armor without suffering any arcane

    spell failure chance, but suffers the normal chance of failure for casting in medium or heavy

    armor or when using any type of shield.

    Spells2 $ warmage casts arcane spells drawn from the warmage spell list %see below&. 9e can

    cast any spell he knows without preparing it ahead of time. (o cast a spell, a warmage must

    have an Intelligence sore e'ual to at least => < the spell level. (he 7ifficulty #lass for a saving

    throw against a warmage?s spell is => < the spell level < the warmage?s Intelligence modifier.

    /ike other spellcasters, a warmage can cast only a certain number of spells of each spell level

    per day. 9is base daily spell allotment is the same as a 1pecialist Wizard. In addition, he

    receives bonus spells per day if he has a high Intelligence score.

    $ warmage automatically knows all of the spells on his spell list. 9e does not have to select

    these spells, nor does he have a spellbook. $ warmage cannot add new spells to his spells

    known %with the exception of his advanced learning ability, see below&.

    3nlike a wizard or cleric, a warmage need not prepare his spells in advance. 9e can use any

    spell he knows at any time, assuming he has not yet used up his spells per day for that spell

    level.

    Cantrips2 Warmages learn a number of cantrips, or >)level spells, as noted in the warlock

    spell list. (hese spells are cast like any other spell, but they do not consume slots and may be

    used again.

    Warmage Edge E!" 2 $ warmage is specialized in dealing damage with his spells. Whenever

    a warmage casts a spell that deals hit point damage, he adds both his Warmage class level

    and his Intelligence bonus %if any& to the amount of damage dealt. (he bonus from the

    warmage edge special ability applies only to spells that he casts as a warmage, not to those

    he might have by virtue of levels in another class.

    If the spell is an area effect, this bonus damage applies to all targets within the area of effect.

    If the spell lasts for more than one round, then the bonus damage applies to all targets within

    the area of effect %if any& each round. $ spell that creates more than one effect that can target

    any one individual %such as magic missile& only inflicts this bonus damage once per target, per

    round that the spell effect lasts.

    1crolls and wands used, scribed, or crafted by a warmage do not gain the benefit of this

    special ability. 9owever, staffs used %but not crafted& by a warmage do receive the benefit of

    this special ability.

    #o$g%ness E!" 2 $t ;nd level, a warmage gains (oughness as a bonus feat.

    Advanced Learning E!" 2 $t !rd level, a warmage gains the knowledge of one spell of his

    choice that he may add to his spell)list. (he spell chosen must be sorcerer@wizard spell,

    although it can be of any school, and the spell must be at least one level below the highest

    level spell a warmage is capable of casting. $t "th level, and every odd level gained thereafter

    as a warmage, the character may add one additional spell to his spell)list. When this ability is

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    gained at =Ath level, a warmage may select a single sorcerer@wizard spell of any level to add

    to his spell list.

    S$dden Silent E!" 2 $t !rd level, a warmage may use the 1ilent 1pell meta)magic feat twice

    per day without any increase in casting time or in the level of spell being cast. $ warmage

    may only apply one sudden metamagic ability to any single spell.

    War #raining E!" 2 $t Bth level, a warmage gains

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    spell effects. $t =Bth level, the warmage ignores ;> points of energy resistance4 this increases

    to !> points at =Dth level. #reatures with energy immunity %either natural or magical& are not

    affected by this ability. enetrating strike applies to any spell that the warmage casts that

    inflicts energy)based damage4 it does not have a daily use limit.

    (navoida&le Spell E!" 2 $t ==th level, the warmage may, twice per day, declare he iscasting an unavoidable spell. (he spell must be one that inflicts damage and has a -eflex

    saving throw. When the spell is cast, the warmage may instead choose to base the saving

    throw on either *ortitude or Will. $ll creatures within the area of effect must save against save

    type the warmage chooses. :either evasion nor improved evasion protect against an

    unavoidable spell, although stalwart %see the In'uisitor class& does. (he warmage gains one

    additional daily use of this ability at =Bth level, =Cth level, and ;>th level.

    S$dden Widen E!" 2 $t =;th level, a warmage may use the Widen 1pell meta)magic feat

    twice per day without any increase in casting time or in the level of spell being cast. $

    warmage may only apply one sudden metamagic ability to any single spell.

    S%ape Spell E!" 2 $t =!th level, a warmage can cast a spell and designate up to one ally per

    warlock level that is within the area of effect as immune to that spells effects. (he spell must

    be an area effect spell, it must be instantaneous, and it must inflict hit point damage to be

    eligible for this ability. $ warlock may use this ability twice per day. $t =6th level, and again at

    =Ath level, a warlock gains one additional daily use of this ability.

    S$dden )a!imi*e E!" 2 $t ="th level, a warmage may use the aximize 1pell meta)magic

    feat once per day without any increase in casting time or in the level of spell being cast. $

    warmage may only apply one sudden metamagic ability to any single spell.

    S$dden +$icken E!" 2 $t =Dth level, a warmage may use the uicken 1pell meta)magic

    feat once per day without any increase in casting time or in the level of spell being cast. $

    warmage may only apply one sudden metamagic ability to any single spell.

    Arc%mage of War E!" 2 $ ;>th level warmage may ignore energy immunity when he casts

    a spell that inflicts hit point damage against a creature %either innate immunity or magically

    bestowed immunity&. *or the purpose of determining the damage of the warmage?s spells, the

    creature is considered to not possess energy immunity %but the creature retains any energy

    vulnerabilities it might possess&. In addition, an archmage of war may roll any check to

    penetrate 1pell -esistance twice and choose which roll to accept.

    Warmage Spell List

    0-level2 $cid 1plash4 $rcane ark4 +leed4 7ancing /ights4 7etect agic4 7etect oison4 *lare4

    8now 7irection4 /ight4 age 9and4 ending4 essage4 restidigitation

    1st-level2 +urning 9ands4 #olor 1pray4 #reate Water4 rease4 agic issile4 agic Weapon4

    ount4 Fbscuring ist4 1hield4 1leep4 (rue 1trike

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    2nd-level2 Entangle4 *aerie *ire4 *laming 1phere4 *og #loud4 litterdust4 ust of Wind4

    9ypnotic attern4 ake Whole4 ass without (race4 rotection from $rrows4 yrotechnics4

    -esist Energy4 1corching -ay4 1hatter4 Whispering Wind

    3rd-level2 #hill etal4 7aylight4 7eath 8nell4 7eep 1lumber4 7ispel agic4 *ireball4 *lame

    $rrow4 *ly4 entle -epose4 reater agic Weapon4 9aste4 9eat etal4 Invisibility 1phere4/ightning +olt4 hantom 1teed4 -age4 1ilence4 1leet 1torm4 1low4 1tinking #loud4 Warp Wood

    4th-level2 +lack (entacles4 #onfusion4 #reate *ood G Water4 #rushing 7espair4 7imension

    7oor4 7iminish lants4 *ear4 ood 9ope4 9allucinatory (errain4 Ice 1torm4 /esser lobe of

    Invulnerability4 ass Enlarge erson4 ass -educe erson4 uench4 -ainbow attern4 1hout4

    1olid *og4 1pike rowth4 Wall of *ire4 Wall of Ice

    5th-level2 #loudkill4 #one of #old4 *abricate4 irage $rcana4 asswall4 1eeming4 1ending4

    1pike 1tones4 (elekinesis4 (eleport4 (ransmute ud to -ock4 (ransmute -ock to ud4 Wall of

    *orce4 Wall of 1tone4 Waves of *atigue

    6th-level2 $cid *og4 #ircle of 7eath4 #ontrol Water4 #ontrol Winds4 *lame 1trike4 *reezing

    1phere4 lobe of Invulnerability4 reater #ommand4 reater 7ispel agic4 ass +ear?s

    Endurance4 ass +ull?s 1trength4 ass #at?s race4 ove Earth4 -epulsion4 3ndeath to

    7eath4 Heil4 Wall of Iron4 Wall of (horns

    7th-level2 $ntilife 1hell4 +lade +arrier4 #ontrol Weather4 7elayed +last *ireball4 9eroes? *east4

    age?s 1word4 ass 9old erson4 ass Invisibility4 rismatic 1pray4 -everse ravity4 Waves

    of Exhaustion

    8th-level2 reater 1hout4 9orrid Wilting4 Incendiary #loud4 rismatic Wall4 1cintillating

    attern4 1creen4 1unburst4 (elekinetic 1phere

    9th-level2 Earth'uake4 *irestorm4 age?s 7isjunction4 ass 9old onster4 eteor 1warm4

    Wail of the +anshee4 Whirlwind

    ,icos

    http://paizo.com/people/Nicoshttp://paizo.com/people/Nicos