Warhammer House Rules.

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Warhammer Fantasy Battle 8 th edition house rules Written by Ady Arnold http://warpedreality.wordpress.com twitter: #warpedoverlord Spears If a unit with spears has not moved, are not already engaged in a fight and are charged from the front by cavalry; They gain 'Always strikes first' on the first round?. Panic test Panic tests are taken if a unit loses a round of combat and has lost at least 25% of their current strength then they take a panic test. Break test When a unit breaks it’s opponent get a “free hackIf a unit is caught by pursuers, the pursuers get a “free hack”; The unit is not automatically destroyed They do count as being in combat again, with defender having WS 1 and 'Always strikes last' on the next round to represent the confusion of being caught while trying to flee Free Hack This is a single attack per model, hitting against WS1, rolling to wound and save as normal (Parry saves are not allowed) Magic users All magic users are free to select their spells, rather than randomly choose. The spells a magic user can pick on the respective spell lists are limited to Level+2 in the number order on the spell list (Eg for heavens, Comet is 5 and chain lightning is 6; meaning you would need to be at lest level 3 to have access to comet, and level 4 for chain lightning) Magic users can select a number of spells each turn equal to their level + 1 These house rules are totally unofficial and in no way endorsed by Games Workshop Limited . All associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer or Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

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Our gaming groups house rules for WHFB 6th edition

Transcript of Warhammer House Rules.

Page 1: Warhammer House Rules.

Warhammer Fantasy Battle 8th edition house rulesWritten by Ady Arnold

http://warpedreality.wordpress.com twitter: #warpedoverlord

Spears

If a unit with spears has not moved, are not already engaged in a fight and are charged from the front by cavalry; They gain 'Always strikes first' on the first round?.

Panic test

Panic tests are taken if a unit loses a round of combat and has lost at least 25% of their current strength then they take a panic test.Break testWhen a unit breaks it’s opponent get a “free hack” If a unit is caught by pursuers, the pursuers get a “free hack”; The unit is not automatically destroyedThey do count as being in combat again, with defender having WS 1 and 'Always strikes last' on thenext round to represent the confusion of being caught while trying to flee

Free Hack

This is a single attack per model, hitting against WS1, rolling to wound and save as normal (Parry saves are not allowed)

Magic users

All magic users are free to select their spells, rather than randomly choose.

The spells a magic user can pick on the respective spell lists are limited to Level+2 in the number order on the spell list (Eg for heavens, Comet is 5 and chain lightning is 6; meaning you would needto be at lest level 3 to have access to comet, and level 4 for chain lightning)

Magic users can select a number of spells each turn equal to their level + 1

These house rules are totally unofficial and in no way endorsed by Games Workshop Limited .All associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer or Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.