Warhammer House Rules v2

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Warhammer Fantasy Battle 8 th edition house rules Written by Ady Arnold http://warpedreality.wordpress.com twitter: #warpedoverlord Movement Charge distance is amended to M+1D6 (M+2D6 take the highest for fast cavalry) Spears If a unit with spears has not moved, are not already engaged in a fight and are charged from the front by cavalry; They gain 'Always strikes first' on the first round. Panic test Panic tests are taken if a unit loses a round of combat and has lost at least 25% of their current strength. Break test When a unit breaks it’s opponent get a “free hackIf a unit is caught by pursuers, the pursuers get a “free hack”; The unit is not automatically destroyed They do count as being in combat again, with defender having WS 1 and 'Always strikes last' on the next round to represent the confusion of being caught while trying to flee Free Hack This is a single attack per model, hitting against WS1, rolling to wound and save as normal (Parry saves are not allowed) Magic users All magic users are free to select their spells, rather than randomly choose. The spells a magic user can pick on the respective spell lists are limited to Level+2 in the number These house rules are totally unofficial and in no way endorsed by Games Workshop Limited . All associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer or Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

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Version 2 of our warhammer house rules

Transcript of Warhammer House Rules v2

Page 1: Warhammer House Rules v2

Warhammer Fantasy Battle 8th edition house rulesWritten by Ady Arnold

http://warpedreality.wordpress.com twitter: #warpedoverlord

Movement

Charge distance is amended to M+1D6 (M+2D6 take the highest for fast cavalry)

Spears

If a unit with spears has not moved, are not already engaged in a fight and are charged from the front by cavalry; They gain 'Always strikes first' on the first round.

Panic test

Panic tests are taken if a unit loses a round of combat and has lost at least 25% of their current strength.

Break test

When a unit breaks it’s opponent get a “free hack” If a unit is caught by pursuers, the pursuers get a “free hack”; The unit is not automatically destroyedThey do count as being in combat again, with defender having WS 1 and 'Always strikes last' on thenext round to represent the confusion of being caught while trying to flee

Free Hack

This is a single attack per model, hitting against WS1, rolling to wound and save as normal (Parry saves are not allowed)

Magic users

All magic users are free to select their spells, rather than randomly choose.

The spells a magic user can pick on the respective spell lists are limited to Level+2 in the number

These house rules are totally unofficial and in no way endorsed by Games Workshop Limited .All associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer or Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Page 2: Warhammer House Rules v2

Warhammer Fantasy Battle 8th edition house rulesWritten by Ady Arnold

http://warpedreality.wordpress.com twitter: #warpedoverlord

order on the spell list (Eg for heavens, Comet is 5 and chain lightning is 6; meaning you would needto be at lest level 3 to have access to comet, and level 4 for chain lightning)

Magic users can select a number of spells each turn equal to their level + 1

Combat:

Armour Save modifiers:Change to starting at Strength 5:Strength 5 6 7 8 9 10

Armour Modifier -1 -2 -3 -4 -5 -6

Special Rules

Always Strikes First: Changes to applies on first turn of combat if charged from the front only.

Fear

On failing a fear test, victims gain Ialways Stikes Last as well as reduction to WS 1

Creatures

Giant

Toughness increase to 6Giant has 5 attacks or the option to perform special attacksLarge models the same size as the giant (Treeman, Cygor, Ghorgon etc) use fallen giant template

These house rules are totally unofficial and in no way endorsed by Games Workshop Limited .All associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer or Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Page 3: Warhammer House Rules v2

Warhammer Fantasy Battle 8th edition house rulesWritten by Ady Arnold

http://warpedreality.wordpress.com twitter: #warpedoverlord

when they fall/die

Goblins:

Do not suffer from animosityInitiative increases to 4Cowardly Valour: As verminous valour for Skaven, but requires a succesful LD test else championgets shoved back to the front rank.Strength in Numbers: Goblins (normal, night and forest) gain a +1 to LD for every complete rank they have after the first, up to a maximum of LD 10

Trolls

Do not suffer from stupidity

These house rules are totally unofficial and in no way endorsed by Games Workshop Limited .All associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer or Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.