Warhammer Ancient Battles by Cry Havoc - The Italian Wars: 1494-1534 - The Armies of the Popes

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THE ARMIES OF THE POPES 1470-1520 “…And where is that captain-general. Albeit of divine virtue, who can ght a war reasonably, given that the soldiers, on receiving their pay often go over to the enemy camp, refuse to put up with the fortunes of war, steal from the supplies, cannot bear that wine or fresh victuals should be lacking in camp, and, nally are not ashamed in battle, when then trumpet sounds and the enemy starts advancing, to demand their pay before ghting?” Giovio, on the state of the army of the League of Cognac. Characters : Up to 25%. All Character options allowed. Cavalry :At least 25%. You must take at least one unit of Armigeri . Infantry : Up to 50%. Ma take all Militia and condotta options and 0!" #ro$isionati per " 000 points. Ma take 0!" #apal &uard . Allies /Mercenaries : Up to 35%, may take either Venetian, French or Spanish Allies. May have 0- lan!sknechtes 'ar occupieda curious role in ecclesiastical matters( a whole )od of theolog had e$ol$ed to definethe circumstances in which war was *ustified and in what circumstances it was accepta)le for the church to condone and encourage it. +onetheless it would seem that for Cali,tus - Ale,ander - and /ulius war was part of an ongoing polic of e,tending the am)it of papal control in the #apal1tates. o that end #ope Cali,tus - conspired with the #a33i in a failed attempt to o$erthrow the Medici. his resulted in the #a33i war and the esta)lishment of triple alliances directed at keeping #apal and -enetian am)itions under control. n "504 #ope /ulius was instrumental in esta)lishing the eague of Cam)rai against -enice( )ut concerned at the success of the 6rench deserted their cause and formed the 7ol eague against the 6rench. n "5"2 #ope /ulius e$en donned armour 8as portraed ) 9e, 7amiltion in the mo$ie he Agon and the cstas; and was present at the defeat at 9a$enna. The Army ! "esare #r$ia 14%4- 1504 Characters : Up to 25%. he arm is lead ) an e,perienced Commander ou do not need to roll. Cavalry :<etween 25% and 50%. You must take at least one unit of Armigeri. Infantry :Up to =5%. Ma take all Militia options and 0!" #ro$isionati per " 000 points. Ma take 0!" 9omagnol pike per " 000 points from the -enetian list. Allies /Mercenaries : <etween =5%!>5%. Ma take 1panish nfantr options. And allies cho from the 6rench nfantr and Ca$alr sections. Ma take 1wiss. Special: Borgia Leadership: Cesare<orgiawas a)le to inspire tremendous loalt from his mercenaries. o reflect this Allies and Mercenaries are not su)*ect to the Allies and Mercenaries rules. Cesare <orgia was the illegitimate son of #o Ale,ander - . nitiall it had )een decided Cesare would follow in his father?s footsteps )ut the allure of a militar command and opportunit to car$e out his own pri$ate kingdom from the $arious #apal 1tates pro$ed to great. n the wake of the initial 6rench e,pedition Cesare with the full support of his father and an alliance with 6rance was made @uke of -alentinois in " B4. At the head of a largel mercenar arm he proceeded to su)*ugate much of the #apal 1tates. 7owe$er the une,pected death of his father allowed Cesare enemies to catch him off guard and he was captured and sent to 1pain where he died in +a$arre "50B. The Army of Clement VII, !"#$!%& Characters : Up to 25%. Ma take all Character choices Cavalry :At least "0% up to a ma,imum of =5% Infantry : At least =5%. Ma take all Militia and Condotta ptions. 0!" unit of #ro$isionati per " 000 points ma take 1wiss #apal &uard. Ma not take more units of Condotta than Militia. Allies /Mercenaries : At least =5%. Ma take -enetian allies and mercenaries from the 1wiss list. he mperial $ictor at #a$ia and su)seDuent capture and imprisonment of 6rancis " terrified tal. 'ith the 6rench defeated Charles - was now in a position to su)due all of tal. Alarmed ) th de$elopment #ope Clement formed the eague of Cognac with 6rance 7enr - and -enice in the hope of launching a new offensi$e. An am)itious plan for simultaneousl attacking &enoa Milan and 1ienna was concei$ed. t was en$isioned that this would )e supported ) an Anglo!6rench thrust into 6landers. he Anglo!6rench offensi$e ne$er materialised and the eaguecrum)led( weakened ) the timid leadership of the -enetian Captain!&eneral and ) dissension in the arm of the eague. nraged ) the act of aggression the utheran commander &eorge 6runds)urg pawned his estates to raise an arm to punish the #ope. he campaign was to end with the sickening atrocities of the sack of 9ome

description

What you are holding in your hands is a set of army lists, in period flavour rules and a brief guide to a fascinating period in history, which, sadly is badly documented in English. The development of these lists has so far entailed nearly a year of research and playtesting.Admittedly, this has entailed a certain degree of educated speculation, given that much of the source literature is not available in English (if I had only learned Italian and French). Now, it should be appreciated that during this period, tactics were in a state of flux, with new developments arising. The first major battle, Fornovo, with its cavalry charges, was in many respects a typical Medieval battle, but Ravenna in 1512, showed a whole new set of tactics; mobile artillery, artillery enfilades, assaults on an entrenched position and the use of an experimental gun wagon. This has meant that the development of the in period flavour rules has been something of a challenge, but hopefully, the rules strike the right balance to make them interesting and varied. The astute reader may well comment that the Italian Wars did not formally end until the treaty of Cậteau-Cambiesis in 1559, when France formally surrendered her claims to Milan and Naples; so why then do the lists end in 1534? The simple answer is that 1534 saw the emergence of the Spanish Tercio; I remain dubious that the WAB game mechanism can accurately model this formation. Additionally, from 1543, the Man at Arms began to discard the lance in favour of the new wheel lock pistol. These weapons, could be used either as part of a caracole formation or discharged at point blank range against infantry to create gaps in the line. Again, to simulate these factors would entail more special rules and a great deal of research. That said, the history of the later stages of the Italian Wars is characterised by the marked reluctance of the protagonists to commit to a field battle; in fact, no significant engagement occurs until Ceresole in 1546.I am greatly indebted to those who contributed to the development of these lists; Clive Mcloud for his contributions to the Tudor list and for loaning me his copy of Charles Oman. Dr S Moore for helping with the playtesting, and more importantly, for keeping the tea flowing whilst wargaming (an essential prerequisite for a long gaming session), John ”The Commisar” Kersey for his support. My thanks also to Dave Scully and Ben Osbourne for playtesting and pointing out errors in the text, as can be seen from “The Ben Rule.” And to Tom and Tony Staffard, Andrew and Mathew Dodderidge, my adversary in the “Great Hirsute War”: Guy Bowers, Graham “The Grande Turk” Wallis, the French connection: Mattiu Batiste and Alex Burchel, and finally, all the guys on the Cry Havoc Yahoo Group. Je Lay EmpirinsGeorge “Father Georgi”Moraitis

Transcript of Warhammer Ancient Battles by Cry Havoc - The Italian Wars: 1494-1534 - The Armies of the Popes

THE ARMIES OF THE POPES

THE ARMIES OF THE POPES

1470-1520

And where is that captain-general. Albeit of divine virtue, who can fight a war reasonably, given that the soldiers, on receiving their pay often go over to the enemy camp, refuse to put up with the fortunes of war, steal from the supplies, cannot bear that wine or fresh victuals should be lacking in camp, and, finally are not ashamed in battle, when then trumpet sounds and the enemy starts advancing, to demand their pay before fighting?

Giovio, on the state of the army of the League of Cognac.

Characters: Up to 25%. All Character options allowed.

Cavalry: At least 25%. You must take at least one unit of Armigeri.

Infantry: Up to 50%. May take all Militia and condotta options and 0-1 Provisionati per 1,000 points. May take 0-1 Papal Guard.

Allies /Mercenaries: Up to 35%, may take either Venetian, French or Spanish Allies. May have 0-1 landsknechtes

War occupied a curious role in ecclesiastical matters; a whole body of theology had evolved to define the circumstances in which war was justified, and in what circumstances it was acceptable for the church to condone and encourage it. Nonetheless, it would seem that for Calixtus VI, Alexander IV and Julius X, war was part of an ongoing policy of extending the ambit of papal control in the Papal States. To that end, Pope Calixtus VI, conspired with the Pazzi, in a failed attempt to overthrow the Medici. This resulted in the Pazzi war and the establishment of triple alliances directed at keeping Papal and Venetian ambitions under control.

In 1508, Pope Julius X was instrumental in establishing the League of Cambrai against Venice; but concerned at the success of the French, deserted their cause and formed the Holy League against the French. In 1512, Pope Julius X even donned armour (as portrayed by Rex Hamiltion, in the movie, The Agony and the Ecstasy) and was present at the defeat at Ravenna.

The Army of Cesare Borgia 1494-1504

Characters: Up to 25%. The army is lead by an experienced Commander, you do not need to roll.

Cavalry: Between 25% and 50%. You must take at least one unit of Armigeri.

Infantry: Up to 35%. May take all Militia options and 0-1 Provisionati per 1,000 points. May take 0-1 Romagnol pike per 1,000 points from the Venetian list.Allies /Mercenaries: Between 35%-75%. May take Spanish Infantry options. And allies chosen from the French Infantry and Cavalry sections. May take Swiss.

Special: Borgia Leadership:Cesare Borgia was able to inspire tremendous loyalty from his mercenaries. To reflect this, Allies and Mercenaries are not subject to the Allies and Mercenaries rules.

Cesare Borgia was the illegitimate son of Pope Alexander VI. Initially, it had been decided that Cesare would follow in his fathers footsteps, but the allure of a military command and opportunity to carve out his own private kingdom from the various Papal States proved to great. In the wake of the initial French expedition, Cesare, with the full support of his father and an alliance with France, was made Duke of Valentinois in 1498. At the head of a largely mercenary army, he proceeded to subjugate much of the Papal States. However, the unexpected death of his father allowed Cesares enemies to catch him off guard and he was captured and sent to Spain, where he died in Navarre in 1509.

The Army of Clement VII, 1520-1534

Characters: Up to 25%. May take all Character choicesCavalry: At least 10%, up to a maximum of 35%

Infantry: At least 35%. May take all Militia and Condotta Options. 0-1 unit of Provisionati per 1,000 points may take Swiss Papal Guard. May not take more units of Condotta than Militia.

Allies /Mercenaries: At least 35%. May take Venetian allies and mercenaries from the Swiss list.

The Imperial victory at Pavia, and subsequent capture and imprisonment of Francis 1, terrified Italy. With the French defeated, Charles V was now in a position to subdue all of Italy. Alarmed by this development, Pope Clement formed the League of Cognac, with France, Henry VIII and Venice, in the hope of launching a new offensive. An ambitious plan for simultaneously attacking Genoa, Milan and Sienna was conceived. It was envisioned that this would be supported by an Anglo-French thrust into Flanders.

The Anglo-French offensive never materialised and the League crumbled; weakened by the timid leadership of the Venetian Captain-General and by dissension in the army of the League. Enraged, by the act of aggression, the Lutheran commander George Frundsburg pawned his estates to raise an army to punish the Pope. The campaign was to end with the sickening atrocities of the sack of Rome and the complete subjugation of the Papacy by Charles V.CHARACTERS

MWSBSSTIWALdPts

The Pope443444229110

The Pope may ride a horse (free) and wears heavy armour, he may take partial plate armour (+4) and may ride a warhorse (+4)

If taken he is the Army General, otherwise your army must be lead by either the Captain General or by the Lieutenant General.

Captain General MWSBSSTIWALdPts

Nepotistic appointee443443228150

Experienced Commander463446329150

The Experienced Commander rides a warhorse and wears full plate armour, he carries a lance. He may take cloth barding (+4) or plate barding (+6).

The Nepotistic Appointee may ride a horse (free) and wears heavy armour, he may take partial plate armour (+4) and may ride a warhorse (+4)

At the start of the game, roll a D6 on the roll of a 1-3, the Pope has appointed one of his insipid family members. On the roll of a 4-6 he has appointed an experienced commander.

The tile of Captain General was often assigned on a purely nepotistic basis, to the cousins, nephews, and at times, the sons of the Pope. These men were of variable quality, but on occasion, the title could be conferred upon an experienced condottieri such as Duke DEste of Ferrera (who married Lucretia Borga; the daughter of Pope Alexander VI) or Francesco Gonsalvo Marquis of Mantua.

Lieutenant- General

MWSBSSTIWALdPts

44344422750

The Lieutenant-General may ride a horse (free) and wears heavy armour, he may take partial plate armour (+4) and may ride a warhorse (+4).

If neither the Pope nor a Captain General has been taken, you may choose for the Lieutenant General to be the Army General.

The Lieutenant General was a secondary commander of the Papal Armies. However, civilian appointees, such as the diplomat-turned-historian Guicciardini, often occupied the post.

Captains:

Roman Baron:

MWSBSSTIWALdPts

Baron45344422870

Full plate armour, lance and rides a warhorse. May take cloth barding (+4) or plate barding (+6)

Special: Potentially Disloyal: At the start of the game roll 1d6 on the roll of a 5 or 6, the Baron, and any unit he leads, is subject to the rules for Allies and Mercenaries. The Baron may only lead Men at Arms

Condottieri Captain

MWSBSSTIWALdPts

Condottieri45344622862

The Condottierii Captain wears light armour and carries a hand weapon. He may have heavy armour (+2) or full plate armour (+3) he may ride a horse (free) or a warhorse (+4). If mounted he may carry a lance (+4). If mounted he may take cloth barding (+4) or plate barding (+6). If dismounted they may carry a halberd (+1), pike (+1) or two handed weapon (+2).

Gonfalionner

GonfalionierMWSBSSTIWALdPts

453446228102

Rides a warhorse and wears full plate armour. He may take cloth barding (+4) or plate barding (+6).

Special: Army Standard Bearer.

CAVALRY

Condottieri Men at Arms::

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Armigeri84333411834

Equipment: Full Plate armour, lance, First Charge, warhorses. May take plate barding (+6) or cloth barding (+4).

May count a rank bonus of +1.

One unit may be upgraded to Lanze Spezzatta at (+2). Lanze Spetzatta are veterans

Mounted Crossbow MWSBSSTIWALdPts

Crossbow82333111614

Equipped with light crossbows. May have light armour, (+2). Mounted crossbow are Skirmishers.

One unit may be upgraded to Guard status at (+2). The Guard are veterans and have LD7. The Guard unit must be the smallest, formed infantry unit, in the army.

INFANTRY

Provisionati 0-1 per 1,000 points MWSBSSTIWALdPts

Provisionati43333311711

Provisionati are equipped with crossbows and wear heavy armour. A unit may replace its crossbows for Arquebuses. One unit may exchange crossbows for pikes or halbards.

0-1 Papal Guard

MWSBSSTIWALdPts

Italian44333411814

Swiss44333411915

The Papal Guard are Veteran and Stubborn.

They have heavy armour and either halberds or double handed swords. They may only be taken in armies led by the Pope.

Swiss Guards may have Pikes. As long as the Pope is alive, the Papal Guard may re-roll all leadership tests that they are required to take. Must not outnumber any other formed infantry unit. Swiss are subject to Bitter Rivalry of Landsknects.

Militia SpearmenMWSBSSTIWALdPts

Militia4223331168

Equipped with spear, large shield and light armour. May exchange their spears and large shields for pikes (no cost). Militia with Pike, are a medieval pike phalanx. Militia pike, may only count a rank bonus of +2 on the turn in which they charge.

Militia Crossbow

MWSBSSTIWALdPts

Militia4223331168

Equipped with crossbow and light armour. Militia equipped with crossbows may be in a combined formation with Militia Spearmen.

Militia SchioppettoMWSBSSTIWALdPts

Militia4223331168

Equipped with handgun, light armour and hand weapons.

Condotta SpearmenMWSBSSTIWALdPts

Militia43333311710

Are equipped with spear, large shield and light armour. May exchange their spears and large shields for pikes in which case they become a medieval pike phalanx.

At the battle of Soriano in 1496, Italian spearmen, in the employ of the Orsini, adopted the use of the Swiss pike. The greater length of the pike, over the spear used by their Papal adversaries, allowed the Orsini infantry to rout the Papal army.

SkirmishersMWSBSSTIWALD Pts

Skirmisher5333331166

Skirmishers have hand weapons and may take light crossbows (+2) or handguns (+2).

Condotta Crossbow

MWSBSSTIWALdPts

Condotta43333311711

Equipped with hand weapons, light armour and crossbow,

May exchange their crossbow for arquebus (free) may be designated as Open Order (free) or skirmishers.

Artillery:

May take 1 artillery piece per 750 points at 50 points. Each gun may have up two extra crewmen at +10 per crew.