[Warhammer] Warhammer 40,000 Roleplay - Dark Heresy - Character Folio
Warhammer 40,000 fan rules: The Sensei
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Transcript of Warhammer 40,000 fan rules: The Sensei
Sensei Warband
WS BS S T W I A LD SV PV
Champion 5 5 4 4 2 6 2 8 5+/5++ 40
Minor
Hero
6 6 4 4 2 7 3 9 5+/5++ 55
Major
Hero
7 6 5 4 3 7 3 10 5+/5++ 85
Weapons and Wargear: Lasgun, Flak Armor
Unit Composition: 1-20 Sensei Unit Type: Infantry
Special Rules:
Sensei: For each Sensei, roll 1d6 before deployment. 1. Redeemer: Any enemy who would otherwise be slain by the Sensei (he just struck a killing blow in close
combat) has a chance to be redeemed instead. It and the Sensei both take a LD test. If the Sensei tests
successfully, and the enemy fails his test, the enemy is joins the Sensei's squad. Any other result means the
enemy is killed. Daemons ignore this, but this Sensei does d3 wounds to daemons instead. This means that if
the Sensei wounds a Daemon 3 times, it does 3d3 wounds to the Daemon.
2. Warp Blast: Is a R24" Str 8 Ap 4 Assault 1 Blast shooting attack that may be used in lieu of shooting.
3. Skilled: Once per turn, you may choose to apply one Veteran skill from the list on the next page to this squad.
This lasts until the beginning of your next turn. If you've purchased all of the veteran skills this does nothing.
4. Determined: +d3 stat boosts to any area you choose except for saves, a stat may only be increased once. For
example, on a roll of 4(2), one may be allocated to A, and one to WS. There is still a max of 10 to a stat.
5. Rescuer: Once per turn (even an opponent's turn), if a model in this squad takes a wound, ignore it instead.
6. Regeneration: At the beginning of each of your turns, roll 1d6. On a 3+, the Sensei regains one wound. On a
6, it regains 2.
All Sensei are blanks in the warp and as such may never be targeted or affected by
psychic powers, and do d2 wounds to Daemons. (Ex. if a Sensei gets 2 successful wounds
against a Daemon, instead it will do 2d2 wounds.) They may take their invulnerable save in
addition to any other save that they may have, and are Eternal Warriors.
Options: Each Sensei is outfitted individually (with the exception of mounts) and may
make one choice (with the exception of wargear, each Sensei may take any) per box.
May replace Lasgun with:
Shuriken Catapult+1
Boltgun+1
Flamer+5
Plasma Gun+10
Melta Gun+10
May replace flak with:
Carapace Armor+4
Powered Armor+8
May take:
CCW+1
Power Weapon+10
Power Fist+20
May take:
Laspistol+1
Boltpistol+2
Hand Flamer+4
Plasma Pistol+10
Wargear:
Digital Weapons (+1 A)+10
Frag Grenades+1
Krak Grenades+2
Melta Bombs+4
Mounts:
Horse+5
Xeno Cavalry+15
Xeno Flier+15
Bike+20
Veteran Skills: (All Sensei must take the same veteran skills and may purchase up to 3 different
skills) [note that while you can buy both Deepstrike and Infiltrate, you can only use one)
Deepstrike: +3 PPM
Infiltrate: +3 PPM
Move Through Cover: +1 PPM
Hit & Run+2 PPM
Tank Hunters: +2 PPM
Counter-Attack: +2 PPM
Acute Senses: +2 PPM
Furious Charge: +4 PPM
Skilled Riders+1 PPM
Preferred Enemy (Infantry or Independent Characters) +3 PPM
Fleet +3 PPM
Hand Flamer: R" Template Str 3 Ap 6, Assault 1 Pistol
Horse: Move as Cavalry
Xeno Cavalry: +1 T, move as Cavalry
Xeno Flier: Move as Jump Infantry