Warforged Feats - Eberron Pathfinder

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Warforged Feats - Eberron Pathfinder

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Warforged Feats

As warforged have been rebuilt through the Race Builderrules from the Advanced Race Guide, they no longer have thesame rules concerning their composite plating. In particular,warforged are capable of wearing armor, just as any other race,thus many of their Body specific feats have been eitherremoved or reworked.

Cold Iron Tracery [Warforged] Prerequisite: Warforged Benefit: Any natural weapon you possess or damage youdeal while grappling is considered to be cold iron, in additionwith any other material types, for the purposes of overcomingdamage reduction. You also gain a +1 untyped bonus on Willsaves against spells, spell-like abilities, psionic powers and psi-like abilities. Source: RoE, pg. 119

Improved Damage Reduction [Warforged] Prerequisite: Warforged, Adamantine Body alternate racialtrait Benefit: Improve the damage reduction provided byAdamantine Body by 1. Should you ever loose the damagereduction provided by Adamantine Body, you also loose anybenefit from this feat until you regain the benefit fromAdamantine Body. Special: This feat can be taken multiple times. The effectstacks. Source: ECB, pg. 55

Improved Fortification [Warforged] Prerequisite: Warforged, +7 BAB Benefit: You gain additional hit points as if you were aconstruct of the appropriate size. Medium warforged gain 20additional hit points, while Small warforged gain 10 additionalhit points. These additional hit points stack with other additionalhit points, like that from the Toughness feat. However, you loseany benefit from any spell or spell-like ability from the healingsubschool / subdiscipline or from any use of channeled positive

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energy, regardless of any source short of divine intervention.Neither Wish, Miracle or similar abilities within the reach ofplayer characters can remove this side effect without removingthe entire feat. The amount of additional hit points does notchange if your temporarily change your size category. Source: ECB, pg. 55

Improved Resiliency [Warforged] Prerequisite: Warforged Benefit: You are immune to nonlethal damage, but lose anybenefit from regeneration or fast healing unless it can normallytarget a unintelligent construct, regardless of any source shortof divine intervention. Neither Wish, Miracle or similar abilitieswithin the reach of player characters can remove this side effectwithout removal the entire feat. Source: RoE, pg. 119

Jaws of Death [Warforged, Combat] Prerequisite: Warforged, +3 BAB Benefit: You gain a natural bite attack: Medium (1d6) orSmall (1d4). Source: RoE, pg. 119

Second Slam [Warforged, Combat] Prerequisite: Warforged, +6 BAB Benefit: You gain a second slam attack as a natural attack.Unlike other slam attacks, you can deliver this second slamattack with the same limb as the first slam attack. In all otheraspects, it follows the same rules as natural attacks. Source: RoE, pg. 120

Silver Tracery [Warforged] Prerequisite: Warforged Benefit: Any natural weapon you possess or damage youdeal while grappling is considered to be silver, in addition to anyother material types, for the purposes of overcoming damagereduction. You also gain a +1 untyped bonus on Fortitudesaves again spells, spell-like abilities, psionic powers and psi-like abilities. Source: RoE, pg. 120

Spiked Body [Warforged] Prerequisite: Warforged Benefit: You are considered to always be wearing armorspikes, regardless of whether you are wearing armor or not.These armor spikes are considered natural weapons and youare automatically proficient with these armor spikes. Thesearmor spikes do the normal amount of damage (1d6 for

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medium, 1d4 for small). These spikes are a natural part of youand cannot be specifically targeted by sunder or disarmattempts. Likewise, while you cannot dismiss them, theyimmune to the broken condition. Source: RoE, pg. 120

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