Walking through the Bronze Age: The value of virtual reality environments for museums | Lizzie...

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Walking through the Bronze Age: The value of virtual reality environments for museums Lizzie Edwards. Education Manager: Samsung Digital Learning Programme @lizzie_E100 #SamsungCentre FARO, Brussels, November

Transcript of Walking through the Bronze Age: The value of virtual reality environments for museums | Lizzie...

Walking through the Bronze Age: The value of virtual reality environments for museums

Lizzie Edwards. Education Manager: Samsung Digital Learning Programme

@lizzie_E100#SamsungCentre

FARO, Brussels, November 2016

Talk structure:

- Why- How- Practicalities.

Walking through the Bronze Age

Approaches:

- Object/historic enquiry

- Creative Response

Object enquiry

Virtual Reality at the British Museum

Virtual Reality at the British Museum

Research area:

What value does a virtual reality environment add to understanding Museum collection objects, for the audiences of the SDDC learning programme?

Talk structure:

- Why- How- Practicalities.

Walking through the Bronze Age

- Make the most of it

- Consider audience limitations

Challenges and opportunities

+ Audience value

Why the Bronze Age?

Talk structure:

- Why- How- Practicalities.

Walking through the Bronze Age

- 1-1 facilitation model- Finding out a visitors

name- ‘Hot-swaps’ facilitator- Non-linear user

journey

Practicalities

Evaluation

“The technology allowed me to see things that I wouldn’t have been able to see before, especially the Wollaston”

“It made me feel as if I was actually there and gave me a sense of how things actually were in the Bronze Age”

“Fantastic, interactive way to learn, wanted to spend more time. It really helps visualize the height and depth of a Bronze Age village”

Virtual Reality at the British Museum

Research area:

What value does a virtual reality environment add to understanding Museum collection objects, for the audiences of the SDDC learning programme?

What’s next?

“Our reason to be, as a museum, is to try and reach the widest possible audience and we see virtual reality as a new way of reaching audiences who perhaps previously haven’t found the museum as inspiring or as accessible as they might”

Neil WilkinCurator, Bronze Age Collection, The British Museum

Lizzie Edwards@[email protected]

Juno Rae@[email protected]

Find out more at:www.britishmuseum.org/Samsungcentre#SamsungCentre

Photos: Benedict Johnson, unless otherwise stated

Contact details