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Social VWs Adoption Overview: Perspective on Where We Are and What’s Ahead
Social VWs Adoption Overview: Perspective on Where We Are and What’s Ahead
Eilif Trondsen, Director
Virtual Worlds @ Work, SRIC-BI
Webinar—March 18, 2009
© 2009 by SRI Consulting Business Intelligence. All rights reserved. 2
AgendaAgenda
A “Chasm Perspective” on VW Adoption
Platform and Content Issues
Applications and Early Adopters
Adoption Phases and Major Applications
VW Adoption Accelerators
What’s Ahead?
Q&A
© 2009 by SRI Consulting Business Intelligence. All rights reserved. 3
Virtual Worlds: Remain An Early Stage MarketVirtual Worlds: Remain An Early Stage Market
BARRIERS TO MAINSTREAM VWs:Difficult to usePerformance issuesUnclear benefits
CAN VIRTUAL WORLDS “CROSS THE CHASM”AND REACH MAINSTREAM CUSTOMERS ?
InnovatorsEarly
AdoptersEarly
MajorityLate
Majority Laggards
SecondLife
GoogleSearch
iTunesFacebook
Source: Geoffrey Moore / SRIC-BI
DRIVERS FOR MAINSTREAM VWs:Growing use & awarenessEngaging environmentsRapid innovation
Other issues:Proliferation of platformsImmature technologyParadigm shift? (Heavy vs thinclient/browser-based VW) and proprietary vs. open sourceCosts often not well understood
Open sourceplatforms
© 2009 by SRI Consulting Business Intelligence. All rights reserved. 4
Visionaries versus PragmatistsVisionaries versus Pragmatists
Visionaries vs.
Adventurous
Early buy-in
Think big
Go it alone
Spend big
First strike capability
Think Pragmatists are pedestrian
Pragmatists
Prudent
Wait-and-see-attitude
Manage expectations
Maintain relationships
Spend to budget
Staying power
Think Visionaries are dangerous
Pragmatists don’t trust visionaries as references.
Source: Geoffrey Moore, Crossing The Chasm
Chasm
© 2009 by SRI Consulting Business Intelligence. All rights reserved. 5
Platform vs. Content Issues—Especially in L&T Applications Platform vs. Content Issues—Especially in L&T Applications
Access issuesBest platforms for specific applica-tions, like L&T?Proprietary vs. open sourceTools and learning curve forcontent creationPlatform roadmap: When and whatnew features and functions will beadded
Access issuesBest platforms for specific applica-tions, like L&T?Proprietary vs. open sourceTools and learning curve forcontent creationPlatform roadmap: When and whatnew features and functions will beadded
Designing for effective learning in VWs is “new science & art”Interactive learning design: Scarce skillNeed new assessment methodologiesand tools—especially for team learningNeed: Building and adapting existingsimulations and games for VWs
Designing for effective learning in VWs is “new science & art”Interactive learning design: Scarce skillNeed new assessment methodologiesand tools—especially for team learningNeed: Building and adapting existingsimulations and games for VWs
PlatformsPlatforms
ContentContent
L&T: Learning and Training
Note: “If content is King,context is the Kingdom!”
Tony O’Driscoll
Structured vs. unstructuredFormal vs. informal
“Serendipity creates unintended benefits”
Sandy Kearney, Researcher/Analyst
© 2009 by SRI Consulting Business Intelligence. All rights reserved. 6
Most Corporate VW Adopters Are Still in First Two Phases Most Corporate VW Adopters Are Still in First Two Phases
Deg
ree
of u
ncer
tain
tyPr
ojec
t sco
pe
Learning LabExploringExperimenting
Pilot
Time
Review / try platforms
Deployment & Implementation
1
2
3
Select testplatform
Select deploymentplatform
BP, Nokia, Cisco and many othershave evaluated a number of different platforms, in some cases “short listing”a few for small pilot tests
A number of companies have selectedOpenSim as test platform, interested incomparing it to Second Life and other platforms
“SL behind-fireall” offering from LL,likely in 2009, could provide significantboost in popularity of SL as corporate platform of choice.
LL: Linden Lab; SL: Second Life
© 2009 by SRI Consulting Business Intelligence. All rights reserved. 7
Serious Applications With Greatest Appeal So FarSerious Applications With Greatest Appeal So Far
MeetingsEmployees, developer communities and business partners—and slowly, customers—meet in Second LifeEarly adopters include Microsoft, Intel, IBM, and Cisco
Learning and Training (L&T)Growing numbers of companies exploring using VWs for a range of different L&T applications
BP, IBM. Cisco, AstraZeneca, and Accenture are among early adopters
Collaborative WorkMany expect VWs to be popular collaboration platformsImmersive Workspaces of RRR indicative of what will see growing use
Operational ApplicationsData visualization, simulations and process optimizations will likely find useStatoilHydro, Shaspa among organizations exploring opportunities
Events/conference businesses gaining Interest—but face issues:
Need to accommodate large numbers of people
Need VERY easy-to-use platforms
© 2009 by SRI Consulting Business Intelligence. All rights reserved. 8
VW Adoption AcceleratorsVW Adoption Accelerators
Compelling value propositions for senior management
Strong reference cases and/or case studies
Credible ROI estimates—or strong qualitative business case—for VW applications in specific contexts
Low cost offering from Linden Lab of “behind-firewall-SL”—and the sooner the better; when and what cost?
Rapid evolution of OpenSim out of Alpha version into Beta and beyond—and have fewer bugs, better reliability, VOIP, etc.
Successful examples of how browser-based VWs can be used in learning & training and other applications
© 2009 by SRI Consulting Business Intelligence. All rights reserved. 9
What’s Ahead for Serious VW Adoption?What’s Ahead for Serious VW Adoption?
Time2007-2008 2009 2010 2011
Rate Of
Growth In VW
Adoption
Economic crisis will reduce available budgetsBusiness uncertainty under-mining new projectsVWs offer potential for costreductionNet: Range from lower to somewhat higher growth
Assuming economy turns around in early 2010VW platforms have seensignificant improvementsNew platforms—including open source—offer newattractive optionsStill, economic uncertaintyyields range of growth rateestimates
2010Strong economic rebound produces new optimism and new VW projectsNew projects will build on 2010 experiences with newplatformsMore indepth understandingand insight for how to optimize applications give new confidence in launchingprojects
2011
2009
© 2009 by SRI Consulting Business Intelligence. All rights reserved. 10
Another Future Perspective on Future Learning: By Clark AldrichAnother Future Perspective on Future Learning: By Clark Aldrich2009: Understanding and Procuring Forms of Highly Interactive Virtual Environments
Organizations will seek to resolve the differences in structure, use, best practices, and metrics between virtual worlds, serious games, and educational simulations.In corporations, 80% of VWs will be greatly underutilized
2011: Authoring in HIVE Environments and Presenting Increased ComplexityWe will see the widespread availability of robust and easy-to-use authoring tools and environments
New genres will continue to be created around "learning-to-do" content2013: Rethinking Knowledge and Subject Matter Experts
Reports produced will not be binders but experiences; not bullet points and inspirational quotes but equations, interfaces, and dynamic relationships.
2015: Applying the New View of Knowledge and WisdomTeaching and learning will focus on “Big Skills,” which are the most valued non-technical skills a person can have, including leadership, nurturing /stewardship, communication, and relationship management.
HIVE: Highly Interactive Virtual Environments
Source: http://clarkaldrich.blogspot.com/2009/03/virtual-worlds-gamessimulations.html
© 2009 by SRI Consulting Business Intelligence. All rights reserved. 11
Contact InformationContact Information
Eilif Trondsen, Ph.D.
Director, Virtual Worlds @ Work
SRI Consulting Business Intelligence
Telephone: +1 650 859 2665
E-mail: [email protected]
www.sric-bi.com/VWW