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    The Official Game Guide

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    2/20Copyright 2010 Last Day of Work. All rights reserved.2

    3 ............Introduction from Arthur

    4 ...Welcome to Virtual Villagers 5

    5 ........................The Island of Isola5..................................................The Story So Far9..........................................The Story Continues

    10 ........Selecting Villagers to Sendon the Journey

    11 ......Basic Features Quick Start11....................................... Real-time gameplay11........................... Moving around the island11..........................................Selecting a villager12.............................................Moving a villager12...........Directly interacting with the island

    13 .................Believers & Heathens

    13...................................................................Masks14................................................................. Totems16......................................... Faith & Conversion16....................................................Divine Energy16....................................................Devotion Skill17..........................................................The Statue17....................................................... God Powers

    19 ..............................Game Screens19.......................................................Main Screen

    20.................................................. Overview Map21.....................................Villager Detail Screen23.......................................Technologies Screen26.................. Puzzles and Milestones Screen26..................................................................................... Hints29............................................................................. Solutions

    35...........................................Collections Screen36................................................Trophies Screen37...............................................The Mausoleum

    38 ................. Managing your Tribe38.................................................Gathering food39....................................................... Researching40......................................... Growing your tribe

    40.....................................Healing the sick ones41 ............................Hut Placement41.................................................Logistic Impact41.....................................................Types of huts

    43 ............................... Island Events

    44 .........................Strategies & Tips

    46 ................... Keyboard Shortcuts

    47 .............................Game Options

    48 ................ System Requirements

    48 ..........................................Notice

    Virtual Villagers 5 New Believers

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    IN All THE previous Virtual Villagerschapters, everyone on the island has

    believed in you. You could touch them,pick them up, and tell them what to do,but things are not so simple anymore. InVirtual Villagers New Believers, you areintroduced to a new group of villagers,the heathens, or nonbelievers. Theseheathens have been through such anordeal that they dont believe in anythinganymore especially you! A red circleindicates that you have selected a heathen

    villager. You cannot check their details(beyond their name and skill) nor interactwith them directly.

    MASKSYou can distinguish the heathens fromyour believers by the carved masks theywear. The type of mask indicates theheathens role:

    Non-aggressive HeathenThese heathens have losttheir faith and wear masks,but they bear no ill willtoward your believers. Theycan be safely approachedand potentially evenrestored to faith in you.

    Aggressive HeathenAggressive heathenshave a distinctive, pointyyellow mask. If any of yourbelievers get too close toone of them, the aggressiveheathen will becomeenraged and chase themaway.

    Scar HeathenScary heathens aregenerally larger and weara terrifying red mask. Anybeliever who gets tooclose to these heathenswill immediately stop whatthey were doing and runaway. Scary heathens aregenerally guarding specicareas and do not pursuebelievers like the aggressiveheathens do.

    Believers & Heathens

    ARTHuRS TIP

    A heathens strength can also be theirweakness! The aggressive heathens willchase your believers toward the center ofthe map, but in doing so, they are easilydrawn away from their positions.

    Continued ...

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    Master HeathenMaster heathens were likely

    high ranking or esteemedmembers of their tribe. Theystill cover their face witha mask, but their specialmasks show their elevatedstatus among their peers.They tend to be masters at aprofession and can be safelyapproached.

    Chief HeathenThe elaborate andextravagant mask of thisheathen suggests thathe is a very high rankingindividual, likely a chief orprince.

    TOTEMSThe heathens came as refugees from a

    great catastrophe and have not been herein the center of Isola much longer thanyour little believers. In order to feel safe,they have erected totems in various partsof this settlement that they believe protecttheir territory. To make use of the differentareas of the map, you need to dismantlethe 7 totems.

    The Hngr Totem

    The Hungry Totem waserected to protect a lushnoni fruit bush that rstsated the heathens hungerwhen they arrived here.The heathens continue todevour the noni fruit, andit doesnt look like the fruitwill last too much longer atthis rate.

    The Hoow TotemThe Hollow Totem standsin front a dry lake bed. Thetotem and the lake bed areboth hollow.

    The Bocking TotemThe Blocking Totem stands

    as a wall and was erectednear an ancient mausoleumthat, for some reason,the heathens appear tohate. This totem protectstheir efforts to bury themausoleum.

    Believers & Heathens

    Continued ...

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    The Pain Totem

    The Pain Totem, throughunknown means, delivers anasty shock if you touch it.Its proximity to where theytend to their sick suggeststhat it protects their hospitaland those who are ill.

    The Knowing TotemThe Research Totem

    protects a makeshiftlab where the heathensconduct what they wouldcall experiments and techresearch. They are makinga mess.

    The Rainbow TotemThe Rainbow Totem guardsclear pools of natural spring

    water. The heathens seem tobe enjoying themselves inthere.

    The Bind TotemSomething is strange aboutthis totem. Where Normallyyou can see anywhere youwant to see on the island,

    but your vision is somehowunable to penetrate thehidden grove near thistotem.

    Believers & Heathens

    ARTHuRS TIPWhen you bring down a totem, theheathens that were guarding it maymove to join the guards at anothertotem. Because of this, you need todecide carefully which totem you wantto dismantle frst. Keep in mind thatwhile you go about your business, theheathens may be consuming resources,such as the noni fruit, or engaging inother destructive behavior.

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    FAITH & CONVERSIONHeathen villagers dont believe in you. If

    you drag a believer onto an approachableheathen, that believer will attempt toconvince the heathen that you (theplayer!) exist and are guiding them. Whena heathen is receptive, their faith meterwill move a bit toward the right.

    If and when it crosses the middle, they will

    remove the mask and join the believers.Note that if they were receptive, but havenot yet joined the believers, they cannotbe approached again for at least 1 hour.This effect is shown as a yellow glowabove the heathen.

    DIVINE ENERGyDivine Energy is your energy. You needthis to use your God Powers. The morebelievers that believe in you, and thegreater their faith, the more Divine Energyyou will have. As your tribe grows, newGod Powers will be unlocked. When youspend your Divine Energy to use a GodPower, the amount of energy you haveavailable will be reduced. Your Divine

    energy will replenish gradually over time.

    DEVOTION SKIllWhen a believer tries to convert aheathen, she will gain skill at Devotion.Devotees replenish your Divine Energyfaster than other believers do.

    Believers & Heathens

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    THE STATuEAs your believers establish themselves

    here in the center of Isola, they may startto construct a statue in your honor. Thisstatue will augment your Divine Energy.In addition it will house relics that willincrease your maximum Divine Energy.

    GOD POWERSThe more energy you have, the more God

    Powers you will have access to. When youuse a God Power you spend some energy,which will be replenished over time.There are a tota of 11 God Powers:

    Spawn ButterfiesThis God Power is easyfor you to do and doesnot use much DivineEnergy. You simply call

    forth butteries from allcorners of Isola to converge on the spotof your choice. It doesnt do much else,but its irresistible to children.

    Spawn BeesThis God Power isthe same as SpawnButteries, exceptinstead of pretty,

    colorful butteries itis a swarm of angry, stinging bees.Obviously, it can be useful to keepheathens occupied for a short time.

    Divine SnshineDont like the weather?Make it hot and sunny!

    lightning StrikeConcentrate a moderateamount of DivineEnergy into a singleterrifying lightningstrike.

    Believers & Heathens

    Continued ...

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    Hand of Boom

    Through sheer willyou are able tospontaneously acceleratevegetative growthwithin a small radius. Inevitably, ediblemushrooms will be present.

    TempestToo hot and sunny? Callforth a violent rainstorm.

    Dense FogYou are able to bringforth a dense fog thatwill prevent heathensfrom seeing eventheir own hands. Yourvillagers vision will remain unaffected.

    Time WarpThrough the use of agreat deal of DivineEnergy, you can shifta single villager into aparallel time eld. Theywill have a highly accelerated rate ofmovement.

    ReviveThis potent power can

    revive one recentlydeceased villager. Itshould be used withcaution, and you shouldconsider carefully the cause of theirdeath.

    Grant yothDo you have a favoritevillager? Keep them

    around a while longer.

    EarthqakeA simple and puredemonstration ofunbridled power. Thisfeat will leave youexhausted and everyoneon Isola shaken.

    Believers & Heathens

    ARTHuRS TIPMost God Powers may be used in

    multiple ways. For example: whilestinging bees are clearly antagonizing tovillagers, they are also expert pollinators.

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    PuzzlES AND MIlESTONESSCREENThere are 16 puzzles to solve. Here youwill nd the puzzles listed, with a hint foreach one in case you need a little nudge.The next section will contain complete

    solutions for each puzzle. Dependingupon how much you want to gure outon your own, you should skip one or bothof the next two sections.

    PuzzlE HINTS

    Pe 1THE SICK HEATHENThere is a sick heathen.

    Nothing can shake faithmore than someonesillness, and nothing canrestore someones faithmore than a dramaticand unexpectedrecovery.

    Pe 2THE PRISON BREAKThis imsy bambooprison is not doing muchto hold your believers

    in, but maybe there isanother use for all thisbamboo.

    Pe 3THE HuNGRy TOTEMThere are many ways todistract heathen guards;there are fewer ways todistract the stubborn

    scary guards. Builderscan dismantle this.

    Game Screens

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    Pe 4

    THE KNOWING TOTEMThere are many ways todistract heathen guards;there are fewer ways todistract the stubbornscary guards. Builderscan dismantle this.

    Pe5THE HyDROPONIC

    FARMThis may be a two-person job. A thinkerand a doer.

    Pe 6THE BuRIEDMAuSOlEuMBuilders can dig this out.Be careful, because the

    longer you take to getto this, the deeper theheathens will bury it.

    Pe 7THE BlOCKING TOTEMThis is a strong totem,and it will take skilledbuilders to take it down.Not everyone will

    agree that it should beremoved.

    Pe 8

    THE HOllOW TOTEMThis totem cannot beremoved by builders.Maybe it has a weaknesson the inside, butnobody can t throughthe opening.

    Pe 9THE HEATHEN

    BuIlDERThe heathen mastersare very proud of theirtrades. Beating them attheir own mastery couldbe a real eye-opener.

    Pe 10THE lAKERestoring the dry lake

    will require more thanjust lots and lots of rain.The sh have all died aswell.

    Game Screens

    Continued ...

    ARTHuRS TIPDepending on how you deal with theheathen guards, the frst totem youremove may end up being much easierthan the second, so chose wisely.

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    Pe 11

    THE PAIN TOTEMSometimes you can ghtre with re, but thistotem does not have anyre.

    Pe 12THE RAINBOW TOTEMIsnt there a colormissing from this

    rainbow?Pe 13THE HEATHENSCIENTISTTo scientists, sometimesfaith and reason overlap.How could this scientistbe impressed?

    Pe 14THE TRIBuTE STATuEThe statue will be theresult of research,patience and elbowgrease.

    Pe 15THE BlIND TOTEMThis totem leaves you

    blind in the grove blind as if you weremissing your eye.

    Pe 16

    THE HEATHEN CHIEFThe master scientist canbe reached with reason,the master builder withfeats of skill, but theheathen chief must bereached through hisheart.

    Pe 17

    THE HEATHEN PARENT- BONuS PuzzlEThis heathen wontlisten to reason, maybebecause she has nothingin common with thoseapproaching her.

    Game Screens

    Continued ...

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    PuzzlE SOluTIONS

    SPOIlER AlERT!Pe 1 THE SICK HEATHEN

    Drop someone on the sick heathen(lying down in the hospital) until she issuccessfully healed.

    Pe 2 - THE PRISON BREAK

    Drop builders on the bamboo fenceuntil it is dismantled and made into thegranary.

    Game Screens

    Continued ...

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    Pe 3 THE HuNGRy TOTEM

    If this is the rst totem you are removing,

    there will be no scary guards present. Theeasiest way to remove this totem (butnot the only way) will be to kite theaggressive guards away by dragging abeliever repeatedly as the guards chasehim or her farther and farther from thetotem. While this is happening, dropbuilders on the totem. If scary guards arepresent you will need to use the LightningStrike God Power to scare them off long

    enough to get your builders in.Pe 4 THE KNOWING TOTEM

    If this is the rst totem you are removing,there will be no scary guards present. Theeasiest way to remove this totem (butnot the only way) will be to kite theaggressive guards away by dragging abeliever repeatedly as the guards chasehim or her farther and farther from the

    totem. While this is happening, dropbuilders on the totem. If scary guards are

    present you will need to use the LightningStrike God Power to scare them off longenough to get your builders in.Pe 5 THE HyDROPONIC FARM

    To solve this puzzle you will needConstruction Level 2. To repair theHydroponic Farm you will need to dropa master scientist on the dilapidatedaqueduct to supervise, then a masterbuilder to start the actual repair work.

    Once the farm has been restored, theelds will periodically ll with food. UsingHand of Bloom God Power on the eldwill cause it to immediately replenish.

    Game Screens

    Continued ...

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    Pe 6 THE BuRIED MAuSOlEuM

    This is solved by dropping builders on the

    debris. If the Blocking Totem is still intact,you may nd that the heathens continueto work against you, and guards may evenshow up. If you manage to remove allthe debris, the heathens will abandon themausoleum, regardless of the state of thetotem.Pe 7 THE BlOCKING TOTEM

    When progress is made on the BlockingTotem, the heathens burying the

    mausoleum will rush to repair it. Theymust be distracted (using bees or othermethods), or you must work faster thanthey do.

    Pe 8 THE HOllOW TOTEM

    Five children will t in the Hollow Totem. A

    sixth child will break it open like a piata.Pe 9 THE HEATHEN BuIlDER

    To beat the Heathen Builder at the buildingchallenge, you must apply the TimeWarp God Power to the believer beforebeginning.

    Game Screens

    Continued ...

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    Pe 10 THE lAKE

    To restore the lake, start by calling

    down a Divine Tempest. Once puddlesare forming, invoke a second Tempestto ood the lake permanently. This willtake several minutes. Once the lake ispermanently ooded, use the Revive GodPower on the lake to bring the sh back tolife.Pe 11 THE PAIN TOTEM

    Striking this Totem with the LightningBolt God Power will briey inhibit its

    lightning defense and allow your buildersto dismantle it. If the builders dontnish dismantling the totem before thelightning defense returns, use LightningBolt again to continue working.

    Pe 12 THE RAINBOW TOTEM

    The clothing hut is needed to begin this

    puzzle. To enable construction of theclothing hut you need to research ScienceLevel 2. Once the clothing hut has beenconstructed, three pots of dye will appearin the northern part of the village. Theyare for dying clothes but can also be usedto dye the natural pools temporarily.Drop a believer on the yellow dye andthen drop a believer on the red dye untilthe pools are an awful orange color. The

    heathens will ee the pool, leaving theRainbow Totem unprotected. Drop yourbuilders on it.Pe 13 THE HEATHEN SCIENTIST

    A master scientist can be dropped on thecanvas in the lab. Only a master scientistcan complete a proof complex enough to

    Game Screens

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    impress the heathen scientist (make sure heis watching). Each time this is successfully

    done, the heathen scientist will get a hugeboost to his faith. You will have to wait anhour after each attempt before you canattempt another proof. Three successfulproofs should be sufcient to convert him.Pe 14 THE TRIBuTE STATuE

    You will need to research Spirituality Level3 and then continue to drop builders ontothe Tribute Statue until its complete.

    Pe 15 THE BlIND TOTEM

    After the mausoleum has been restored,

    a gold pan (for panning gold) will havebeen found in the debris. Drop a believeronto it, and she will take it up the creek.Dropping believers on the gold pan willcause them to pan the creek for gold dust.The gold dust will be collected in the claypot near the creek. When enough dust hasbeen collected, you can drop a villager onthe pot, and they will take the gold dust tothe lit re, where they will smelt a golden

    eyeball. Drop a believer onto this eyeball,which will be used to restore vision to theBlind Totem and allow you to nally seeinto the grove.

    Game Screens

    Continued ...

    ARTHuRS TIPWhen the statue is complete, you cancontinue to drop builders on it, whichallows you to train builders. They willpolish the statue, gain building skill, andreplenish your Divine Energy!

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    Pe 16 THE HEATHEN CHIEF

    Each master heathen (master doctor,

    master farmer, master scientist, masterbuilder) carries a piece of a brokennecklace that belonged to the chiefsdaughter. When each of them isconverted, the piece of the necklace theycarry will be dropped on the ground.Drop a believer onto each piece of thenecklace, and they will take it to a spotnear the statue. Once all the pieces havebeen collected, a believer can reassemble

    the necklace. To complete this puzzle, theBlind Totem must already be solved. Dropa believer onto the completed necklace,and they will take it to the Chief and breakhis heart.

    Pe 17 THE HEATHEN PARENT

    BONuS PuzzlE

    Only parents who are carrying a babycan successfully interact with theheathen parent. Dropping ve parentingbelievers on the heathen parent, in closesuccession, will cause the heathen parentto convert (and the baby too!).

    Game Screens

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    GATHERING FOODThere are different sources of food thatwill become available to your villagers asthey progress in knowledge and skill andsolve various puzzles that they encounter.

    Noni Frit

    The delicious noni fruit are fairly abundantat the start of the game, but the heathensare eating them fast. Once they areexhausted, they replenish very slowly (ormore quickly with a little divine help).

    Hdroponic Farm

    Once the hydroponic farm is working, you

    will have a sustainable, but limited, foodsource for your tribe. If food is runningshort, Hand of Bloom can ll the elds.

    Fish

    Once the lake is restored, and the sh are

    brought back, your tribes food worriesshould be over. Just drop villagers into thelake, and they will bring sh out.Mshrooms

    Mushrooms occasionally grow all aroundIsola. They are hard to see, and only

    children can nd and retrieve them. Theyare delicious and nutritious, especially therare, red ones! Hand of Bloom will causemushrooms to spontaneously spawn.

    ARTHuRS TIPUsing Hand of Bloom to createmushrooms is a great way to feed yourtribe, but it can also be used to distractheathens!

    Managing Your Tribe

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    WINDOWS SySTEM REQuIREMENTSWindows 2000, ME, XP, Vista, or Windows 7Download size: 80MBDirectX 7.0 or later1024x768 or larger display512MB of RAM (1 GB for most Vista versions or Windows 7)700 MHz Processor (1 GHz for Vista or Windows 7)

    MAC SySTEM REQuIREMENTSMac OS X 10.3.9 or laterDownload size: 100MBIntel or 500 MHz PowerPC G4 processor1024x768 or larger display256 MB of RAM (768 MB for iBook or G4 iMac)32 MB of VRAM

    lDW Software, llC (Last Day of Work) reserves the right to make changes in theproduct described in this game guide, or changes to the game guide itself, at anytimeand without notice. This game guide and the Virtual Villagers product are copyrighted.All rights reserved. No part of this game guide may be copied, reproduced, translated,reduced or quoted to any electronic or physical medium without prior written consentof LDW Software, LLC.

    Last Day of Work and the Last Day of Work logo are registered trademarks of LDWSoftware, LLC. Virtual Villagers and the Virtual Villagers logo are trademarks orregistered trademarks of LDW Software, LLC. All rights reserved.

    Last Day of Work

    System Requirements

    Notice