VV 2.1 Character Sheet

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VILLAINS AND VIGILANTES EXCEL CHARACTER RECORD SHEET Version 1.2, December 28, 2010 - Created by Jeff Dee ([email protected] INSTRUCTIONS 3) You will need to unprotect the sheet in order to insert a picture in the po © 2010 Monkey House Games. Villains and Vigilantes is a trademark of Monkey House Games. Permission is granted t This character sheet was designed to speed and simplify the creation of charac Villains And Vigilantes superhero role-playing game. Print out the finished sh The sheet is pretty self-explanatory. If you have any questions about what goe something ought to be expressed, take a look at the Sample Character tab. If t answer your question, email me at [email protected]. Here are a few ti 1) The contents of yellow-tinted cells are pre-calculated for your convenience these values if your character has a relevant power or weakness. Doing so will 2) Do not type in your character's Side. Instead, click in the Side field and character's Side from the list. Typing in your Side manually may break the Rea I am no rocket scientist when it comes to Excel. So I'm sure there are a lot o could be done to improve this sheet. If you think of any, please email me abou

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Villains and Vigilantes Character Sheet (Spreadsheet format)

Transcript of VV 2.1 Character Sheet

Page 1: VV 2.1 Character Sheet

VILLAINS AND VIGILANTES™EXCEL CHARACTER RECORD SHEET

Version 1.2, December 28, 2010 - Created by Jeff Dee ([email protected])

INSTRUCTIONS

3) You will need to unprotect the sheet in order to insert a picture in the portrait area.

© 2010 Monkey House Games. Villains and Vigilantes is a trademark of Monkey House Games. Permission is granted to copy this file for private use.

This character sheet was designed to speed and simplify the creation of characters for the Villains And Vigilantes superhero role-playing game. Print out the finished sheet and carry it to the gaming table!

The sheet is pretty self-explanatory. If you have any questions about what goes where, or how something ought to be expressed, take a look at the Sample Character tab. If that doesn't answer your question, email me at [email protected]. Here are a few tips:

1) The contents of yellow-tinted cells are pre-calculated for your convenience. You may change these values if your character has a relevant power or weakness. Doing so will disable the auto-calculations.

2) Do not type in your character's Side. Instead, click in the Side field and select your character's Side from the list. Typing in your Side manually may break the Reaction modifiers, if you mis-spell.

I am no rocket scientist when it comes to Excel. So I'm sure there are a lot of things which could be done to improve this sheet. If you think of any, please email me about it: [email protected]

Page 2: VV 2.1 Character Sheet

VILLAINS AND VIGILANTES™EXCEL CHARACTER RECORD SHEET

Version 1.2, December 28, 2010 - Created by Jeff Dee ([email protected])

INSTRUCTIONS

3) You will need to unprotect the sheet in order to insert a picture in the portrait area.

© 2010 Monkey House Games. Villains and Vigilantes is a trademark of Monkey House Games. Permission is granted to copy this file for private use.

This character sheet was designed to speed and simplify the creation of characters for the Villains And Vigilantes superhero role-playing game. Print out the finished sheet and carry it to the gaming table!

The sheet is pretty self-explanatory. If you have any questions about what goes where, or how something ought to be expressed, take a look at the Sample Character tab. If that doesn't answer your

1) The contents of yellow-tinted cells are pre-calculated for your convenience. You may change these values if your character has a relevant power or weakness. Doing so will disable the auto-calculations.

2) Do not type in your character's Side. Instead, click in the Side field and select your character's Side from the list. Typing in your Side manually may break the Reaction modifiers, if you mis-spell.

I am no rocket scientist when it comes to Excel. So I'm sure there are a lot of things which could be done to improve this sheet. If you think of any, please email me about it: [email protected]

Page 3: VV 2.1 Character Sheet

© 2010 Monkey House Games. Villains and Vigilantes is a trademark of Monkey House Games. Permission is granted to copy this file for private use.

Page 4: VV 2.1 Character Sheet

© 2010 Monkey House Games. Villains and Vigilantes is a trademark of Monkey House Games. Permission is granted to copy this file for private use.

Page 5: VV 2.1 Character Sheet

CHARACTER RECORD SHEET

IDENTITY: SIDE:

NAME: SEX: AGE: WEIGHT: lbs

EXPERIENCE: LEVEL: TRAINING:

POWERS: INVENTING:

STRENGTH: CARRYING CAPACITY: lbs BASE HTH DAMAGE:

ENDURANCE: HEALING RATE:

AGILITY: ACCURACY MODIFIER: DAMAGE MODIFIER:

INTELLIGENCE: DETECT HIDDEN: % DETECT DANGER: %

FEROCITY: REACTION FROM GOOD: REACTION FROM EVIL:

BASIC HITS: HIT MOD.( ) ( ) ( ) ( )=

HIT POINTS ( ):

POWER ( ):

MOVEMENT RATES: Ground:

INVENTING POINTS: IPs USED: INVENTING: %

portrait

CASH: $

ORIGIN AND BACKGROUND:

LEGAL STATUS:

(SECURITY CLEARANCE = )

OTHER INFORMATION:

© 2010 Monkey House Games. Villains and Vigilantes is a trademark of Monkey House Games. Permission is granted to copy this file for private use.

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CHARACTER RECORD SHEET

IDENTITY: Matthew Moscovo SIDE: Evil

NAME: THE INCYTER SEX: M AGE: 27 WEIGHT: 170 lbs

EXPERIENCE: 27,000 LEVEL: 7 TRAINING: Strength

POWERS: INVENTING:

HEIGHTENED SENSES: Psychic Vision, he can 'see' normally even though his eyes are blind.

WEAKNESS DETECTION: 1" range, 1 Action, learns target's Weakness and gains +4 to hit.

PSIONICS: Incitement Field. Can make others go violently berserk. 12" radius, PR=8 per attempt. Atta

as Emotion Control. Victim gets an Extremely Difficult CHA save to recover every between-turns phas

TELEPATHY: 120" radius. Can 'suggest' targets to Incitement victims. PR=3 per attempt.

Attacks as Mind Control. Lasts until the Incitement expires.

FLIGHT Item: All-Seeing Eye amulet, 99 mph top speed (436"/turn), PR=1 per hour.

Staff: HTH +2 to hit, +1d4 damage.

Body Armor: 2 Invulnerability

DIMINISHED SENSES: Blind

STRENGTH: 11 CARRYING CAPACITY: 190 lbs BASE HTH DAMAGE: 1d4

ENDURANCE: 9 HEALING RATE: 1

AGILITY: 15 ACCURACY MODIFIER: +2 DAMAGE MODIFIER: +1

INTELLIGENCE: 12 DETECT HIDDEN: 10 % DETECT DANGER: 14 %

CHARISMA: 13 REACTION FROM GOOD: +1 REACTION FROM EVIL: -1

BASIC HITS: 4 HIT MOD.( 1 ) ( 1 ) ( 1.6 ) ( 1.1 )= 1.76

HIT POINTS ( 8 ):

POWER ( 47 ):

MOVEMENT RATES: Ground: 35 Fly: 436

INVENTING POINTS: 8.4 IPs USED: 1 INVENTING: 36 %

portrait

CASH: $ 29,484

ORIGIN AND BACKGROUND: (American) Business/Sales and

Religion/Mysticism. Business executive engaged in insider trading,

was blinded by partners in crime, regained sight (& more) by magic

LEGAL STATUS: No record, Not currently wanted

(SECURITY CLEARANCE = )

OTHER INFORMATION: The Incyter's primary motivation is greed.

Tactics: The Incyter uses his Incitement field to cause a ruckus,

then hovers over the hubub and 'suggests' targets to his victims

telepathically.

© 2010 Monkey House Games. Villains and Vigilantes is a trademark of Monkey House Games. Permission is granted to copy this file for private use.

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STR END AGL

Level: Exp: HTH Dmg: Carry Cap: Score: Hit Mod Hit Mod Heal Rate Hit Mod

1 0 1 0 0 0.2 0.1 0.08 0.1

2 2000 1d2 31 1 0.4 0.2 0.09 0.2

3 5000 1d3 61 3 0.6 0.4 0.1 0.4

4 9000 1d4 121 6 0.8 0.6 0.2 0.7

5 14000 1d6 241 9 1 1 0.25 1

6 20000 1d8 481 12 1.2 1.4 0.3 1.3

7 27000 1d10 961 15 1.4 1.8 0.4 1.6

8 35000 1d12 1921 18 1.6 2.2 0.5 1.9

9 44000 2d8 3841 21 1.8 2.6 0.6 2.2

10 54000 2d10 7681 24 2 3 0.7 2.5

11 65000 3d10 15361 27 2.2 3.4 0.8 2.8

12 77000 4d10 30721 30 2.4 3.8 0.9 3.1

13 90000 5d10 61441 33 2.6 4.2 1 3.4

14 104000 6d10 122881 36 2.8 4.6 1.1 3.7

15 119000 7d10 245761 39 3 5 1.2 4

16 135000 8d10 491521 42 3.2 5.4 1.3 4.3

17 152000 45 3.4 5.8 1.4 4.6

18 170000 48 3.6 6.2 1.5 4.9

19 189000 51 3.8 6.6 1.6 5.2

20 209000 54 4 7 1.7 5.5

21 230000 57 4.2 7.4 1.8 5.8

22 252000 60 4.4 7.8 1.9 6.1

23 275000 63 4.6 8.2 2 6.4

24 299000 66 4.8 8.6 2.1 6.7

25 324000 69 5 9 2.2 772 5.2 9.4 2.3 7.375 5.4 9.8 2.4 7.6

Good 78 5.6 10.2 2.5 7.9Neutral 81 5.8 10.6 2.6 8.2Evil 84 6 11 2.7 8.5

0 87 6.2 11.4 2.8 8.890 6.4 11.8 2.9 9.1

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AGL INT CHADmg Mod Acc Mod Hit Mod Dmg Mod Det Hid Det Dngr Score: Reaction1:Reaction2:

-3 -8 1 0 0 30 -100 -8 +8-2 -6 0.7 -2 2 9 1 -6 +6-1 -4 0.8 -1 4 10 3 -4 +40 -2 0.9 -1 6 11 6 -2 +20 0 1 0 8 12 9 0 0+1 +1 1.1 0 10 14 12 +1 -1+1 +2 1.2 +1 12 16 15 +2 -2+2 +3 1.3 +1 14 18 18 +3 -3+2 +4 1.4 +2 16 20 21 +4 -4+3 +4 1.5 +2 18 22 26 +5 -5+3 +5 1.6 +3 20 24 31 +6 -6+4 +5 1.7 +3 22 26 36 +7 -7+4 +6 1.8 +4 24 28 41 +8 -8+5 +6 1.9 +4 26 30 46 +9 -9+5 +6 2 +5 28 32 51 +10 -10+6 +7 2.1 +5 30 34 56 +11 -11+6 +7 2.2 +6 32 36 61 +12 -12+7 +8 2.3 +6 34 38 66 +13 -13+7 +8 2.4 +7 36 40 71 +14 -14+8 +8 2.5 +7 38 42 76 +15 -15+8 +9 2.6 +8 40 44 81 +16 -16+9 +9 2.7 +8 42 46 86 +17 -17+9 +10 2.8 +9 44 48 900 +8 +8+10 +10 2.9 +9 46 50 1001 +6 +6+10 +10 3 +10 48 52 1003 +4 +4+11 +11 3.1 +10 50 54 1006 +2 +2+11 +11 3.2 +11 52 56 1009 0 0+12 +12 3.3 +11 54 58 1012 -1 -1+12 +12 3.4 +12 56 60 1015 -2 -2+13 +12 3.5 +12 58 62 1018 -3 -3+13 +13 3.6 +13 60 64 1021 -4 -4+14 +13 3.7 +13 62 66 1026 -5 -5

1031 -6 -61036 -7 -71041 -8 -81046 -9 -91051 -10 -101056 -11 -111061 -12 -121066 -13 -131071 -14 -141076 -15 -151081 -16 -161086 -17 -171900 +8 -82001 +6 -62003 +4 -42006 +2 -2

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2009 0 02012 -1 +12015 -2 +22018 -3 +32021 -4 +42026 -5 +52031 -6 +62036 -7 +72041 -8 +82046 -9 +92051 -10 +102056 -11 +112061 -12 +122066 -13 +132071 -14 +142076 -15 +152081 -16 +162086 -17 +17

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Total Display-5 -5-4 -4-3 -3-2 -2-1 -10 01 +12 +23 +34 +45 +56 +67 +78 +89 +910 +1011 +1112 +1213 +1314 +1415 +1516 +1617 +1718 +1819 +1920 +2021 +2122 +2223 +2324 +2425 +2526 +2627 +2728 +2829 +2930 +30