VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human...
Transcript of VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human...
![Page 1: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/1.jpg)
VR/AR with ArcGIS Pascal Mueller, Rex Hansen, Eric Wittner, Adrien Meriaux &
Chris Andrews
![Page 2: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/2.jpg)
Agenda
• Introduction & Terminology – Pascal
• Application & Market Potential – Rex
• Mobile VR with ArcGIS 360VR – Eric
• Desktop VR with CityEngine & Unity – Pascal
• Developing VR/AR Apps with ArcGIS Runtime – Adrien
![Page 3: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/3.jpg)
Pascal
Introduction & Terminology
![Page 4: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/4.jpg)
VR vs AR
![Page 5: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/5.jpg)
VR - Virtual Reality
Being there
![Page 6: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/6.jpg)
AR - Augmented Reality
Interacting with outside world
![Page 7: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/7.jpg)
MR - Mixed Reality
Mixed presence
![Page 8: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/8.jpg)
Immersive Computing
• Fundamental computer human interaction
that is better than anything else
• AR got breakthrough with Pokemon GO
• Passive content / 360 experiences
lowest barrier entry for VR
• Terminologies not set yet
(…poor marketing people)
We are at the baby beginnings only!
![Page 9: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/9.jpg)
Terminology
![Page 10: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/10.jpg)
“Experience”
The term “experience” is used for
apps or the actual content. Means it
is common industry jargon, e.g.
Oculus uses the term to list the
apps. As a consequence, people
refer to a VR Experience not only as
user experience but also as an
asset.
![Page 11: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/11.jpg)
Mobile VR vs Console VR vs Desktop VR
• Low price
• Broad reach
• Graphics limited
• Bandwidth limited
• Only 3 DoF
• Easy to use
• Entertainment
content
• Walled garden
business model
• High cost
• Complex setup
• Free movement
• Advanced input
capabilities
![Page 12: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/12.jpg)
Seated vs Standing vs Room-scale
![Page 13: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/13.jpg)
Locomotion & Teleportation
![Page 14: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/14.jpg)
Teleportation & Artificial Locomotion
• 45% of experiences avoid locomotion at all due to motion sickness
• 42% use teleportation / portals (= de-facto standard)
• 5% use artificial locomotion (game pads)
• 8% use other techniques
Source:
Teleportation and Locomotion from the Trenches: What Movement is Right for You. By Ram Ramakrishnan & Janet Brown. GDC 2017.
![Page 15: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/15.jpg)
Input Devices
![Page 16: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/16.jpg)
Market PotentialRex Hansen
![Page 17: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/17.jpg)
VR/AR Market Trends
Applications/Industries
VR Headset
Market Share
Revenue
![Page 18: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/18.jpg)
VR/AR Market Trends in GIS
VR- Education, planning, training
• Mobile• Easy, cheap to distribute
• Desktop• Cheaper than travelling to a site• Best VR experience possible
AR/MR- Field operations, resource management, planning
• Handheld• Use existing mobile devices
• Head-mounted• In the field, full scale; In the office, small scale• Hands-free for rapid response• Most immersive, collaborative 3D experience possible
![Page 19: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/19.jpg)
Customer Specific Scenarios
▪ Education
- [VR] Show compelling time series data for natural phenomena affected by climate change
- [VR] Communicate electric infrastructure changes to affected communities
- [AR/MR] Enable visitors to augment their view of park resources, infrastructure, and history
▪ Planning
- [VR] Show new development plans for transportation networks to stakeholders
- [VR] Show new construction plans for energy plants
- [MR] Visualize and compare building designs, small and full scale
▪ Training
- [VR] Prepare agents for VIP visits
- [VR/AR] Prepare firefighters to fight wildfires
- [VR/MR] Share/collaborate around 3D landscapes with staff without needing to travel to destination
- Field Operations
- [AR] Visualize security infrastructure, report threats in the field, and collaborate
- [AR] Visualize electrical utility infrastructure, mange assets, evaluate damage, etc.
![Page 20: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/20.jpg)
Customer Trends
- Many do not know what they need until they understand the options
- Most are existing Esri customers
- All are positive and excited about the potential for VR/AR/MR solutions from Esri
- Some have volunteered development staff and funding to work on anything we provide
- Some have started looking outside Esri for solutions
![Page 21: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/21.jpg)
Product and ImplementationsEric, Pascal, and Adrien
![Page 22: VR/AR with ArcGIS - Esri · 2017. 8. 15. · Immersive Computing • Fundamental computer human interaction that is better than anything else • AR got breakthrough with Pokemon](https://reader031.fdocuments.us/reader031/viewer/2022011920/601f1aebcbbe322b2e7fb140/html5/thumbnails/22.jpg)