VR and the Gamer Community

19
V I R T U A L I Z E Y O U R R E A L I T Y Virtual Reality Summit Dennis Adamo - COO daydream.io Corporation

Transcript of VR and the Gamer Community

Page 1: VR and the Gamer Community

V I R T U A L I Z E Y O U R R E A L I T Y

Virtual Reality Summit Dennis Adamo - COO daydream.io Corporation

Page 2: VR and the Gamer Community

V IRT UA L IZE YO UR RE A L I T YDaydream.io is a Virtual Reality software company founded in 2015. Our product daydream.VR is a D2C entertainment & communications platform. Transform your personal media into dazzling sociable environments where you can powwow™ with your friends.

daydream.io

Page 3: VR and the Gamer Community

By 2020, The AR/VR market is projected to reach $150 Billion in total revenue.

VR is a megatrend

Source: KZero

VR Software revenue world-wide from 2015-2018

VR Head Mounted Displays revenue worldwide from 2015-2018

Number of paying VR users worldwide from 2015-2018 $4.66 B

$129 MM$1.09 B

$2.57 B

$2.98 B

$3.88 B

$685 MM 570k

4.8 MM

12 MM

$3.89 B 28 MM

2015 2016 2017 2018 2015 2016 2017 2018 2015 2016 2017 2018

Source: Digi-Capital

VR$30 B

Games

Hardware

Film

ThemePark

NicheMarkets

AR$120 B

Hardware

Data

Voice

Film

EnterpriseAd spend

ConsumerGamesTheme Park

Commerce

2020:

Page 4: VR and the Gamer Community

Our target is the novice VR user, or anyone with a smartphone.

Addressable Market, USA, 2015:Teen & Tween (12-17): 8.7 MMYoung Adult (18-24): 21.4 MMMillennial (25-34): 32.1 MMAdult (35-44): 27.6 MM

daydream.io virtualizes popular mobile behaviors.

Target Market

Sources: Google Search, CTIA, Emarketer

Text messagingVoice/video calls

InternetEmail

Social networkingTake pictures/video

NewsWatching video

GamesMaps

Music or podcasts

97%92%89%88%75%60%55%50%47%41%41%

Total: 89.8 MM

Awareness of VR is clearly growing at an exponential rate.

5MM2013

2014

2015

9.8MM

105MM

Google searches for “Virtual Reality”

Page 5: VR and the Gamer Community

Global Games Marketby segment, 2015

$74.2BTotal global games

market, 2015E

Mobile$22.3B

Free-to-playMMO$8.7B

Social$7.9B

PC DLC$7.5B

Digital console $3.1BPay-to-play MMO $2.7B

Gaming video content $1.5BeSports $612MM

Virtual Reality $225MM

Retail $19.7B

Source: gamesindustry.biz

Page 6: VR and the Gamer Community

$5.1B Total worldwide market for the VR gaming, hardware and peripherals market, 2016E

Source: superdataresearch

N. America$1.5B

Rest of World$0.6B

Europe$1.9B

Asia$1.1B

2015

$540M $1.5B$1.0B

$2.8B

$6.8B

$2.7B

$5.9B$1.5B

$3.5B

$650M

$121M$1.8M

$662M$5.1B

$8.9B

$12.3B

2016E 2017E 2018E

ConsolePCMobile

VR Games Market 2016

Page 7: VR and the Gamer Community

Source: superdataresearch

VR Audience 2016VR will reach over 55M users in 2016E

• INVESTORS• CONTENT PLATFORMS• HEADSET MANUFACTURERS• HARDWARE MANUFACTURERS• CONTENT DEVELOPERS

Virtual RealityUsers, 2016E

55.8M }

Page 8: VR and the Gamer Community

Source: superdataresearch

Interests of Gamers

Ratio of content available by device, 2015

Oculus Rift 71%Google Cardboard 24%

Playstation VR 5% US Gamer Interest by VR Genre

Indie Studios jump on VR’s promise while AAA Studios stay reluctant

US Gamer Interest in Non Gaming Content

58%

Action-Adventure

62%

Action

56%

Adventure

48%

FPS

40%

RPG

37%

RTS

36%

Simulation

36%

Fight

36%

Race

41%

Film&TV

36%

Exploration

30%

Tourism

29%

Social VR

29%

Sports

29%

Music

29%

Shopping

Page 9: VR and the Gamer Community

daydream.VR live appBeta Launch Date: March 18, 2016 Official Launch Date: April 11, 2016 Game: HEADBANGERZ Endless Runner VR Roller-coaster powered by music. Smash BEATCOINZ with your gaze as you’re catapulted through an abyss of music powered environments. Size: 45MbModel: Freemium: $1.99 in-app purchase Platforms: iOS and Android VR Viewer: Google Cardboard SDKDownloads: 45,000MAU: 12,000, DAU: 300±

Page 10: VR and the Gamer Community
Page 11: VR and the Gamer Community
Page 12: VR and the Gamer Community
Page 13: VR and the Gamer Community
Page 14: VR and the Gamer Community

PLATFORMS

VIEWER / HMDGoogle Cardboard / Samsung Gear / Oculus Rift

LIVE IN PROGRESS

Page 15: VR and the Gamer Community
Page 16: VR and the Gamer Community
Page 17: VR and the Gamer Community

Our founders are four senior executives in the fields of marketing, gaming and entertainment. We have been friends and colleagues for over 20 years. We have founded and managed companies that anticipate the challenges of VR & AR.

the daydream dream team

V Owen Bush - CEOImmersive entertainment

director & tastemaker.

Ignacio Platas - CPOProduct designer. Creative director.

Agustín Abreu - CTOInnovative mobile and MMO game developer.

Dennis Adamo - COODigital marketing executive.

Serial entrepreneur.

Page 18: VR and the Gamer Community

strategic partners

At daydream.io we value our partnerships with local and state economic development partners.

Page 19: VR and the Gamer Community

@daydream_io/daydream.iovisit: www.daydream.io

THANK YOU!