VMworld Europe 2014: From the Fire Hose Series - 3D Graphics for Virtual Desktops Smackdown
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Transcript of VMworld Europe 2014: From the Fire Hose Series - 3D Graphics for Virtual Desktops Smackdown
From the Fire Hose
Series: 3D Graphics for
Virtual Desktops
Smackdown
EUC1258
Ruben Spruijt
Benny Tritsch
5
Session Objectives And Takeaways
Understand VDWhy and avoid VDCry
Understand the graphics concepts
Overview, pros and cons of solutions
Qualifying questions for choosing right solution
Notes from the field
9
VDWhy - Graphics for Virtual Desktops? Access from Anywhere - ‘Work isn’t a place’
High performance Workspace
Security and control - protect IP
Data is centralized - no sync of large datasets
Flexible - Support BYO and COPE scenarios
Disaster recovery – Multi-site and multi-datacenter
Reduce costs – centralized managed
Ergonomics – No heat and noise under the desk
13
Construction / Engineering
High Performance Computing (HPC)Medical
Oil and Gas Film and Media
Automotive
Energy
Hi-Tech electronicsAerospace
16
VDCry - Graphics for Virtual Desktops
End-user experience (UX)
End user’s perceived performance
Impact on networking; latency, bandwidth, QoS
Overall complexity in complete technology stack
ISV licensing, Microsoft #FixVDA
18
Primary work device? (regardless of ownership
and location)
x86/x64 PC(w/ Qualifying OS)
Other(Thin Client, iOS,
Windows RT)
Yes
SA
VDA
Corp owned?No
x86/x64 PC(w/ Qualifying OS)
Windows RT(No License Required
for VDI)
Other(iOS, Android, etc)
Yes
Primary User of SA/VDA licensed device?
Yes
CSL
No
No On Premises?
Yes
No
Any Device(Roaming Rights: No
License Required)
Licensing Windows SA, VDA, and CSLLicensing Windows SA, VDA and CSL
26
Session Objectives And Takeaways
Understand VDWhy and avoid VDCry
Understand the 3D graphics concepts
Overview, pros and cons of solutions
Qualifying questions for choosing right solution
Notes from the field
39
Session Objectives And Takeaways
Understand VDWhy and avoid VDCry
Understand the 3D graphics concepts
Overview, pros and cons of solutions
Qualifying questions for choosing right solution
Notes from the field
47
Session Objectives And Takeaways
Understand VDWhy and avoid VDCry
Understand the graphics concepts
Overview, pros and cons of solutions
Qualifying questions for choosing right solution
Notes from the field
49
Solution qualifying questions
What is targeted user platform?
Is support for vGPU, Pass-through, shared and SoftGPU offered by solution?
Is Client drives and client printers supported?
Is USB device redirection supported?
Is 3D space mouse supported?
Is pixel perfect fidelity required at all times?
50
Solution qualifying questions
What is the customer focus? SMB, Enterprise, ISV, ISP?
Private or Public Cloud? Leverage Amazon EC2?
Is the solution optimized for LAN, WAN, WiFi, Mobile
Is/which version of DirectX, OpenGL, CUDA is supported?
52
Session Objectives And Takeaways
Understand VDWhy and avoid VDCry
Understand the graphics concepts
Overview, pros and cons of solutions
Qualifying questions for choosing right solution
Notes from the field
53
Notes from the field
Performance isn’t only about GPU!
Understand networking impact
Benchmarking ≠ production environment
Double check hardware vendor support (HCL)
Amount of GPUs supported by vendor, need GPU extension kit? Is it available? PSU capable?
54
Notes from the field
Does the 3D graphics application vendor support the virtual desktop solutions. (zzZz)
Understand the limitations with thin clients amount of monitors, screen size, decoding capacity
Understand performance tuning ;-)
55
Session Objectives And Takeaways
Understand VDWhy and avoid VDCry
Understand the graphics concepts
Overview, pros and cons of solutions
Qualifying questions for choosing right solution
Notes from the field
59
More info?
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