VMworld Europe 2014: From the Fire Hose Series - 3D Graphics for Virtual Desktops Smackdown

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From the Fire Hose Series: 3D Graphics for Virtual Desktops Smackdown EUC1258 Ruben Spruijt Benny Tritsch

Transcript of VMworld Europe 2014: From the Fire Hose Series - 3D Graphics for Virtual Desktops Smackdown

From the Fire Hose

Series: 3D Graphics for

Virtual Desktops

Smackdown

EUC1258

Ruben Spruijt

Benny Tritsch

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Session Objectives And Takeaways

Understand VDWhy and avoid VDCry

Understand the graphics concepts

Overview, pros and cons of solutions

Qualifying questions for choosing right solution

Notes from the field

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Shawn BassSolution Architect ShawnBass.com

Bernhard TritschCTO

Bluecue.de

Ruben SpruijtCTO

PQR.nl

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VDWhy - Graphics for Virtual Desktops? Access from Anywhere - ‘Work isn’t a place’

High performance Workspace

Security and control - protect IP

Data is centralized - no sync of large datasets

Flexible - Support BYO and COPE scenarios

Disaster recovery – Multi-site and multi-datacenter

Reduce costs – centralized managed

Ergonomics – No heat and noise under the desk

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Construction / Engineering

High Performance Computing (HPC)Medical

Oil and Gas Film and Media

Automotive

Energy

Hi-Tech electronicsAerospace

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VDCry - Graphics for Virtual Desktops

End-user experience (UX)

End user’s perceived performance

Impact on networking; latency, bandwidth, QoS

Overall complexity in complete technology stack

ISV licensing, Microsoft #FixVDA

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Primary work device? (regardless of ownership

and location)

x86/x64 PC(w/ Qualifying OS)

Other(Thin Client, iOS,

Windows RT)

Yes

SA

VDA

Corp owned?No

x86/x64 PC(w/ Qualifying OS)

Windows RT(No License Required

for VDI)

Other(iOS, Android, etc)

Yes

Primary User of SA/VDA licensed device?

Yes

CSL

No

No On Premises?

Yes

No

Any Device(Roaming Rights: No

License Required)

Licensing Windows SA, VDA, and CSLLicensing Windows SA, VDA and CSL

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User Scenario Demand Graphics for Virtual

Desktops

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Session Objectives And Takeaways

Understand VDWhy and avoid VDCry

Understand the 3D graphics concepts

Overview, pros and cons of solutions

Qualifying questions for choosing right solution

Notes from the field

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Bare Metal – Direct Map

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Software Graphics

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Shared GPU or API Intercept

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Virtualized XenApp GPU Sharing

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GPU Pass-through (Dedicated GPU)

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GPU Virtualization – vGPU

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What is the right solution?

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Session Objectives And Takeaways

Understand VDWhy and avoid VDCry

Understand the 3D graphics concepts

Overview, pros and cons of solutions

Qualifying questions for choosing right solution

Notes from the field

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Head2Head

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Solutions at a glance

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HOW TO MAKE A DECISION (EASY AND CHEAP)

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Session Objectives And Takeaways

Understand VDWhy and avoid VDCry

Understand the graphics concepts

Overview, pros and cons of solutions

Qualifying questions for choosing right solution

Notes from the field

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Solution qualifying questions

What is targeted user platform?

Is support for vGPU, Pass-through, shared and SoftGPU offered by solution?

Is Client drives and client printers supported?

Is USB device redirection supported?

Is 3D space mouse supported?

Is pixel perfect fidelity required at all times?

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Solution qualifying questions

What is the customer focus? SMB, Enterprise, ISV, ISP?

Private or Public Cloud? Leverage Amazon EC2?

Is the solution optimized for LAN, WAN, WiFi, Mobile

Is/which version of DirectX, OpenGL, CUDA is supported?

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Graphics remoting API support

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Session Objectives And Takeaways

Understand VDWhy and avoid VDCry

Understand the graphics concepts

Overview, pros and cons of solutions

Qualifying questions for choosing right solution

Notes from the field

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Notes from the field

Performance isn’t only about GPU!

Understand networking impact

Benchmarking ≠ production environment

Double check hardware vendor support (HCL)

Amount of GPUs supported by vendor, need GPU extension kit? Is it available? PSU capable?

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Notes from the field

Does the 3D graphics application vendor support the virtual desktop solutions. (zzZz)

Understand the limitations with thin clients amount of monitors, screen size, decoding capacity

Understand performance tuning ;-)

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Session Objectives And Takeaways

Understand VDWhy and avoid VDCry

Understand the graphics concepts

Overview, pros and cons of solutions

Qualifying questions for choosing right solution

Notes from the field

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Hang on …one more thing…

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More info?

Do you have any questions?

Want to do a Proof of Concept?

Send email [email protected]

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[email protected]

@teamRGE

Thanks!

Fill out a survey

Every completed survey is

entered into a drawing for a

$25 VMware company store gift

certificate

From the Fire Hose

Series: 3D Graphics for

Virtual Desktops

Smackdown

EUC1258

Ruben Spruijt

Shawn Bass