Vittorio Viarengo, ViVi software
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Transcript of Vittorio Viarengo, ViVi software
August 2007 Page 1
Vittorio ViarengoVice President Development
Service Delivery Platform
Oracle Fusion Middleware
August 2007 Page 2
The information and statements contained in this presentation represent Vittorio Viarengo’s own point of view and opinions. They do NOT represent in anyway Oracle’s official position
August 2007 Page 3
August 2007 Page 4
Agenda
From “Zena” to Silicon Valley– Lessons Learned
Creating High Performance Teams to Develop Innovative Products
– Idea– Team– Vision– Process
Conclusions Q&A
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From Zena….
August 2007 Page 6
You Are Here
August 2007 Page 7
1988-1992 L’universita’ ed l’ITD-CNR
Corso di Ingegneria del Software– Proff. Giorgio Olimpo, Direttore Istituto Tecnologie
Didattiche CNR
Borsa di Studio CNR– Incontro con Carlo Innocenti (Minollo)
Il Progetti Europei OSCAR e DISCOURSE– l’utilizzo di database Multimediali per supporto allo sviluppo
di materiale didattico
Mandato della Comunita’ Europea di usare un Object Oriented Database
– ObjectStore from Object Design
August 2007 Page 8
The New Idea/Product Template
Inflection Point– Object Database Technology
Customer Need– Better Productivity with Object Dabases
Product Idea/Vision– Do for Object Databases what Standard Query Tools did to
SQL databases
Team– Carlo Innocenti and the ITD team
Execution– Passion
August 2007 Page 9
Early Lessons
Identify Opportunities– Learning opportunity
Embrace Change Identify Mentors
– Luigi Sarti, Augusto Chioccariello, Mauro Tavella, Giorgio Olimpo, Michela Ott, Donatella Persico
…and Team– Carlo Innocenti
August 2007 Page 10
1993
Prototype Ready Demo sent to Object Design Invitation to Object Design User Conference in
Boston– “Meet the customer”
Object Design Rejection… Customer Encouragement External Inflection Points
– Industry moving from Windows to the Windows NT platform– Compiler market moving from Borland (OWL) to the
Microsoft C++ Compiler and MFC
August 2007 Page 11
ViVi Software’s First Trade Show
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August 2007 Page 13
1993- 1994 – ViVi Software
ViVi Software is formed– Alberto Massari and Ivan Pedruzzi join the Team
Headquartered in…– A basement in Corso Dogali
Product Is Re-written in 3 months Beta is ready for customers Product is presented to
Object Design– Still, no love
Product is presented toCustomers
– Still…. Lot’s of Love!!!
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ViVi Software
August 2007 Page 15
ViVi Software @ Work
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Lessons
Take Risks– Open your “Partita IVA”
Talk to Customers!!!!– And Listen…
Focus, focus, and… focus– Cut deep, cut early
Cut the Schema Design, focus on browsing tool– Turn down “easy” money, focus on long term vision
(Re-)Embrace Change– New platform, new compiler,…
Don’t be afraid of complete Re-writes Work the Network
– Alberto, Ivan…– Customer leads
Hire A+ People
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ITEA Prize
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1995
Visual Object Manager 1.0– Product Ready and Shipping
Internet for e-Commerce The Shrink-wrapping Machine…. Marketing, leads, customers
– Worldwide Mailing Campaign
Near-real Time Technical Support
August 2007 Page 19
Lessons
The Joy of building products– There is nothing like shipping products to customers– …and see them deployed
Attention to Details Believe Work hard…really hard
– If it was easy, somebody else would have done it already
Love and pamper your customers
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1996 The OEM Agreement with Object Design
Object Design Management Change– Bob Goldman
OEM Agreement is Signed– The first real money…
Visual Object Manager become ObjectStore Inspector
Inspector 2.0, another huge leap forward …but… business model not sustainable 1997: Object Design Buys ViVi Software
– The Negotiation
1998: ViVi Software goes to Boston
August 2007 Page 21
Lessons
Always know the value of you company If you don’t, let the buyer make the first offer… Hire a good lawyer Engineers can be good negotiators…
– Minollo turns tough business man
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You Are Here……now
August 2007 Page 23
1998-2001 The Experience in Boston
Risk and Speed– Fast track promotions
New Technology and Inflection Points– The Internet– XML
Meeting Adam Bostworth Meeting Carl Sjogreen NASDAQ at 5200
– From reality to - easy money and return…
Workforce Mobility
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Lesson Learned
Vendi, Guadagna e…
Pentiti
Vendi, Guadagna e…
Pentiti
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You Thought you were
going to be here…
…but you a really here
now
August 2007 Page 26
Seattle and Silicon Valley
Adam Bosworth Aggressive Recruiting Techniques
– Move to Seattle, then to San Jose, the capital of Silicon Valley
Join BEA Systems in Seattle– Build the First Integrated Java Platform
…the Visual Basic of Java– Recruit Carl… again..
Adam’s Team– Tod Nielsen, Rod Chavez, David Bau, Mark Igra, ….– And the WebLogic Team
Scott Diezen (the father of J2EE)…
The Oracle Opportunity
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BEA
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Oracle
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Lesson Learned
Work with Great People on Great things– Title and Money are always secondary
You have to move where the opportunity is Job mobility in IT is a fact of life
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Creating Innovative Products
The IT World Seen from a Simple Baker’s Eyes
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Most high-performance teams
are motivated by one thing (primarily)…
Most high-performance teams
are motivated by one thing (primarily)…
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Changing the World
Define a World…
… and change it!!!
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Changing the World: Steps
Need an Inflection Point– “And yet it does move”
Customer Need Idea/Vision
– “Give me a lever and a fulcrum and I shall move the world”, Archimedes
Team– People who have done it before and… who have NOT
done it
Execution– Strategy gets you on the playing field, but execution
execution pays the bills.“, Gordon Eubanks
August 2007 Page 34
The Idea
August 2007 Page 35
The Idea
Better be a great Idea – D U H ! Better be original
– Only big companies can afford building me-too products– “look at something people are trying to do, and figure
out how to do it in a way that doesn't suck” Paul Graham
– Examples: Google Search,
Idea Sources– Customer (careful how you listen to customer, they will make
you build yesterday products)– Engineers – Business People
Better be mad about something– Best idea comes from people mad at something
August 2007 Page 36
The Idea
Look for disruptive technologies– Examples: HTTP, Java, Broadband
Look for disruptive Business Models– Google Pay-per-click, Software as a service
(Salesforce.com), virtual Stores (Yahoo stores, eBay, Amazon), Open Source software
One-Sentence Rule– You should be able to express a good idea in one sentence
The KISS Principle– Keep It Simple and Stupid
…or, Keep it Simple, Stupid
August 2007 Page 37
Recognize Relevant Cycles: Standardization
The Standardization Cycle Examples: J2EE, WebServices, BPEL, …
August 2007 Page 38
Recognize Relevant Cycles: Tech Cycles
Technology Products Tend to go Through Cycles
– E.g. Thick client (Client Server)-Thin client (HTML)-Thick(er) client (AJAX)
– Convergence-divergence: Application Development – Application Integration Weather-site, Stock Quote Site, Email… - Portals Phone-PDA-> Smart Phone Phone-Camera->Camera-phone Telephony-IT Technology
– Fixed Telephony spinning off Mobile branches and now buying them back
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The Team
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“What matters is not ideas, but the people who have them. Good people can fix bad ideas, but good ideas can't save bad people”
Paul Graham
“What matters is not ideas, but the people who have them. Good people can fix bad ideas, but good ideas can't save bad people”
Paul Graham
August 2007 Page 41
Team – Hiring/Interviewing
Hire Smart people who Get Things Done Have a rigorous interview process that everybody
understands and follows– Define an interview plan, split responsibilities– Ask tough programming questions to engineers– Ask situational questions– Ask impossible questions
How many gas stations are in Genova?– Ask technical questions outside the domain
Design an elevator
Make sure all relevant people interview the candidate– The team has to Buy-In the candidate which creates positive
environment for candidate to succeed
Hire for Talent not for Knowledge
August 2007 Page 42
Team-Hiring/Interview
Remember!!!!!Remember!!!!!As hire AsAs hire AsBs hire CsBs hire Cs
Remember!!!!!Remember!!!!!As hire AsAs hire AsBs hire CsBs hire Cs
August 2007 Page 43
Team - Hiring
If you have even a single doubt-> NO HIRE See people 2-3 times before hiring
You will see the typical personality patterns emerge after the second meeting
– Take people out to dinner before making the offer
See how they behave in a social environment
See http://www.joelonsoftware.com/
August 2007 Page 44
Team-Hiring
In many cases you In many cases you will spend more time will spend more time with your new hire with your new hire
that with your that with your relevant other…relevant other…
In many cases you In many cases you will spend more time will spend more time with your new hire with your new hire
that with your that with your relevant other…relevant other…
August 2007 Page 45
Team Composition - General
Only Hire As– An A engineer is 10 to infinite times more productive than a B one
Build the right culture from the very beginning– Building a team == baking a cake
Balance Junior vs. Senior Know yourself and your Team
– E.g. Meyer Briggs
Do you have the right DNA?– If not, go hire or buy a company– If you are embarking in a product line extension, definitely buy
You don’t need big teams to change the world– 8-10 developers can write a lot of code
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“The leaders of Great Groups love talent and know where to find it. They revel in the talent of others.”Warren Bennis & Patricia Ward Biederman, Organizing Genius
“The leaders of Great Groups love talent and know where to find it. They revel in the talent of others.”Warren Bennis & Patricia Ward Biederman, Organizing Genius
August 2007 Page 47
“The leaders of Great Teams, are fanatic,
relentless, persistent, aggressive… recruiters”
“The leaders of Great Teams, are fanatic,
relentless, persistent, aggressive… recruiters”
August 2007 Page 48
Why Do We love Freaks?
(1) Because when Anything Interesting happens … it was a freak who did it. (Period.)
(2) Freaks are fun. (Freaks are also a pain.) (Freaks are never boring.)
(3) We need freaks. Especially in freaky times. (Hint: These are freaky times, for you & me & the CIA & the Army & Avon.)
(4) A critical mass of freaks-in-our-midst automatically make us-who-are-not-so-freaky at least somewhat more freaky. (Which is a Good Thing in freaky times—see immediately above.)
(5) Freaks are the only (ONLY) ones who succeed—as in, make it into the history books.
(6) Freaks keep us from falling into ruts. (If we listen to them.) (We seldom listen to them.) (Which is why most of us—and our organizations—are in ruts. Make that chasms.)
August 2007 Page 49
Team - Misc
The 5 Fs Principle– Fun, Fame, Fortune, Family, Force, …
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Execution
A good plan violently executed now is better than a perfect plan next week." (General George S. Patton)
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Vision-Goals-Metrics
You need a compelling Vision and Mission– Microsoft: 1 computer on every desktop– GE: Be n.1 or n.2 in every market we play
Set aggressive Goals– You only get what you ask for– Belief-action-results– A man on the moon within the next 10 years
Everybody needs to be behind it– Agree, disagree… commit– …but listen to the “bastian contrario” routinely – Re-assess the Vision when appropriate– Vision, culture and metrics fight politics (cook a good cake)
Constantly Measure Results Against Goals– If you don’t measure it you don’t know where you are…
…and when you get there
August 2007 Page 52
Manage the Vision, Manage Mentor People
Map Individual goals to product and corporate vision– Makes sure everybody knows what is their contribution to the
vision
Don’t promote Great Engineers to management Positions – Define Separate Career Paths
– Unless that’s what they want to do
Know yourself and know the team– Myers-Briggs test– http://www.humanmetrics.com/cgi-win/JTypes2.asp – You CANNOT change people!!!!!
Establish Measurable goals and personal development plans and review them every 6-12 month
– Measure everybody
Overcompensate the top performers– And Routinely Remove the bottom 5% (if applicable)
August 2007 Page 53
Vision and Values
Define and practice corporate values– It is an important ingredient of “the cake”
Respect, Customer Focus, Accountability,… Innovation, Integrity, Excellence in Execution, … 3Ps Promise, “Phollow” through,
– Apply those values in everything you do, starting from beginning, starting from the top…or else it is just BS
E.G. The Value of my Team at Oracle– “We care!”
August 2007 Page 54
Embrace Change
Change is a fact of life and it is a known constant of software development
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Embrace change
“If you don’t like change, you’re going to like irrelevance even less.” —General Eric Shinseki, Chief of Staff. U. S. Army
August 2007 Page 56
Team Functions
The “One ass to kick” Principle
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Management/Founders
Technical Innovation Comes From Technical People
– Larry Ellison, Bill Gates, Steve Jobs, Sergei Brin…
History seems to show that you are better off with a technical people at the elm…in technology companies
August 2007 Page 58
Team Composition - Functions
“Separate Church and State” AKA in Software as “Separate Product Management and Engineering”
– Keep PM motivated by customer and business drivers– Keep engineers motivated by: tough problem to solve, quality,
performance, punctuality– Keep Sales people away from your engineers and requirements
Sales input through product management
Product Management– What and why – Product Design/Doc
Responsible for user-centered design
Engineering (QA, Sustained Engineering) – Responsible for changing the world– Define “how” and “how long”
Architecture – Holds the key to the overall architecture f the product
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Team Functions - Continued
Business Development– Develops the business
Marketing Sales Pre-sales Consulting SWATT Team
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The Product Manager Role
The CEO of the Product (area) – Responsible for ALL the user-visible aspect of the product– User-Focused– Business Focussed– First User of the product
Defines the “What” we build and “Why”– Defines what NOT to build and why
PM makes cuts/trade-off– PMs keep everybody a little unhappy
Define the product as a whole– Features, Packaging, Support, Price….
Outside Customers: – The guy who writes the check– The guy who uses the product
August 2007 Page 61
Product Management Team
Inside Customers: – Engineering: Roadmap/Requirements/Use
Cases/Cuts/Tradeoff– Marketing: content-positioning– Sales: training, pre-sales support– Channel: Sis/ISVs– Post-sales escalations
1 (PM)/6 Developers
August 2007 Page 62
Product Designer(AKA Program Manager) Role
Program mgmt resides between development and product management… and customers
First User of the product Customers:
– Outside: the user of the product– Inside: Engineering- Specs…
Written product specification– The PD is responsible for writing down the specification.
He/she is not responsible for all ideas and all Specs
Use Case Implementation– The PD builds prototypes, implements customers use
cases and oversees the "usability test" of the features/interfaces
Ensure consistent User Experience– API-UI
August 2007 Page 63
Product Designer: Tell Me More
File Bugs All implementation trade-offs
– Fine-grained trade-offs that impact user visible aspects of the product
Coordination of the product development groups– outside product group
Customer Visits (35%)– In depth technical product presentations to customer– Functional Specification validation– Alpha-Beta validation– Use case gathering
August 2007 Page 64
Engineering
Architects– Who take accountability for the architecture?– The KISS Principle. Keep It Simple, (and) Stupid
QA– Depending on the product keep a 1-2 to 2-3 QA/Dev ratio– Only hire A– Make QA an engineering problem, avoid delegation
Performance– Have performance engineers if you can afford it or make it a
developer’s problem– Measure, measure and measure from the first build on
Release Management– Track the details to get the product out the door
10-1-1 AKA Eat the Dog Food– Work hard 10 month, take a month off, work one month at a
customer site using your product
August 2007 Page 65
How We Make Decisions
Clear Decision Owner– One ass to kick
Publish Time Frame Communication Agree, Disagree, Commit
– Lead, follow, or get out of the way!!!
August 2007 Page 66
Process
Idea Validate the Idea High Level PRD (Product Requirement Document)
– Product Management, involve key engineers/architect
Build Prototype Hit the Road
– Validate high level requirements and prototype with customers
Implementation: The Old Way: Waterfall Specifications
Don’t write single line of code that does not have a design note behind it
Get sign off from Architect, PM and Release manager
Development Adopt and enforce one methodology Build everyday (multiple times a day) Punish who breaks the build
August 2007 Page 67
Process the New Way
Scrum and Agile Development
August 2007 Page 68
Scrums Roles Product Owner
– Defines the backlog, represents customers, prioritizes features
– Role may be filled by PM, Dev Managers, VP depending on “product” definition
Scrum-Master– Facilitates the project, identifies and removes impediments– The “Project Manager” of Scrum– Does not have seniority or “power” over scrum team
Project Team– Development Engineers– QA Engineers– Documentation Writers– Product Managers (who are not product owners)
August 2007 Page 69
The Importance of “Doneness”
Definition of Done
August 2007 Page 70
Process
Ramp Down – Carefully triage the bugs daily to see what gets pushed out
SHIP Get drunk and take a week off Work on Service Pack 1
August 2007 Page 71
Conclusions
Embrace Change Stay Close to, Talk to, Listen to, and Pamper your Customers Work Hard, Very Hard
–with Passion
Embrace Change Stay Close to, Talk to, Listen to, and Pamper your Customers Work Hard, Very Hard
–with Passion
August 2007 Page 72
Grafico Nasdaq Mentor Esempio di Persone Brillanti (David Bau, Indu…) Riconoscere I cicli (Thin-thick, Standards, Chasm) Stay at the course
– Life is made of tradeoff (examples: ViVi Software, Net4Call,…)
Multicultural– Political Correctness and Sexual harassment
Code Rules Talk to customers always (and listen) Eat the dog food
August 2007 Page 73
Reading Material
Developer Productivity– http://www.joelonsoftware.com/articles/HighNotes.html
How to start a company– http://www.paulgraham.com/start.html
Adam Bostworth Blog– http://www.adambosworth.net/– Kiss Principle
August 2007 Page 74
Backup Slides
August 2007 Page 75
1. Cultivate & reward creativity.2. Invest in the creative ecosystem.3. Embrace diversity.4. Nurture the creatives.5. Value risk-taking.6. Be authentic (emphasize uniqueness)7. Invest in and build on quality of place.8. Remove barriers to creativity.9. Take responsibility for change. Development as D.I.Y.10. Ensure that every person, especially children, has the right to creativity. Become a “Steward of creativity.”
*2003/The Creative 100/MemphisSource: Richard Florida, The Rise of the Creative Class
The Memphis Manifesto*Building a Community of Ideas
August 2007 Page 76
Kevin Roberts’ Credo
1. Ready. Fire! Aim.2. If it ain’t broke ... Break it!3. Hire crazies.4. Ask dumb questions.5. Pursue failure.6. Lead, follow ... or get out of the way!7. Spread confusion.8. Ditch your office.9. Read odd stuff.
10. Avoid moderation!
August 2007 Page 77
Interview
Pay a contractor for 7 days with one piece of gold and 2 straight cuts
One bicycle rider Two Containers 10 Bags of balls 3 bag, wrong label. Pick one ball Weight 9 Balls Weight 12 Balls 3 lights bulbs 4 man, 1,2,5,10 Gas Station