Visualizing Real-Time Strategy Games -...
Transcript of Visualizing Real-Time Strategy Games -...
Visualizing Real-Time
Strategy Games: The Example of StarCraft II
Paper BackgroundConference Paper and Presentation at IEEE VIS 2017
Authors: Yen-Ting Kuan, Yu-Shuen Wang, Jung-Hong
Chuang at the National Chiao Tung University
Related Works:
1. Sequential pattern mining (Low-Kam et al. 2013)
2. Game result prediction (Wener and Mateas 2010)
(Hsieh and Sun 2008)
3. Drawing the trajectories of units (Gagné et al. 2012)
Main Idea“Since the research team in DeepMind is training
machines to play StarCraft II, we decide to train humans”
The goal is to provide players a teaching tool for RTS
games
- Learn strategies from replays
Accomplished by interactive visualization that provides
insights from matches from a local and global view
RTS ExplainedReal Time Strategy games do not progress based
on turns
● Forces real time decisions and strategy
Easy to learn but difficult to master
Resource management, unit production, map
control, strategic formations, etc...
One incorrect decision could cost you the game
Existing ProblemsOfficial StarCraft II System
● Recordings behave as if you watching the game live
● Limited view
● Relies on watching the same clip
Other Third Party Systems
● Only statistics through line charts and build order
● Nation with stronger forces may still lose
Limited and not intuitive for understanding defeat
Official System
GGTracker
Scelight
Proposed SystemVideo Walkthrough
Status and Battle Views
Notable Features
1. (f) The map is used to reveal geographic features and show the
process of a battle
2. (h) The context view of the map and the current techniques
owned by the two nations
3. Can see the entire map
4. Arrows based on trajectory, nation, and amount of units
Status View
Battle View
Additional SolutionsGlobal View
● Symbols represent loss of, distribution, and
movements of armies
● Cluster represented by a glyph
Local View
● Focus on the individual units and their movements
and formation
● Lines represent an attack
Global
Local
Final RemarksResults of User Test
● 20 participants of various familiaries with SC2
● Why did a nation lose?
Listed Improvements
● Increased Aesthetic and Multiple Matches
What’s interesting to me
● A visual system that prompts insight from players
● Benefits of an interactive system
Thank You