Visual Communications Technology: Game Art and · PDF file · 2017-09-19Visual...

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Shoreline Community College, 16101 Greenwood Ave N, Shoreline, WA 98133 | www.shoreline.edu | 2017–2018 Revised 9/19/2017 Visual Communications Technology: Game Art and Design Associate in Applied Arts and Sciences (AAAS) Associate in Applied Science –Transfer (AAS-T) Planning Guide 2017-2018 EPC 7441 and 744T Program Information: Length of Program: 117-126 Credits Completion Award: A.A.A.S. or A.A.S.-T Degree Enrollment: Every Quarter Approximate Quarterly Costs: $25-$85 (in addition to tuition, books and parking) Website: www.shoreline.edu/vct/default.aspx Program Advisor: Alan Yates 206-533-6771 [email protected] Rm 2054 Christine Shafner 206-546-4667 [email protected] Rm 2055 Claire Fant 206-533-6763 [email protected] Rm 2024 Program Description: Students will explore creative, multimedia tools and solutions on Mac and PC platforms, using industry-standard software. In addition to General Education requirements, study will take place at three levels: core foundational design training, concentrated study in game design and software-based and topic-based study in specialized areas. This is not a degree in programming, but students have the opportunities to take introductory courses in industry-standard programming languages. Early advising is strongly recommended for this program. Game Art and Design—What is it? The Seattle region has seen significant growth in the game design industry and the future looks promising. Companies are hiring entry-level employees with a broad, integrated foundation of conceptual and technical knowledge, along with specialized skills. This two-year plus Visual Communications Technology degree in Game Art/Design is designed to provide students with the conceptual thinking skills and foundational technical skills, as well as the specialized training required to be qualified for entry level game, animation and related positions. Technical software training is done partly online with leading industry partners. This can be self-paced, allowing students to review lessons repeatedly and establish the self-directed life-long learner skills that the continually changing industry requires. This learning model also allows for greater focus on development of creative, conceptual skills and team collaboration skills in the classroom. Program Outcomes: Students who successfully complete this program—by achieving a GPA of 2.0 or better for the entire program—should be able to: 1. Develop and apply perceptual skills in creation of 2 D and 3 D game levels using visual design and game development software. 2. Using game development software integrated with design software, demonstrate technical skills, project management and production skills. 3. Conceive, plan, design and produce physical prototypes of games with characters and other assets, level, rules and game strategy. Career Opportunities—What can I do with a Degree in Game Art and Design? There are expanding opportunities within this field for creating visual images for multimedia product development including game artistry and animation. Graduates are hired as game level designers, game artists, modelers, animators, riggers, lighting artists, texture artists, character artists, storyboard artists, promotional artists and assistant project managers in design and production. Potential employers include: Game studios, video studios, advertising agencies, publication houses, visual support departments, news and sales agencies, public relations firms and multimedia firms. For more, please visit career information and resources at http://www.shoreline.edu/counseling-center/career-counseling.aspx.

Transcript of Visual Communications Technology: Game Art and · PDF file · 2017-09-19Visual...

Page 1: Visual Communications Technology: Game Art and · PDF file · 2017-09-19Visual Communications Technology: Game Art and Design ... programming, but students have ... There are expanding

Shoreline Community College, 16101 Greenwood Ave N, Shoreline, WA 98133 | www.shoreline.edu | 2017–2018

Revised 9/19/2017

Visual Communications Technology: Game Art and Design

Associate in Applied Arts and Sciences (AAAS) Associate in Applied Science –Transfer (AAS-T)

Planning Guide 2017-2018 EPC 7441 and 744T

Program Information: Length of Program: 117-126 Credits Completion Award: A.A.A.S. or A.A.S.-T Degree Enrollment: Every Quarter Approximate Quarterly Costs: $25-$85 (in addition to tuition, books and parking)

Website: www.shoreline.edu/vct/default.aspx

Program Advisor: Alan Yates 206-533-6771 [email protected] Rm 2054 Christine Shafner 206-546-4667 [email protected] Rm 2055 Claire Fant 206-533-6763 [email protected] Rm 2024

Program Description:

Students will explore creative, multimedia tools and solutions on Mac and PC platforms, using industry-standard software. In addition to General Education requirements, study will take place at three levels: core foundational design training, concentrated study in game design and software-based and topic-based study in specialized areas. This is not a degree in programming, but students have the opportunities to take introductory courses in industry-standard programming languages. Early advising is strongly recommended for this program.

Game Art and Design—What is it? The Seattle region has seen significant growth in the game design industry and the future looks promising. Companies are hiring entry-level employees with a broad, integrated foundation of conceptual and technical knowledge, along with specialized skills. This two-year plus Visual Communications Technology degree in Game Art/Design is designed to provide students with the conceptual thinking skills and foundational technical skills, as well as the specialized training required to be qualified for entry level game, animation and related positions. Technical software training is done partly online with leading industry partners. This can be self-paced, allowing students to review lessons repeatedly and establish the self-directed life-long learner skills that the continually changing industry requires. This learning model also allows for greater focus on development of creative, conceptual skills and team collaboration skills in the classroom.

Program Outcomes: Students who successfully complete this program—by achieving a GPA of 2.0 or better for the entire program—should be able to: 1. Develop and apply perceptual skills in creation of 2 D and 3 D game levels using visual design and game development

software. 2. Using game development software integrated with design software, demonstrate technical skills, project management

and production skills. 3. Conceive, plan, design and produce physical prototypes of games with characters and other assets, level, rules and game

strategy.

Career Opportunities—What can I do with a Degree in Game Art and Design? There are expanding opportunities within this field for creating visual images for multimedia product development including game artistry and animation. Graduates are hired as game level designers, game artists, modelers, animators, riggers, lighting artists, texture artists, character artists, storyboard artists, promotional artists and assistant project managers in design and production.

Potential employers include: Game studios, video studios, advertising agencies, publication houses, visual support departments, news and sales agencies, public relations firms and multimedia firms. For more, please visit career information and resources at http://www.shoreline.edu/counseling-center/career-counseling.aspx.

Page 2: Visual Communications Technology: Game Art and · PDF file · 2017-09-19Visual Communications Technology: Game Art and Design ... programming, but students have ... There are expanding

VCT Game Art and Design Planning Guide—2017–2018 | AAAS or e –Transfer (AAS-T)

Shoreline Community College, 16101 Greenwood Ave N, Shoreline, WA 98133 | www.shoreline.edu | 2017–2018 Revised 9/19/2017

Students are required to maintain a final grade of 2.0 (75%) in each VCT foundational course in order to progress to the next class. If you receive a grade below 2.0, you will be required to either retake the class or pursue an advisor’s waiver.

A.A.A.S. DEGREE – 117-126 Credits

GENERAL EDUCATION REQUIREMENTS | 15-20 Credits DEGREE CONCENTRATION REQUIREMENTS | 25 Credits

Course QTR GR CR Course QTR GR CR

Quantitative/Symbolic Reasoning: (Choose One) MATH& 107 Math in Society BUS 102 Business Mathematics BUSTC 150 Excel 2013 MUSTC 106 Acoustics of Music

5 Media History (Choose One) VCT 230 History of Visual Media ARTH 224 or 225 or226 Western Art History ARTH 204 Survey of Asian Art ARTH 210 Japanese Art History ART 234 History of Animation

5

Communication Skills (Choose One) BTWRT 215 Business Communication ENGL& 101 English Composition I

5 Track Subjects VCT 251 Intro to Game Design VCT 276 3D Modeling and Animation w/Maya VCT 252 Intro to Game Art** VCT 253 Intro to Game Dev** **Includes self-paced, online technical training component

5 5 5 5

Human Relations (Choose One) BUS 105 Essentials of Human Relations CMST& 101 Intro to Communications

2-5

Multicultural Understanding (Choose One) ART 105 Multicultural Studies Through Visual

Arts CMST 203 Com Across Diff BUS 103 Multi Understanding in Wkplc

3-5

DEGREE SPECIALIZATION REQUIREMENTS | 12-16 Credits

Students are required to complete a minimum of 12 credits of specialization coursework. Specialization courses consist of three parts: seminar, collaborative lab sessions, and online specialized software training and/or topic-based training with online industry training partners. A Faculty/Student Advising session is required for placement into this set of courses.

VCT FOUNDATION REQUIREMENTS | 65 Credits

Course QTR GR CR

Studio/Humanities Foundation* ART 131 Drawing I ART 109 2D Design ART 110 3D Design Choose one of the following: ART 132 Drawing 2 or ART 251 Painting 1 or HUM 140 World Humanities: Quest for Narrative

5 5 5 5

Examples of Specialization Software Training: Maya, 3D StudioMax, Mudbox. ZBrush, Soft Image, Blender, Vue, Lightwave, Unity, Unreal Engine, C++, Javascript, iOS Dev, Premiere, Encore, After Effects, etc.

Examples of Topic-Based Training: Storyboarding, Matte Painting, Matchmoving, Digital Art, Interface Design, Effects, Compositing, Modeling, Character Rigging, Project Management, etc

Design/Production Foundation VCT 101 Graphic Design I VCT 112 Survey of Visual Communications VCT 102 Graphic Design 2

5 5 5

Course QTR GR CR

VCT 205, 206, 207** Specialization: Design Studio/Portfolio

4

Digital Graphics Foundation** VCT 124 Basic Macintosh Systems Operations VCT 125 Intro to Image Construct/Editing/Out Challenge Tests are available to place out of VCT 124 & VCT 125

VCT 136 AdobeCS: Raster Graphic w/PhotoSh VCT 134 AdobeCS: Illustrator(Vector Graphics) VCT 176 Intro to 3D Modeling/Animation VCT 135 AdobeCS: Animation/Interact Media VCT 170 AdobeCS: Interactive/Web Design

2 3

5 5 5 5 5

VCT 215, 216, 217** Specialization: AdobeCS Studio/Portfolio

4

VCT 225, 226, 227** Specialization: Interactive Studio/Portfolio

4

VCT 235, 236, 237** Specialization: Autodesk Studio/Portfolio

4

VCT 245, 246, 247** Specialization: Video Studio/Portfolio

* One Studio Arts or Humanities course may be substituted for a specialization course from the following list: HUM 140 World Humanities: Comparing Global Cultures ART 132 Drawing 2 ART 133 Drawing 3 ART 145 Intermediate Photography VCT 103 Graphic Design 2 ART 251 Painting 1 ART 252 Painting 2 ART 271 Sculpture 1 MUSTC 131 Digital Audio Production

**Includes self-paced, online technical training component

ADDITIONAL INFORMATION This program is Associate of Applied Science-Technology (AAS-T) degree eligible. The AAS-T degree indicator, which will appear on your transcript, will enable students to transfer this degree directly to some four-year institutions. Please check with your program advisor for more specific information. Note: Every effort has been made to ensure the accuracy of the information in this publication. However, the information is subject to change without notice and final career decisions are the responsibility of the student.

APPROVAL TO GRADUATE

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Student Name & SID Date

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Faculty Advisory Date

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Division Dean Date

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Credential Approval Date