Virtual Worlds And VLEs For Schools
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Virtual Worlds and Virtual Learning EnvironmentsGlow, Teen Second Life and More
Daniel LivingstoneSICT-DG Presentation, 25th Jan 2008
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Welcome to Adventure!! Would you likeinstructions?>no
You are standing at the end of a roadbefore a small brick building.Around you is a forest. A smallstream flows out of the building anddown a gully. In the distance there isa tall gleaming white tower.>
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Groups
Noticeboard
Discussions
Documents
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Synchronous Activities in Glow
Chat
IM
Whiteboard
VideoConferencing
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Runescape
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World of Warcraft
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Etc…• City of Heroes (and Villains!)• Star Wars Galaxies• Eve Online• Yohoho! Puzzle Pirates• Pirates of the Burning Sea• APB• Lord of the Rings Online
– Etc., etc., …
• World of Warcraft– Over 10 million subscribers alone
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Learning in Games• Team building & management
– Corporations and guilds
• Numeracy and Literacy– Despite visual emphasis, a lot of
information is communicated in text– A lot of number crunching
• Are these skills transferable?– Informal learning in games
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MUVEs• A range of 3D virtual worlds are
more ‘general purpose’– Not games per se, more social– Active Worlds, There, Second Life /
Teen Second Life, Kaneva, Croquet / Kwaq, Project Wonderland (MPK20), HiPiHi, …
• Media Grid/Immersive Education
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Second Life• Any - and every - user is able to create
content– Buildings, Furniture, Scenery– With scripts – pets, vehicles, guns– Avatar clothing, skins, custom avatars
• A user-created world• With IP rights and freely convertible in-
world currency (L$)• Social platform: Engaging with other
‘residents’ is the core experience
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Seriously Engaging
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Web Interoperability
• Scripts running inside SL can communicate with the internet– Email– XML-RPC (must be initiated
externally)– HTTP Request (incl. GET/POST)
• Streaming audio/video
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Real Life Businesses
• Increasing number of real-life businesses creating presences in SL– IBM, Dell, ABN AMRO, Sun, Amazon,
O’Reilly, Wired, C|Net, BBH, Vodaphone, BBC, Adidas, Nissan, Sony Ericsson, Fox Movies, …
• Is this significant for education?
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Resident Run Education Programmes• Academy of Second Life• New Citizens Inc.
– Resident run enterprises which teach a wide range of SL skills
– From navigation and ‘user’ skills to advanced content creations
– Initially encouraged by payments from Linden Lab
– Now some classes supported by commercial sponsors
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The International Spaceflight Museum
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Real Life Educational Programmes• Mainly tertiary level
– Some RL-Education activity on TSL– Come to that in a moment!
• Digital cultures, ethics, law in the internet age, rhetoric, game-development, programming, AI, business, collaborative virtual environments…
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What Happened When I taught with SL…• Virtual world too open-ended, lacks
obvious goals, rich social & technical environment
• Students need support and direction• Tutors need to be familiar with the
environment too to provide this support• Not universally enjoyed – but students
enjoyed it more than blogging or using wikis!
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Education Applications• Simulation• Collaboration• Business projects with ‘real’ customers• Role-play
– Facilitating discussion
• Machinima– Using game technology for movie making
• Constructionist projects– Let the students make the project!
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Education Projects in TSL• Schome www.schome.ac.uk• Suffern Middle School rampoislands.blogspot.com• Global Kids www.holymeatballs.org/second_life/• Eye4You Alliance• British Council• …
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Sloodle
• Project to bridge SL & the Open Source Moodle VLE to provide additional support for learning (and for learning management) to SL
• Funded and supported by Eduserv
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Chat: Web-Intercom
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UI Integration
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Where next?• Virtual worlds growing in
popularity across all age groups• Growth in educational use• Avatars everywhere
– Why not 2D avatars in Glow?• To reach educational potential,
and for teacher/learner support, MUVEs can be integrated with VLEs
• What MUVE is best fit for purpose?– What do you want to do with it?
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• Daniel Livingstone,School of ComputingUniversity of the West of Scotland, Paisley Campus
[email protected] Buddy Sprocket in SL
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Getting Started in SL• Create a free account
– www.secondlife.com– Or via http://sl.nmc.org/join/
• Download client– Windows, Mac, Linux
• Explore Orientation Island– Basic skills
• Explore Help Island– More skills practice, some free items to get
you started
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Then what?• The next bit is the hard part…
– You get dumped onto the ‘mainland’ where you’ll meet a random collection of mostly equally new (and confused) residents
• What do you do now?– Some people randomly explore a bit,
fail to find anything interesting then log off never to return
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I hate Second Life!• There is no inherent goal…• Take time to explore and see a variety
of places• Talk to a variety of people
– Ask what they find interesting in SL; ask if they can help you find stuff that interests you
• If at first you hate SL – you aren’t alone!– But exploration and time might reveal depths
you can’t see at first