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Transcript of VIRTUAL REALITY CS 620 – Human Computer Interaction Professor - Dr.Dascalu Presented by –...
VIRTUAL REALITY
CS 620 – Human Computer Interaction
Professor - Dr.Dascalu Presented by – Sankeerth, Rui Wu, Walker.
CONTENTS
Definition and Need for Virtual Reality History Taxonomy Basic Virtual Reality Advanced Virtual Reality Applications Conclusion
DEFINITION
Virtual Reality is the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment.
Via seeing, hearing, smelling and feeling. Common Features in todays world. Virtual Reality will have some impact in almost
every field in the near future.
WHY VIRTUAL REALITY
Virtual reality is adopted by military, aviation, sports like golf etc. as training ground in highly realistic manner.
In military, soldiers can diffuse a bomb without any real world risks.
In Medicine; Earlier: Dissection and study using plastic models; Now: Virtual Patients and Virtual Histology
They have lower operating costs and are safer to use than real experiences.
HISTORY
Traditional square or rectangular screens Pin cushion Distortion Top and Bottom center of a projected image
appear to droop inward creating corners of squares form elongated points, as in a cushion.
VITARAMA AND CINERAMA
VITARAMA: 11 Projectors anddome shaped screen.
CINERMA: Simplified version ofVitarama. Used as wide-screen film format in 1939. It used three projectors onto a deeply curved screen, subtending 146°of arc.
SENSORAMA
SENSORAMA: Built in 1962 and was aimed at 4 senses. [See, Hear, Feel & Smell] .But the machinery ended up being too complex. THE ULTIMATE DISPLAY: For the first time, Virtual reality was experiencedvia a Head-Mounted Display whichwas created by Ivan Sutherland in 1965. It was the biggest break through.
Degree of Freedom: Optimal results in 5 DoFs such as update rate, latency, accuracy, resolution and range Input Devices: Trackers, Joysticks, Mice, Data Glove.Data Glove: Outfitted with sensors on the
fingers. Enables natural interaction by
hand gesture recognition.
HARDWARE USED
HARDWARE USED
Output Devices: CRT monitor and LCD screens. VR expanded from Basic to Immersive. New devices like Power Wall, Head-Mounted
Display (HMD), Binocular Omni Oriented Monitors (BOOM)
TECHNOLOGIES USED [SOFTWARE]
Virtual Reality Modeling Language(VRML): It is a standard language to represent 3D graphics
within the World Wide Web. Allows the creator to specify images and the rules
for their display. Aspects of virtual world display, interaction and
internetworking can be specified using VRML without being dependent on special gear like HMD.
TECHNOLOGIES USED [SOFTWARE]
Software packages: Multiverse – Platform for Massively Multiplayer
Online Games. Virtual Reality Studio – Creates virtual world in
Freespace. Sense8 World Tool Kit (WTK) Autodesk Cyberspace Development kit – Runs VR
programming from keystroke commands to glove-helmet interaction.
KEY ELEMENTS OF A VR SYSTEM
Key elements of a Virtual Reality System are Immersion: Active and Passive
Immersion Interactivity: Interact with a virtual
object while navigating through the environment.
Participants: New user and Experienced user; One-to-one relationship and One-to-many relationship.
Feedback: Gives ability to observe the results. Very useful in aviation and medicine.
VIRTUAL REALITY ARCHITECTURE
Input Processor, Simulation Processor, Rendering Processor and World Database.
VIRTUAL REALITY ARCHITECTURE
INPUT PROCESSOR: They’re responsible for the control of the input
devices. The object is to deliver the coordinate data to the rest of the system with minimal time lag.
SIMULATION PROCESSOR: Core of a VR system. Takes the user inputs along with any tasks
programmed and determines whether the actions that will take place in the virtual world.
VIRTUAL REALITY ARCHITECTURE
RENDERING PROCESSOR: Accepts the results from the simulation processor
and creates the sensations that act as output to the user.
World Database (World Description Files): Stores the objects that inhabit the world, scripts
that describe actions of those objects.
CLASSIFICATION
The classification is based on two factors: Type of technology
used. Level of mental
immersion.
CLASSIFICATION
Type of Technology: BASIC: Do not require special input or
output ENHANCED: Require additional input or
output devices to experience virtual reality.
Level of Mental Immersion: BASIC: Lower lever of immersion ENHANCED: Higher level of Immersion.
BASIC VR SYSTEMS
BASIC VR SYSTEMS: The basic Virtual Reality systems have the least
level of immersion when compared to enhanced systems.
They are screen-based and pointer-driven which are presented by three-dimensional graphics.
These systems can be divided into subcategories, such as the hand-based and the monitor-based virtual reality systems.
HAND BASED VR SYSTEMS
HAND BASED VR SYSTEMS: Hand-held devices, such as cell phones, ultra
mobile computers are used for VR experience. Ex: Wikitude World Browser Using a Digital Compass and a Camera on a smart
phone, recognizes points of interests,landmarks and surroundings.
HAND BASED VR SYSTEMS
LEAP MOTION CONTROLLER: No hand contact is required. A user can interact
with their computer by just using hand gestures. Senses your hands and
fingers and follows their every move.
Uses 150° field of viewand a Z-axis for depth, enabling a user to interact in 3D, as in real world.
MONITOR BASED VR SYSTEMS
Basically, desktop based computers displaying three-dimensional graphics on monitors.
Ex: Fish Tank Display This display provides
projected stereo images from users point of view enabling the user to see in three dimension on two dimensional monitors.
MONITOR BASED VR SYSTEMS
HP ZVR: Allows the user to contact with content on
screen. Uses four cameras to track the head and a
stylus to play with the content on the screen. The Z-view allows a user
to broadcast what a person is looking at, on a larger screen.
ENHANCED VR SYSTEMS
Enhanced VR systems are again divided into two sub categories.
Partially Immersive : Wall projectors, Immersa Desk and Monocular Head Based
Fully Immersive:(a) Room based - Vehicle Simulation, CAVE(b) Binocular head based
HOLOGRAM & VIRTUAL FITTING ROOM
Rui Wu
Expectation in Movie Star Wars
What is this?
Hologram: Typically, a hologram is a photographic recording of a light field, rather than of an image formed by a lens, and it is used to display a fully three-dimensional image of the holographed subject, which is seen without the aid of special glasses or other intermediate optics. (From wiki)
Easier version (my opinion): a technique that can display three dimensional images and users do not need to use any other devices to view the outputs.
Why is it amazing?
Users do not to need wear any devices. It looks real! Most of other virtual reality devices--
connect to computer and 3D models generated by computer.
Interactive
We do have nice prototypes...
2:16 Life Sized Hologram3:41 Hologram Presentation3:46 3D earthPresenter used a controler
About the prototype
A brand new way to present. An awesome way to tele-communicate (skype, video
chat) Possible better interactive methods--
hologram+kinect (hand pattern, Angela Chan)
Is it too far?
http://www.billboard.com/articles/events/bbma-2014/6092040/michael-jackson-hologram-billboard-music-awards
1:202014 Billboard Music Awards
Is it just for rich people?
Future hologram
Long way to go… Multi-angle to view inside 3D images Merchandise standard interfaces
http://www.christiedigital.com/en-us/3d/sales-process/request-pricing/pages/default.aspx
Virtual Fitting Room
Sometimes, we work hard to make lazy life possible.
--Rui Have you go shopping with your
girlfriend or wife? My girlfriend can keep shopping
for 10 hours.
Virtual Fitting Room
En… Maybe this will work.But not 100% fit.Feeling of the materials.
How does it work?
Key: Kinect, powerful device. Skeleton Detection + 3D models
OTHER VR APPLICATIONS AND EXAMPLES
Walker Spurgeon
Video Games - Early Examples
Sega Heavyweight ChampHad to move boxing gloves
Hang-On (Arcade Racing)Leaned on bike
Nintendo Power Pad
Video Games - Early (continued)
Nintendo Power Glove Hand motion detectionDuck Hunt Light sensing gunsSega ActivatorFull body motion detectionSega VR and Nintendo Virtual Boy 3D headsets
Video Games - Return of VR
Motion DetectionNintendo WiimotePS MoveMicrosoft Kinect
Nintendo 3DS3D and AR
OtherWii Fit padRock Band and Guitar Hero
Video Games - Near Future
Augmented Reality3DS, Hololens
VR HeadsetsOculus Rift, Project Morpheushttp://www.wareable.com/headgear/the-best-ar-and-vr-headsets
Motion DetectionVirtuix Omnihttps://youtu.be/aTtfAQEeAJI?t=11
Augmented Reality Applications
https://www.youtube.com/watch?v=QRQv74J7oSkGamesDesignTrainingVisualization
CAVE VR Applications
http://news.ucsc.edu/2015/05/cave-lab.html
"This has applications for faculty in computing, game design, psychology, the arts, and a wide range of other fields.”
Can study cognitive processing, assess phobias, visualize large data sets, etc,
Forest fire simulation presented by Dr. Harris
Military Applications
http://www.vrs.org.uk/virtual-reality-military/index.html
Flight SimulationBattlefield SimulationMedic TrainingVehicle SimulationVirtual Boot Camp
Medical Applications
http://www.vrs.org.uk/virtual-reality-healthcare/index.htmlSurgical Fields - Training on models
instead of real peopleDiagnostic tool, Robotic surgeryPTSD and Phobia TreatmentPlace patients in controlled environmentsCognitive Behavioral Therapy – Transform negative
beliefs into positive actionPatients may be more comfortable talking in virtual environment
Medical Applications (continued)
Addiction TreatmentVR used for counselingDisplay images in VR to use as HypnotherapyMeant to relax patient and encourage behavioral changes
VR for the disabledAllow the disabled to explore world as regular peopleTest building accessibility for disabled before constructionPrepare people who may have their disability cured for tasks and skills they may be able to perform
Virtual Reality and Education
http://www.vrs.org.uk/virtual-reality-education/index.html
Able to present large amounts of potentially complex data.
Especially useful for scenarios and places students cannot experience or see immediately (astronomy, surgery)
Can tailor to specific learning styles
Other Virtual Reality Applications
FashionVirtual Heritage Sites (Stonehenge, Archaeological
digs, etc.)Sports - Performance analysis, equipment designEngineering - Design, AR-assisted MaintenanceBusiness - Training, 360-degree product viewConstruction - Building construction, disaster testArt
QUESTIONS
THANK YOU
ADDITIONAL SLIDES
There are things we may not particularly like about ourselves in normal life like not being tall, athletic or creative as we’d like to be. But according to Brad Paisley, you can be so much cooler online in the virtual world. This is how: