Vimal Divecha Project Lead. Strategy Games* * All images are copyrights of their respective owners,...
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Transcript of Vimal Divecha Project Lead. Strategy Games* * All images are copyrights of their respective owners,...
![Page 1: Vimal Divecha Project Lead. Strategy Games* * All images are copyrights of their respective owners, I do not bear any responsibility whatsoever neither.](https://reader031.fdocuments.us/reader031/viewer/2022032517/56649ca65503460f94968986/html5/thumbnails/1.jpg)
Vimal DivechaProject Lead
![Page 2: Vimal Divecha Project Lead. Strategy Games* * All images are copyrights of their respective owners, I do not bear any responsibility whatsoever neither.](https://reader031.fdocuments.us/reader031/viewer/2022032517/56649ca65503460f94968986/html5/thumbnails/2.jpg)
Strategy Games*
* All images are copyrights of their respective owners, I do not bear any responsibility whatsoever neither legally not otherwise.
![Page 3: Vimal Divecha Project Lead. Strategy Games* * All images are copyrights of their respective owners, I do not bear any responsibility whatsoever neither.](https://reader031.fdocuments.us/reader031/viewer/2022032517/56649ca65503460f94968986/html5/thumbnails/3.jpg)
Platform ContemplationsThe usual
Screen Sizes – mobile device, actual availableInput Methods – touch, non-touchConnectivity – not always connected
![Page 4: Vimal Divecha Project Lead. Strategy Games* * All images are copyrights of their respective owners, I do not bear any responsibility whatsoever neither.](https://reader031.fdocuments.us/reader031/viewer/2022032517/56649ca65503460f94968986/html5/thumbnails/4.jpg)
Platform ContemplationsThe not so usual
Interrupted usage due to call, message, etcReadability in various backgrounds
Device auto brightness doesn’t help much Bright, high contrast visuals work best
Binary sizes ~1 MB size limit over 2G ~20 MB size limit over 3G
Ability to restart anytime from the point where the game was left
Easy to learn
![Page 5: Vimal Divecha Project Lead. Strategy Games* * All images are copyrights of their respective owners, I do not bear any responsibility whatsoever neither.](https://reader031.fdocuments.us/reader031/viewer/2022032517/56649ca65503460f94968986/html5/thumbnails/5.jpg)
Strategy for MobileTypical things to considerSimple to understandShorter show timeLow on memory consumptionLow user clicks
![Page 6: Vimal Divecha Project Lead. Strategy Games* * All images are copyrights of their respective owners, I do not bear any responsibility whatsoever neither.](https://reader031.fdocuments.us/reader031/viewer/2022032517/56649ca65503460f94968986/html5/thumbnails/6.jpg)
Turn Based StrategyGenerally single point of focusLow memory consumptionMedium user clicksUnpredictable show timesModerate learning curve
![Page 7: Vimal Divecha Project Lead. Strategy Games* * All images are copyrights of their respective owners, I do not bear any responsibility whatsoever neither.](https://reader031.fdocuments.us/reader031/viewer/2022032517/56649ca65503460f94968986/html5/thumbnails/7.jpg)
Competitive StrategySeveral unit changingVery high memory consumptionVery high click pressureMedium show timesVertical learning curve
![Page 8: Vimal Divecha Project Lead. Strategy Games* * All images are copyrights of their respective owners, I do not bear any responsibility whatsoever neither.](https://reader031.fdocuments.us/reader031/viewer/2022032517/56649ca65503460f94968986/html5/thumbnails/8.jpg)
Real Time StrategyIntermittent player focusHigh memory consumptionHigh user clicksLong show timeModerate learning curve
![Page 9: Vimal Divecha Project Lead. Strategy Games* * All images are copyrights of their respective owners, I do not bear any responsibility whatsoever neither.](https://reader031.fdocuments.us/reader031/viewer/2022032517/56649ca65503460f94968986/html5/thumbnails/9.jpg)
Tactic StrategyGenerally slow with instances of frenzied actionsMedium memory consumptionLow user clickMedium show timesThin learning curve
![Page 10: Vimal Divecha Project Lead. Strategy Games* * All images are copyrights of their respective owners, I do not bear any responsibility whatsoever neither.](https://reader031.fdocuments.us/reader031/viewer/2022032517/56649ca65503460f94968986/html5/thumbnails/10.jpg)
Real World ObservationsSimplicity is the best policyHumble toned dialogs will get new strategy playersMultiplayer gaming has not yet clicked with peopleGenerally people do not pay more for premium
game, especially in cost sensitive mobile app market like India
![Page 11: Vimal Divecha Project Lead. Strategy Games* * All images are copyrights of their respective owners, I do not bear any responsibility whatsoever neither.](https://reader031.fdocuments.us/reader031/viewer/2022032517/56649ca65503460f94968986/html5/thumbnails/11.jpg)
Ideas !!Live Strategy Game
For example, Live GTA San Andreas* wherein the protagonist (in our case its the mobile user) uses his mobile device camera, GPS, 3D maps and the real world objects like cars, buildings, etc to find the way through the game level.
Connected Gaming
For example, Allied Farmville* wherein a player on desktop plays against a player on Android* device, or a player on an iPad* plays against a player on PS3* / PSP* console.
* The games names are copyrights of their respective game production houses, I do not bear any responsibility whatsoever neither legally not otherwise.