From the Teaching Effectiveness Program: Video Games in Higher Education
Video in Teaching
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Video in Teaching
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- 1. Video in Teaching
- 2. Why There is not a one size fits all. Can you really keep your students engaged for 60 minutes or longer. Using video in the classroom or online is a start to a more engaging and fulfilling experience for the students.
- 3. Why Not everything can be shown in a classroom Demonstrations Tricky concepts Collaborative teamwork Flipping the classroom Engagement with generation Z
- 4. Emily Goes to CERN
- 5. Spider-Man
- 6. Examples
- 7. Existing Videos YouTube/Vimeo Box of Broadcasts JISC media BBC Stock libraries
- 8. Making Movies Q-Review Lecture capture Personal capture QMplus Media Screen capture Mobile Capture Recording booths Workshops and training
- 9. Workshops Role plays Scientific and clinical demonstrations Classroom documentary Explainers Video production Using your computer to make videos Editing One + 1
- 10. Recording booths Dedicated facility High quality audio and video Handwriting capture Easy to use Green screen Mile End and Whitechapel
- 11. Recording booths demo
- 12. QMplus Media Demo