Video Games Sub To Main 97
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Transcript of Video Games Sub To Main 97
from subculture to mainstream
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Video gamers of the past:Geeks and nerds
Today:The new cool thing
What changed Advancement in technologyGames for everyoneCertain needs can be satisfiedPros vs. cons
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Atari: Pong
Galaga
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VS
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Pong: Arcade Original Pong http://www.youtube.com/watch?v=LPkUvfL8T1I&feature=related
Galaga: Galaga [1981] Classic Coin-Op Arcade Video Games MAME ROMs http://www.youtube.com/watch?v=pu5d87ZhesY&feature=related
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Video games on a steady rise:65% American households play computer or
video gamesVideo game industry: from small industry to
mainstreamUpwards of six billion dollars a year
Comparable to popular movies on their opening weekends:Spiderman, May 2002, just under 115 million
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The Legend Of Zelda: 2006 (Nintendo Wii)
Legend of Zelda: 1986(NES)
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Sound effects set the mood for gameplay:ExplorationSomething sinisterBattleMini games
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Call of Duty 4Fallout 2Army of 2Leisure Suit Larry Number one on game list for grown ups:
Grand Theft Auto
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Madden 09 footballNBA Live 09Tiger Woods PGA Tour 09
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38% of U.S. gamers are femaleEnjoy games that provoke thought,
exploration, or problem solvingDream Day Wedding: Married in Manhattan
Puzzle solving game Hidden Expedition: Titanic
Exploration/problem solvingCooking Academy
Tests your knowledge of foodThe Mystery of the Crystal Portal
Exploration/problem solving
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Cartoon charactersSpongebob SquarepantsNemoMickey Mouse
SuperheroesSupermanSpiderman
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Leapfrog for example:• helps reinforce learned skills
alphabetmathlanguage
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Can satisfy certain needsBoredomCuriosityStress relief
Hardwired? Stanford University School of Medicine:
Research Game play can stimulate rewarding feelings in the
brainmuch like addiction.Male brain showed more activation than female
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Pros:Steve Johnson
“Everything Bad is Good For You”Interactive nature of video games…causes the brain
to work much harder Game Playing has shown to promote:
Attention to detailsMemorizationSequencing Use of strategies
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Improvement in visual perceptionPromotes hand-eye coordinationUse of imaginationProvides entertainment for adults and kids
alike
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Game centric school under consideration“Quest to Learn”
New York public school system
Requirements:Whole new teaching philosophyCollaboration between gaming industry and
educators
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Violent Video games or Violent Behavior?A controversy that will never end
Inactivity during game play can result in:ObesityAnti-social behavior?
Statistically speaking nearly 60% of frequent players play games with other people.
Physical health problems(much like sitting in front of the T.V. all day)
Moderation is key
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New system promotes not only social interaction but physical as well.Nintendo Wii
First of its kindIs changing video gaming for the betterGame controller enables game to mimic your
movementsThrowing a baseball, fishing, even exerciseWii LOZ demonstration
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Video games are fun and entertaining because:Advancement in technologyGames for everyoneSatisfies needs
There will always be controversyThe systems and the way we play may
change, but Americans will never grow tired of playing video games.
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The Legend of Zelda Twilight Princess Walkthrough Episode 20 (OPFFIX:9:59)LOZ playthrough
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