Video Games Revision Web Version

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Revision presentation for GCSE Media Studies set topic 2014 (promotion and marketing of video games)

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  • RevisionThe promotion and marketing of video games

  • Case Studies

    Just Dance 4

    Red Dead Redemption

    GTAIV and V

    Call of Duty: Black Ops II

    Angry Birds Go!

    Plus any other video game marketing that you know about or find out about.

    Consider your own research.

  • Revision areas

    When?

    What

    How?

    Where - which platform(s)?

    Marketing strategies

    Audience theory

    Narrative theory

    Marketing theoryTheory

    Theory terms

    Marketing terms

    Technical Terms for productionKey Terminology

    Just Dance 4

    Red Dead Redemption

    GTAIV and V

    Call of Duty: Black Ops II

    Angry Birds Go!

    Case Study Examples

  • Marketing strategies

    Using the A3 sheet, identify which different strategies could be used at each point in the promotion and marketing campaign.

    For each point, identify three examples from three different campaigns which you could write about in your exam answer

    Campaigns could include: Just Dance 4 Red Dead Redemption GTAIV and V Call of Duty: Black Ops II Angry Birds Go!

    Or any other video game promotion campaign

  • TheoriesMedia Studies Revision

  • Narrative theories

    You can use narrative theories to make sense of how a story is used to hook and interest the audience

    This could be the storyline of a video game itself, promoted in the marketing campaign

    It could be the storyline used in a trailer

    Narratives can even be found in still images

  • Three Narrative theories

    Todorov: equilibrium

    theory

    Narrative starts in a balanced state (equilibrium)

    An event disturbs that balance

    (disequilibrium)

    The story finished with a new balanced state

    (new equilibrium)

    Levi Strauss: binary

    oppositions

    Narratives happen when two opposed

    ideas, forces or concepts come into

    conflict

    The conflict between the two opposites

    creates events in the narrative

    The resolution of the opposition ends the narrative (when one

    side wins?)

    Barthes: enigma codes

    Narratives set up puzzles which

    audiences engage with to try to find the

    solutions

    For example: Whats that?

    Who is there?

    What is going to happen next?

  • Applying narrative theory

  • Audience Theories

    Richard Dyers Utopian

    Solutions

    Media texts present a world which is

    bigger, better, brighter, bolder than

    our own

    This world offers escapism from our

    dull reality

    It enables players to be more/better than

    they are in reality

    Uses and Gratifications

    theory

    Audiences seek out media texts which fulfil their needs

    These needs can be practical (uses) or

    emotional (gratifications)

    Emotional needs include the need for company, success,

    power, joy etc.

    Two-step flow theory

    Audience opinions are formed by

    opinion leaders

    Opinion leaders include the press,

    websites and influential people

    Marketing often aims to influence

    opinion leaders for the effect they have

    on others

  • Applying audience theory

  • Audience Terms

    The general public including casual gamersMass audience

    Specific groups i.e. racing game fans, usually incorporating serious gamersNiche audience

    The main audience focus of a campaignPrimary audience

    A subsidiary audience also catered for in a campaignSecondary audience

  • Applying audience terms

  • Marketing terms

    Marketing broadcast to a mass audienceAbove the line marketing (ATL)

    Marketing targeted at a specific audience, often personalisedBelow the line marketing (BTL)

    A campaign incorporating ATL and BTL marketingThrough the line marketing

    (TTL)

    Traditional campaigns including trailers, posters etc.Direct Marketing

    Modern campaigns including publicity stunts, viral and guerrilla campaignsIndirect Marketing

  • Viral and Guerrilla Marketing

    Viral marketing

    Harnesses the power of social media

    Aims to promote sharing, liking and linking

    Usually striking, funny or innovative E.g. Flappy Bird mostly virally

    marketed Linked theory: two-step flow Linked terms: below the line,

    indirect marketing

    Guerrilla Marketing

    Marketing which appears by surprise

    Often doesnt look like an advert Can be online or IRL events such

    as flashmobs, publicity stunts Can also go viral! E.g. Just Dance, GTA Linked to two-step flow, BTL and

    indirect marketing

  • Trailers

    What are the conventions of video game trailers?

  • Revising your case studies

    Complete a case study revision template IN YOUR BOOKS for each of the case study video games: Just Dance 4

    Red Dead Redemption

    Angry Birds Go!

    Call of Duty: Black Ops II

    GTA series (focus on GTA IV and V)

    Any others?

    If you dont knowFIND OUT!