Video Games Revision Web Version
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Transcript of Video Games Revision Web Version
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RevisionThe promotion and marketing of video games
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Case Studies
Just Dance 4
Red Dead Redemption
GTAIV and V
Call of Duty: Black Ops II
Angry Birds Go!
Plus any other video game marketing that you know about or find out about.
Consider your own research.
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Revision areas
When?
What
How?
Where - which platform(s)?
Marketing strategies
Audience theory
Narrative theory
Marketing theoryTheory
Theory terms
Marketing terms
Technical Terms for productionKey Terminology
Just Dance 4
Red Dead Redemption
GTAIV and V
Call of Duty: Black Ops II
Angry Birds Go!
Case Study Examples
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Marketing strategies
Using the A3 sheet, identify which different strategies could be used at each point in the promotion and marketing campaign.
For each point, identify three examples from three different campaigns which you could write about in your exam answer
Campaigns could include: Just Dance 4 Red Dead Redemption GTAIV and V Call of Duty: Black Ops II Angry Birds Go!
Or any other video game promotion campaign
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TheoriesMedia Studies Revision
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Narrative theories
You can use narrative theories to make sense of how a story is used to hook and interest the audience
This could be the storyline of a video game itself, promoted in the marketing campaign
It could be the storyline used in a trailer
Narratives can even be found in still images
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Three Narrative theories
Todorov: equilibrium
theory
Narrative starts in a balanced state (equilibrium)
An event disturbs that balance
(disequilibrium)
The story finished with a new balanced state
(new equilibrium)
Levi Strauss: binary
oppositions
Narratives happen when two opposed
ideas, forces or concepts come into
conflict
The conflict between the two opposites
creates events in the narrative
The resolution of the opposition ends the narrative (when one
side wins?)
Barthes: enigma codes
Narratives set up puzzles which
audiences engage with to try to find the
solutions
For example: Whats that?
Who is there?
What is going to happen next?
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Applying narrative theory
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Audience Theories
Richard Dyers Utopian
Solutions
Media texts present a world which is
bigger, better, brighter, bolder than
our own
This world offers escapism from our
dull reality
It enables players to be more/better than
they are in reality
Uses and Gratifications
theory
Audiences seek out media texts which fulfil their needs
These needs can be practical (uses) or
emotional (gratifications)
Emotional needs include the need for company, success,
power, joy etc.
Two-step flow theory
Audience opinions are formed by
opinion leaders
Opinion leaders include the press,
websites and influential people
Marketing often aims to influence
opinion leaders for the effect they have
on others
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Applying audience theory
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Audience Terms
The general public including casual gamersMass audience
Specific groups i.e. racing game fans, usually incorporating serious gamersNiche audience
The main audience focus of a campaignPrimary audience
A subsidiary audience also catered for in a campaignSecondary audience
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Applying audience terms
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Marketing terms
Marketing broadcast to a mass audienceAbove the line marketing (ATL)
Marketing targeted at a specific audience, often personalisedBelow the line marketing (BTL)
A campaign incorporating ATL and BTL marketingThrough the line marketing
(TTL)
Traditional campaigns including trailers, posters etc.Direct Marketing
Modern campaigns including publicity stunts, viral and guerrilla campaignsIndirect Marketing
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Viral and Guerrilla Marketing
Viral marketing
Harnesses the power of social media
Aims to promote sharing, liking and linking
Usually striking, funny or innovative E.g. Flappy Bird mostly virally
marketed Linked theory: two-step flow Linked terms: below the line,
indirect marketing
Guerrilla Marketing
Marketing which appears by surprise
Often doesnt look like an advert Can be online or IRL events such
as flashmobs, publicity stunts Can also go viral! E.g. Just Dance, GTA Linked to two-step flow, BTL and
indirect marketing
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Trailers
What are the conventions of video game trailers?
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Revising your case studies
Complete a case study revision template IN YOUR BOOKS for each of the case study video games: Just Dance 4
Red Dead Redemption
Angry Birds Go!
Call of Duty: Black Ops II
GTA series (focus on GTA IV and V)
Any others?
If you dont knowFIND OUT!