Video Game Marketing - Game Software Project Management

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* Video Game Marketing © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin

description

A lecture I gave at Sheffield Hallam University for the BSc (Honours) Games Software Development module Game Software Project Management about Video Game Marketing.

Transcript of Video Game Marketing - Game Software Project Management

Page 1: Video Game Marketing - Game Software Project Management

*Video Game Marketing

© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

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© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

*Purposes

*Why is Marketing important?

*Who do we market to?

*How do we market?

*When do we market?

*Where do we market?

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© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

*Objectives

*Create Awareness

*Create Desire

*Sell more product

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© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

Game Qualit

y

DesireSales

Funding

Page 5: Video Game Marketing - Game Software Project Management

© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

*Who does it?

*Sales & Marketing

*Developers

*Publisher

*Everyone!

Page 6: Video Game Marketing - Game Software Project Management

© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

*Marketing Audience

*Consumers Direct

*Internal

*External

*Sponsors

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© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

*Consumers

*People who buy the game

*Direct communication

*Word of mouth marketing

*Generate pre-orders

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© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

*Internal

*Sales Teams

*What is the game we’re going to sell?

*How many can we sell?

*Online Support

*Anticipated demand

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© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

*External

*Communicate with Consumers

*Retail

*Why should I stock this?

*Will our audience by it?

*Magazines

*Will our readers find this interesting?

*Will it sell more copies?

*Can we sell more advertising?

*Websites

*Will we get more visitors?

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© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

*Sponsors

*Sponsors fund the project

*Co-Marketing

*Deliverables – micro-marketing

*Manage expectations

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© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

*How do we market?

*Directly

*Tradeshows (everyone)

*Sales conferences (internal)

*Show case (internal, media)

*Roadshows (public)

*Social Media (everyone)

*Blogs (everyone

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© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

*How do we market?

*Indirect

*Gaming Specific – IGN, C&VG

*Broad Spectrum – Metro, Guardian, GQ

*TV campaigns

*Physical Advertising – Buses, Trains

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© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

*How do we market?

*Visual Assets – concepts

*Videos

*Playable Demo (not always GOOD!)

*Development assets (mocap shoots, sound recording)

*Written Copy

*Interviews

*Site Visits

*Merchandise - Keep sakes/Gifts

*Bundles

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© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

*When do we market?

*Marketing Deliverables

*Timed to coincide with release

*And beyond

*Duration of months

*Sustaining a journey

*Embargos

*Exclusives – duration / features

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© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

*When do we market?

*Early

*Lightweight – artwork, ideas

*Mid-term

*Videos

*Play-through

*Late – close to release

*Events, Playable game

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© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

*When do we market?

*Post-release

*Keep momentum going

*Catch wave of latent buyers

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© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

*Regions

Europe

North America

Middle East, Africe (MEA)

UK, FR, DE

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© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

Region

Sales Marketing

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© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

*Summary

*Why is Marketing important?

*Who do we market to?

*How do we market?

*When do we market?

*Where do we market?

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© Simeon Pashley 2010. All rights reservedTwitter: @gamelinchpin

*Twitter: @gamelinchpin