VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars...

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VI Mini Spikers Programme

Transcript of VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars...

Page 1: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Page 2: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

One Mini Spikers Programme Handbook. Eight Session Plans for Stage 1: Mini Stars. Eight Session Plans for Stage 2: Super Stars. Eight Session Plans for Stage 3: Mega Stars. Session Aims and Objectives for each stage.

Each session is divided up into the following section • Warm Up

• Locomotor Skills

• Object and Manipulative Skills / Review Game

• Body Stability Skills

• Mini Spikers Game

• Cool Down

Each session plan has been designed to last approximately 40 minutes. If your physical education lessons are longer or shorter then this in duration you can alter the

session in the following ways:

If you have longer sessions of PE you can spend more time on different activities perhaps on the ones that the children are finding difficult.

If your session is shorter than 40 minutes, be selective with the activities and keep note of the activities that you didn’t get time to do and input them into the next

session.

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VI Mini Spikers Programme

Stage 1: Mini Stars

Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins

Overall Aims of series of sessions.

• To introduce and develop basic fundamental movement skills.

• To develop hand eye coordination and catching and throwing skills.

• To introduce Stage 1 of the Mini Spikers Game.

Lesson 1 Session Objectives – Children will:

• Explore use of locomotor skill walking different directions, using different body parts and at different speeds.

• Practice catching and throwing skills through a variety of exercises.

• Engage in fun activity that helps develop balance.

• Be introduced to basic game rules of Stage 1 Mini Spikers Game.

Lesson 2 Session Objectives– Children will:

• Explore running in different directions and different speeds.

• Practice catching and throwing skills through a variety of exercises.

• Engage in a fun agility activity.

• Identify simple tactics for the Stage 1 Mini Spikers Game.

Lesson 3 Session Objectives– Children will:

• Explore and have fun with the locomotor skill jumping.

• Be introduced to throwing over arm and underarm, individually and with partners.

• Play 1v1 catching games over the net to give them a greater awareness of court boundaries and the importance of quick feet.

• Familiarise themselves with the concept of co-ordination.

• Engage in the Mini Spikers game and improve their skill level.

Lesson 4 Session Objectives– Children will:

• Explore and get creative with locomotor skill hopping.

• Be introduced to different ways of striking the ball.

• Play 1v1 catching games over the net encouraging them to try different types of throws.

• Explore different aspects of rotation and maintaining balance.

• Practice in the Mini Spikers game.

Lesson 5 Session Objectives– Children will:

• Discover and have fun with the locomotor skill leaping.

• Review the Mini Spikers tactics and rules thought in previous lessons.

• Be reintroduced to striking the ball with their hands.

• Play 2v2 catching games over the net encouraging them to try and score some points.

• Experience different variations of landing, landing from jumps, landing, and remaining balanced and landing from different directions and levels.

• Compete in 4v4 short Mini Spikers games.

Lesson 6 Session Objectives– Children will:

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VI Mini Spikers Programme

• Explore the concepts of skipping at different speeds and directions.

• Review the Mini Spikers game, rules, and tactics.

• Practice various bouncing the balls exercises.

• Play 2v2 catching games over the net introducing different rules and challenges.

• Recognise the different methods of stopping.

• Develop 4v4 short Mini Spikers Games

Lesson 7 Session Objectives– Children will:

• Explore and have fun with the concept of dodging.

• Review the Mini Spikers game, rules, and tactics.

• Enjoy catching and throwing individually and in pairs.

• Play 2v2 catching games over the net introducing different rules and challenges.

• Discover different aspects of twisting and turning and maintaining balance.

• Compete in 4v4 short Mini Spikers games.

Lesson 8 Session Objectives– Children will:

• Be introduced to the locomotor skill the side gallop.

• Review the Mini Spikers game, rules, and tactics.

• Have fun catching and throwing the ball.

• Play 2v2 catching games over the net introducing different rules and challenges.

• Discover the movement concepts of pushing, pulling, balancing and counterbalancing.

• Play 4v4 short Mini Spikers Games

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VI Mini Spikers Programme

Stage 1: Mini Stars Age: 6-7 Year Olds Duration: 40 minutes Lesson 1

1.Warm Up (5 minutes) 2. Locomotor Skills (5 minutes)

Commando: Split the group into two / three teams. Their aim is to reach the opposite side of the hall. Each team stands in a line at one side of the hall with their legs spread apart. The person at the back crawls underneath all the pairs of legs and becomes the person at the front. Once they have reached the front of the line, the child then must shout next, so the person at the back knows

when to start. The first team to the opposite end of the hall is the winner.

Cups and Saucers:

Place enough small flexi cones on the floor so that there is at least one for each child. Half of them

need to be placed on the floor in the normal way, and half upside down. This creates the cups and

saucers. Divide the class in two, depending on whether they are a cup or saucer and they must turn

the flexi cones over for their team. The team with the most cones turned over within a set time, e.g.

30 seconds, wins. The game can be repeated by lengthening the time, travelling in a specific way

e.g. hopping, or having an uneven split of cones to start with.

Walking

Activity Name: Can you Walk?

• Forward, backward, sideways, diagonally

• Being tall, with long strides, bouncing up and down.

• Swinging your arms high, swinging your arms by your side.

• Like a Model, like a Soldier, like a Robot.

• Ask: Which way of walking was the easiest, the Hardest, the most enjoyable and Why?

• Variations: Use equipment: Walk bouncing a ball, catching a ball or in, on, under obstacles.

• Include relationships: Walk with a partner, link arms, one behind the other while keeping in time,

follow the leader, or walk to music of various tempos.

3. Object/ Manipulative Skills (10 minutes)

Exploring catching and throwing the ball

Individual exercises:

• Throw ball high and catch it after one bounce.

• Throw ball high and catch it with no bounce.

• Throw ball high clap once and catch it.

• Throw ball high clap as many times as you can then catch it.

• Throw the ball up with one hand and catch it with one hand, alternate left, and right hand.

• Throw the ball up and catch it as high as possible or as low as possible before hitting the

floor.

• Throw the ball high, touch the ground, and catch the ball.

• Throw the ball high, sit down, and catch it.

• Sit down throw the ball high, stand up and catch it

1v1 Over the net

• Throw and catch game with partner. See how many times the ball can be thrown and caught

without the ball hitting the ground.

• Throw and catch the ball in different ways, underhand, overhead, using one hand, two

hands.

• Throw the ball over the net to partner, touch the ground after you throw the ball.

• Throw the ball over the net to partner. After throwing the ball run to the net and jog

backwards to starting position ready to catch the ball. Partner does the same after throwing

the ball.

• Throw the ball over the net to your partner, run backwards facing the net to touch the end

line and run back to starting position ready to catch the ball.

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VI Mini Spikers Programme

4. Body Stability Skills (5 minutes)

Balance Activity Name: Let’s have fun with body shapes

• Ask the children who can balance while making the following shapes:

• A narrow/wide/curl shape with body in a standing position.

• A wide shape with upper body and a narrow shape with lower body.

• The shape of a number or letter.

• The shape of the first letter in your name.

• Your favourite number.

• Ask: Which body shape made it easy to balance? Could you be pushed over in that body shape?

• Variations: Create a shape story (e.g. move from a wide shape, to a twisted shape to a curled shape.

• Make group shapes: Using a small group form simple three or four letter words e.g. SUN

5. Mini Spikers Game (10 minutes) 6. Cool Down (5 minutes)

• Introduce the children to Stage 1 – Mini Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court

• Teach basic game rules – refer to manual for full rules.

• Any player can throw the ball over the net for service.

• Teams are allowed one contact, catch and throw, to play the ball back over the net.

*Two contacts are permitted when the distance from the net is too far for a player

to throw the ball over the net, the player can throw the ball to one of their

teammates.

• Players can catch and throw the ball in any way.

• It is not allowed to walk with the ball, once the ball is caught it must be thrown

from that position.

• Team rotates clockwise each time they throw the ball over the net.

• A rally ends when the ball hits the floor, is thrown out or into the net or a ball is

dropped by a player.

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

foreword and back, to the left and back.

• To finish they shake out the legs and arms.

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VI Mini Spikers Programme

Stage 1: Mini Stars Age: 6-7 Year Olds Duration: 40 minutes Lesson 2

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Wizard and Rocks:

Two players are “on” and must chase the others to try and catch them within a specified area.

Once the person is caught they become a rock, curled up on the ground with knees tucked to

chest, chin tucked to chest and back facing up. The rock can be released by someone running

around them twice or doing a leap frog over them.

Pac Man:

Each player hops along lines marked out on the court. One player is an eater signified by out

stretched arms that are opening and closing. Once tagged, you become an eater. You may only

be eaten when you are on the exact same line as the eater.

Running

Activity Name: Rob the nest.

• On the call of a number, players in the team with that number collect eggs from the centre

and place them in their nest, in each time, (e.g. 30–45 seconds).

• When the centre is empty, they may take the eggs from any other nest. No interference

from other players is allowed.

• Only one egg may be carried at a time.

• The number of eggs in the nest at the end of the allocated time is the score for that team.

• Variations: Call a new number at any time to replace the runners. Anyone with a ball in

their hand when the call is made may take it back to their nest.

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules introduced in Lesson 1

4. Object/ Manipulative Skills (10 minutes)

Exploring throwing and catching the ball

In Pairs:

• Partners see how many times they can throw and catch the ball without dropping it.

• Throw and catch ball in pairs at different levels, standing up and sitting on the floor.

• Throw and catch the ball in different ways, underhand, overhead, using one hand, two

hands.

• Throw the ball to partner, turn around and catch the ball.

• Throw ball to partner, clap hands as many times as you can then catch

it.

• Throw the ball to partner, touch the ground and catch the ball

• One partner stands behind the other with a ball. Partner with the ball

throws the ball, other player must catch the ball thrown from behind

them.

1 v 1 over the net

• Throw the ball over the net to partner, touch the ground after you throw the ball.

• Throw the ball over the net to your partner, run backwards facing the net to touch the end

line and run back to starting position ready to catch the ball

• Throw the ball in the air, catch it, throw it over the net, run under the net and touch a player

on the other side of the court, run back to starting position ready to catch the ball that

partner throws over. Partner does the same after throwing the ball. Alternate running to

touch the person on either side on opposite side of the net (left and right) each time.

• Pick ball up from hoop, throw ball over the net trying to get the ball into hoop on other side.

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VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Agility Activity Name: Bumper Cars

• Children in pairs stand side by side and hold hands at the front.

• Pairs move freely around the marked area.

• To avoid bumping in to any other pairs the pairs must turn and run in another direction when they meet.

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 1 – Mini Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court

• Introduce looking for space when throwing the ball over the net.

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

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VI Mini Spikers Programme

Stage 1: Mini Stars Age: 6-7 Year Olds Duration: 40 minutes Lesson 3

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Team Hot Potato:

Divide the players into two teams positioned on either side of the net. Each player starts with

a ball and rolls the ball to the other side of the court. This continues until the teacher calls stop.

The winning side is the side with the least amount of volleyballs on their side of the court.

Ball Tag:

Two players are “on” and must chase the others and try and catch them all within a specified

area. Once a person is caught then they become the chaser. There is a volleyball used in the

game and the person holding it cannot be caught. The team should work together to pass the

ball to teammates who are close to being caught.

Jumping Activity Name: Jumping Friends

• Groups of five or six form a circle with one in the middle.

• The child in the middle starts jumping in any way saying his name e.g. “This is the way

that (Jack) jumps”.

• The other children copy both the words and the jump.

• The first jumper then nominates the next jumper to go into the middle of the circle.

• The next jumper says their name and shows a different jump. Game continues until

everyone has shown how they jump.

• Ask: Which jumps did you enjoy the most? Which jump made you feel you jumped high? Which jump made you feel you jumped far? Variations: Have a theme: for example, be a jumping kangaroo

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules introduced in previous lessons

4. Object/ Manipulative Skills (10 minutes)

Introduce Underarm and Over arm throw

Using an underarm throw individually:

• Throw the ball high

• Throw the ball low

• Throw the ball through a hoop

• Throw the ball at the wall and catch it on the rebound

• Throw the ball over the net

• Throw the ball with right/left hand

Using an over arm throw individually:

• Throw the ball as far as possible

• Throw the ball as hard as possible

• Throw the ball up high

• Throw the ball at the wall and catch it on the rebound

• Throw the ball at a target

• Jump and throw the ball over the net. Throw the ball with your right/left hand

1 v 1 over the net

• Throw the ball high in the air to self and catch and throw the ball to partner over the net.

• Throw the ball in the air, catch it, throw it over the net, run under the net and touch a player

on the other side of the court, run back to starting position ready to catch the ball that

partner throws over. Partner does the same after throwing the ball. Alternate running to

touch the person on either side on opposite side of the net (left and right) each time.

• 1v1 throwing and catching game, identify the court boundaries, encourage quick feet. Vary

the exercise by using a short/wide court and a long/narrow court. Players score a point each

time their partner is unable to catch the ball.

• Vary exercises by practicing throwing and catching the ball different ways, underhand, over

arm, using one hand, two hands.

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VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Co-ordination Activity Name: You’ve Got Mail.

• Set Up: Balls = Computer Viruses. Envelope= Contains Email. Bucket= Computer Screen.

• Two teams with four or more on each team. The email team have the envelope and the computer virus team have a ball each.

• One member of the email team must try and run and post the envelope in the bucket.

• The virus team must try and hit the runner below the waist with the balls.

• If the runner is hit they must freeze on the spot and the next runner must try and get the email through.

• Ask: Computer viruses team how will you work together to stop the email getting through?

Variations: Change the scenario, use Pirates of the Caribbean scenario pirates try to steal the treasure while the guardians stop them.

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 1 – Mini Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

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VI Mini Spikers Programme

Stage 1: Mini Stars Age: 6-7 Year Olds Duration: 40 minutes Lesson 4

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Bounce Ball Tag:

Two players are on and must chase the others to try and catch them all within a specified area.

When the player is caught, they freeze standing with their legs apart. To be released, another

free player must bounce the ball through their legs.

Name Toss Game:

Gather the group in a circle. One person starts with a ball and they must say someone’s name

and then pass the ball to them. That person then says a different name and throws the ball to

that person. The game continues until everyone receives the ball once without the ball

dropping.

Hopping

Activity Name: Enjoying Hopping

• Can you hop, on the spot, forwards, backwards, sideways

• Forewords? Backwards? Sideways?

• Hop and turn in the air

• Hop fast, Slow, Loudly, Quietly

• Hop low, high, at medium height

• Without using your arms

• Using your opposite foot

• Ask: Which was the easiest way to hop?

• Why do some of you hop better on one leg then the other?

Variations: Tug of War: In pairs the children hold their partners’ hands and their own no

hopping leg. They then try to pull each other off balance.

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules and tactics introduced in previous lessons.

4. Object/ Manipulative Skills (10 minutes)

Introduction to striking the ball with hands

Individual exercises

• Experiment with different ways of striking the ball

• Strike the ball using the palm of hand or fist

• Strike the ball upwards and catch it without moving from your own space.

• Bounce the ball and strike the ball so that it hits the wall. After it hits the wall can you let it

bounce and then catch it.

• Repeat the sequence without catching the ball, let it bounce and strike it off the wall again.

• Place hoops on wall or on the floor, strike the ball to land in the hoop.

• Strike ball over the net

1 v 1 over the net

• Pick ball up from hoop, throw ball over the net trying to get the ball into hoop on other side.

• 2 balls per pair. One player throws the ball over the net, the other player rolls the ball under

the net.

• Throw ball to partner over the net, touch the ground after you throw the ball.

• 1v1 throwing and catching game, identify the court boundaries, encourage quick feet. Vary

the exercise by using a short/wide court and a long/narrow court. Players score a point each

time their partner is unable to catch the ball.

• Vary exercises by practicing throwing and catching the ball different ways, underhand, over

arm, using one hand, two hands.

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VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Rotation Activity Name: Lets Swing

• Which parts of your body can you swing?

• Can you swing side to side, backwards, forwards, In a figure of 8?

• Can you swing high, low, fast, slow?

• Can you show me an animal that swings?

• Can you join hands with your partners and swing?

• Ask: Which way of swinging did you enjoy the most? How many different ways could you swing your body?

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 1 – Mini Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up

hill and gets slower and slower until it comes to a stop and everyone sinks

to the ground.

• The children sit with legs out in front. They stretch to the right and then

back, forward, and back, to the left and back.

• To finish they shake out the legs and arms.

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VI Mini Spikers Programme

Stage 1: Mini Stars Age: 6-7 Year Olds Duration: 40 minutes Lesson 5

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Scrambled Eggs:

One player starts with the ball, the other players are positioned nearby. Each player is assigned

a different colour. The player with the ball throws it in the air and calls out a colour. The player

with that colour runs for the ball while the others scatter away. Upon capturing the ball the

player yells “STOP” and everyone must freeze in a standing position with their legs spread

apart. The player with the ball attempts to roll it through the legs of the nearest person. If

successful, the new person retrieves the ball and starts again.

Sharks and Fishes:

Begin with two sharks standing in the middle of the defined area, facing the fishes. The shark

shouts “Fish in the ocean, fish in the sea, don’t get the notion you’ll get by me”. The fish then

try to run from one side to the other without being tagged by the sharks. Players who are

tagged become sharks and stand in the middle to try and help tag the fish when they run from

side to side again.

Leaping Activity Name: Crossing the stream

• Ropes are positioned in two lines to represent a stream or a river. Include narrow and wide

parts of the stream to allow the children to succeed.

• Children stand on one side of the stream (behind the rope) and must try to jump over to

the other side of the stream.

• If they fall in they must return home (where they started) and pretend to change shoes and

socks.

• Ask: Which way of jumping gave you the most distance? How did you get across the wider

parts of the stream?

• Variations: Add different themes e.g. you are a stunt person trying to jump from building

to building.

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules and tactics introduced in previous lessons

4. Object/ Manipulative Skills (10 minutes)

Review striking the ball with hands

Exercises in pairs:

• Experiment with different ways of striking the ball with hands to partner

• Strike the ball using the palm of hand or fist to partner

• Bounce the ball and strike the ball so that it hits the wall. After it hits the wall let it bounce

and partner catches it.

• Repeat the sequence above without catching the ball, let it bounce and partner strikes it

off the wall again.

• Strike ball over the net to partner

2 v 2 over the net

• One touch throwing and catching game. Throw the ball over the net and switch places with

your partner. Nominate one person on the team to shout switch each time.

• One touch throwing and catching game. Throw the ball over the net, both players run to

the net and switch places and move back to starting position ready to catch the ball

• 2v2 one touch throwing and catching game, identify the court boundaries, encourage quick

feet. Vary the exercise by using a short/wide court and a long/narrow court. Players score

a point each time their partner is unable to catch the ball.

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VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Landing Activity Name: Landing on your feet

• Stand on your two feet, jump up nice and high and click your heels together before you land? (How many can you do before you

land)

• Jump of your two feet and see how many times you can clap your hands together before you land.

• Take off on one foot and land on two?

• Change the direction of your jump and then land on your two feet.

• Run, Jog, Skip, Hop and then on the signal jump to land?

• Ask: Which way of jumping did you enjoy the best?

• Variations: Use different objects: e.g. jumping over bean bags.

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 1 – Mini Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

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VI Mini Spikers Programme

Stage 1: Mini Stars Age: 6-7 Year Olds Duration: 40 minutes Lesson 6

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Treasure Chest:

Players are divided up into four teams, each in one corner. Balls are placed in the centre of the

hall. At the signal one person from each team runs and collects a ball from the centre and

throws it back to their team, they return to their corner and the next person on their team

goes. Each player can only collect one ball at a time. The game continues untill all the balls from

the centre are gone.

Get Up and Go Tag:

Pairs lie down opposite each other on their stomachs, at the net with their arms out stretched

and touching the centreline and the fingertips of their opponent. Teacher signals by dropping

the ball on one side of the net or the other, the side the ball falls on frees the tagger to engage

in a sprint to the end line on their side of the court, the other players must try and catch them

before they get to the end line.

Skipping

Activity Name: Poison Circle

• Children are spread out within a circle or grass marked area.

• Children skip within the boundaries of the circle and pretend everyone else is poison.

• If touched by another player a child gets poisoned and must skip with one hand behind

their back.

• If the child is touched a second time they must skip with both hands behind their back.

• Ask: How hard was it to skip without using your arms? How could you avoid being

poisoned?

• Variations: Modify the area: Increase or decrease the size of the circle.

• Add music: Skip to the beat of the music

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules and tactics introduced in previous lessons

4. Object/ Manipulative Skills (10 minutes)

Introducing Bouncing the ball

Individual exercises

• Start at the end line and walk/jog towards the net bouncing the ball, duck under the net,

turn around in a circle and walk/jog back to the end line bouncing the ball.

• Walk around obstacles on the floor bouncing a ball.

• Walk along a bench holding a ball.

• Walk along a bench bouncing a ball.

• 2 balls each start at the end line and walk to the net. Start with 1 ball on the ground, bounce

the other ball, pick up the ball on the ground and bounce it catch the 2nd ball before a

second bounce.

• 2 balls each start at the end line and walk to the net, bouncing one ball with your hand and

rolling the second ball with your foot.

2 v 2 over the net

• One touch throwing and catching game. Throw the ball over the net and switch places with

your partner. Nominate one person on the team to shout switch each time.

• One touch throwing and catching game. The player that doesn’t catch the ball must run

around a cone positioned on the court and then switch places with their partner.

• One touch throwing and catching game. When you catch, the ball throw the ball in the air

to self and then catch and throw over the net. When you throw the ball over the net you

must crawl through the legs of your partner to switch places.

• 2v2 one touch throwing and catching game, identify the court boundaries, encourage quick

feet. Vary the exercise by using a short/wide court and a long/narrow court. Teams score a

point each time the opposing team is unable to catch the ball. Players switch places each

time they throw the ball over the net.

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VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Stopping

Activity Name: Traffic Jam

• Children pretend to be cars and follow the traffic signals.

• The teacher calls out different traffic signals and the children must follow them.

• Red Light: Children must stop on the spot.

• Orange light: Children must continue moving but in slow motion.

• Green Light: Children continue as normal.

• If they get them wrong or don’t stop in time they get stuck in traffic and must freeze for a few seconds.

• Ask: What was your favourite colour on the traffic light? Was it difficult to stop when you were going very fast?

Variations: Use different types of locomotor skills e.g. Walking, Running, Hopping, Skipping.

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 1 – Mini Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

Page 17: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Stage 1: Mini Stars Age: 6-7 Year Olds Duration: 40 minutes Lesson 7

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Follow the Leader:

Follow a leader around the gym for a couple of minutes and mimic all he/she does. A leader

begins performing any movement and can change the type, speed, level, and/or plane of the

movement, switch to a different movement.

Partner Duck, Duck Goose:

Pair children up and use the centreline in the gym. Partners stand on either side of the line and

face each other. Each student has a "home base" line behind him/her at the end of the gym

that he/she must run to if he/she says goose and tags the other. The two students alternate

touching each other’s shoulder and say "duck." This continues until one touches the other and

says "goose." The goose then chases their partner back to his home base line. Then you go back

to the line and start again.

Dodging

Activity Name: Dodgems

• Groups of four or five within a marked area (5 x5 metres)

• Each player has a ball or a Frisbee which they hold out in front of them like a steering

wheel and walk around without touching the other players (dodgems) in the square.

• Keep the activity moving for one minute.

• Ask: How did you swerve your body to avoid hitting another dodgem?

Why is it important to have your head up?

• Variations: Add obstacles e.g. cones that the dodgems must avoid.

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules and tactics introduced in previous lessons

4. Object/ Manipulative Skills (10 minutes)

Exploring catching and throwing the ball

Individual exercises:

• Throw ball high and catch it after one bounce.

• Throw ball high and catch it with no bounce.

• Throw ball high clap once and catch it.

• Throw ball high clap as many times as you can then catch it.

• Throw the ball up with one hand and catch it with one hand, alternate left, and right hand.

• Throw and catch the ball in different ways, underhand, overhead, using one hand, two

hands.

• Throw the ball high, touch the ground, and catch the ball.

• From standing throw, the ball high and catch it with one knee on the

floor, alternate knees.

• Throw the ball high, sit down, and catch it.

• Sit down throw the ball high, stand up and catch it

2 v 2 over the net

• One touch throwing and catching game. Throw the ball over the net and switch places with

your partner. Nominate one person on the team to shout switch each time.

• One touch throwing and catching game. The player that doesn’t catch the ball must run

around a cone positioned on the court and then switch places with their partner.

• One touch throwing and catching game. When you catch, the ball throw the ball in the air

to self and then catch and throw over the net. When you throw the ball over the net you

must crawl through the legs of your partner to switch places.

• 2v2 one touch throwing and catching game, identify the court boundaries, encourage quick

feet. Vary the exercise by using a short/wide court and a long/narrow court. Teams score a

point each time the opposing team is unable to catch the ball. Players switch places each

time they throw the ball over the net.

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VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Twisting and Turning

Activity Name: Ship, Sea, Shore

• Label three separate lines: Ship, Sea, and Shore.

• The teacher calls out one of the locations and the children must turn and run to it.

• The last person to reach the location is eliminated.

• The game continues until one player is left.

• Ask: Which way was it easier to turn left or right?

• Variations Include obstacles: e.g. cones that the children must twist and turn around to dodge them.

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 1 – Mini Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

Page 19: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Stage 1: Mini Stars Age: 6-7 Year Olds Duration: 40 minutes Lesson 8

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Turtle Tag:

Two players are ‘on’ and must chase the others to try and catch them all within a specified

area. When a player is caught, they must lie on the ground on their back, as if they are a turtle

rolled onto their back, wriggling arms, and legs. To be released another person must roll them

back onto their side.

Dumping Ground:

Players are divided into four teams, each in one corner. Each team is given an equal number

of equipment items e.g. beanbags, balls, pieces of paper etc. At the signal players start

‘dumping’ the objects from their corner in others’ corners. Each player can only carry one

object at a time, and no throwing or blocking other players is allowed. The game continues

until the stop signal is given. The team with the least amount of equipment in their corner is

the winner.

Side Gallop

Activity Name: Gallop to the rescue

• Divide the class up into teams of 4.

• Student 1 side gallops to the marker and back again to collect student 2.

• Holding wrists, they both side gallop around the marker and back to collect student.

• This continues until the whole team side gallops around the marker and back together

• Repeat the relay but as a ‘drop off’ relay.

• Make sure the students ‘run’ around and don’t swing each other around the markers.

• Ask: Was it difficult having to side gallop with somebody else?

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules and tactics introduced in previous lessons

4. Object/ Manipulative Skills (10 minutes)

Exploring catching and throwing the ball

Individual exercises:

• Throw ball high and catch it after one bounce.

• Throw ball high and catch it with no bounce.

• Throw ball high clap once and catch it.

• Throw ball high clap as many times as you can then catch it.

• Throw the ball up with one hand and catch it with one hand, alternate left, and right hand.

• Throw and catch the ball in different ways, underhand, overhead, using one hand, two

hands.

• Throw the ball high, touch the ground, and catch the ball.

• From standing throw, the ball high and catch it with one knee on the

floor, alternate knees.

• Throw the ball high, sit down, and catch it.

• Sit down throw the ball high, stand up and catch it

2 v 2 over the net

• One touch throwing and catching game. Throw the ball over the net and switch places with

your partner. Nominate one person on the team to shout switch each time.

• One touch throwing and catching game. The player that doesn’t catch the ball must run

around a cone positioned on the court and then switch places with their partner.

• One touch throwing and catching game. When you catch, the ball throw the ball in the air

to self and then catch and throw over the net. When you throw the ball over the net you

must crawl through the legs of your partner to switch places.

• 2v2 one touch throwing and catching game, identify the court boundaries, encourage quick

feet. Vary the exercise by using a short/wide court and a long/narrow court. Teams score a

point each time the opposing team is unable to catch the ball. Players switch places each

time they throw the ball over the net.

Page 20: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Activity Name: Hot Spot

Movement Concepts: Static Balance, Locomotor Skills

• In groups of four children all hold each other’s wrists and join in a circle around a hot spot. e.g. a Hoola Hoop

• The aim is to pull the circle and make someone stand on the hot spot.

• If they stand on the hot spot they are eliminated.

• Ask: How will you keep your balance when you are being pushed and pulled different directions

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 1 – Mini Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

Page 21: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Stage 2: Super Stars

Age Group: 7-8 Year Olds No. of sessions: 8 Session Duration: 40 mins

Overall Aims of series of sessions.

• To introduce and develop basic fundamental movement skills.

• To develop hand eye coordination and catching and throwing skills.

• To introduce Stage 2 of the Mini Spikers Game.

Lesson 1 Session Objectives – Children will:

• Explore the locomotor skill walking, by walking in groups, different directions, at different levels, time and energy and using different body parts.

• Be introduced to volleyball specific catching and throwing movements.

• Explore different agility exercises encouraging running, dodging, balancing and relationships with others.

• Be introduced to the basic game rules of Stage 2 Mini Spikers Game.

Lesson 2 Session Objectives– Children will:

• Examine running efficiently at various speeds and sustained running.

• Practice catching and throwing skills through a variety of exercises exploring different ways of catching and throwing the ball, individually, and with a partner over the

net.

• Discover the concepts of co-ordination and rotation through fun activities.

• Identify simple tactics for the Stage 2 Mini Spikers Game.

Lesson 3 Session Objectives– Children will:

• Explore and have fun with various types of jumping skills.

• Review Volleyball specific catching and throwing and introduce rebounding ball off forearms.

• Play 2v2 catching games over the net to give them a greater awareness of court boundaries and the importance of quick feet.

• Discover the concept of co-ordination, through a fun activity.

• Engage in the Mini Spikers game and focus on catching and throwing with arms outstretched.

Lesson 4 Session Objectives– Children will:

• Explore and get creative with the locomotor skills hopping and introducing the concept of space awareness.

• Introduce Volleyball specific catching and throwing leading up to a volley.

• Play 2v2 catching games over the net encouraging them to work together as a team

• Discover the concept of rotation, through a fun activity.

• Progress with the Mini Spikers game introducing the volleyball specific catch and throw moves.

Lesson 5 Session Objectives– Children will:

• Explore and have fun with various types of leaping skills.

• Review the Mini Spikers tactics and rules thought in previous lessons.

Page 22: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme • Review Volleyball specific catching and throwing and introduce rebounding ball overhead.

• Play 2v2 catching games over the net progressing to pushing the ball over head, catching it and throwing over the net.

• Practice landing from different jumps and at different speeds.

• Compete in 4v4 short Mini Spikers games.

Lesson 6 Session Objectives– Children will:

• Explore the concept of skipping and relationships with others.

• Review volleyball specific catching and throwing.

• Introduce rolling the ball and striking the ball with the hand.

• Discover stopping while using other locomotor skills.

• Progress with the Mini Spikers Game including volleyball specific techniques.

Lesson 7 Session Objectives– Children will:

• Explore dodging through different pathways and speeds.

• Review the Mini Spikers tactics and rules thought in previous lessons.

• Review rebounding the ball off fore-arms leading up to a fore-arm passes.

• Play 2v2 catching games over the net.

• Discover different aspects of twisting and turning while maintaining balance.

• Progress with the Mini Spikers Game including volleyball specific techniques

Lesson 8 Session Objectives– Children will:

• Discover the locomotor skill side gallop.

• Review the Mini Spikers tactics and rules thought in previous lessons.

• Be introduced to the volleyball ready position.

• Play 2v2 catching games over the net.

• Develop Static Balance, Locomotor Skills, Evading a Tagger, and Space Awareness

• Compete in Mini Spiker Games.

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VI Mini Spikers Programme

Stage 2: Super Stars Age: 7-8 Year Olds Duration: 40 minutes Lesson 1

1.Warm Up (5 minutes) 2. Locomotor Skills (5 minutes)

Commando: Split the group into two / three teams. Their aim is to reach the opposite side of the hall. Each team stands in a line at one side of the hall with their legs spread apart. The person at the back crawls underneath all the pairs of legs and becomes the person at the front. Once they have reached the front of the line, the child then must shout next, so the person at the back knows

when to start. The first team to the opposite end of the hall is the winner.

Cups and Saucers:

Place enough small flexi cones on the floor so that there is at least one for each child. Half of them

need to be placed on the floor in the normal way, and half upside down. This creates the cups and

saucers. Divide the class in two, depending on whether they are a cup or saucer and they must turn

the flexi cones over for their team. The team with the most cones turned over within a set time, e.g.

30 seconds, wins. The game can be repeated by lengthening the time, travelling in a specific way

e.g. hopping, or having an uneven split of cones to start with.

Walking

Activity Name: Follow the Leader

• The leader takes the group on a walking journey which includes:

• Walking forwards, backwards, sideways

• Along a line, in a zigzag pattern.

• Tall on toes and low on heels.

• Fast or slow with big or small steps.

• Knees lifted high or legs kicked out straight in front.

• Ask: What are the different ways you could walk on your walking journey?

• Variations: Divide the group into smaller groups and have multiple leaders.

3. Object/ Manipulative Skills (10 minutes)

Exploring catching and throwing the ball

Individual exercises:

• Throw ball high and catch it after one bounce.

• Throw ball high and catch it with no bounce.

• Throw ball high clap once and catch it.

• Throw ball high clap as many times as you can then catch it.

• Throw the ball up with one hand and catch it with one hand, alternate left, and right hand.

• Throw and catch the ball in different ways, underhand, overhead, using one hand, two

hands.

• Throw the ball high, touch the ground, and catch the ball.

• From standing throw, the ball high and catch it with one knee on the

floor, alternate knees.

• Throw the ball high, sit down, and catch it.

• Sit down throw the ball high, stand up and catch it

1v1 over the net

• Throw and catch game with partner. See how many times the ball can be thrown and caught

without the ball hitting the ground.

• Throw and catch the ball in different ways, underhand, overhead, using one hand, two

hands.

• Throw the ball over the net to partner, touch the ground after you throw the ball.

• Throw the ball over the net to partner. After throwing the ball run to the net and jog

backwards to starting position ready to catch the ball. Partner does the same after throwing

the ball.

• Throw the ball over the net to your partner, run backwards facing the net to touch the end

line and run back to starting position ready to catch the ball.

Page 24: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

4. Body Stability Skills (5 minutes)

Balance

Activity Name: Freeze

• Groups of four with one leader

• The group jogs a short distance behind the leader.

• When the leader turns around the followers must “freeze” on the spot.

• Any children who are slow or move must collect a thaw point.

• The aim of the game is to collect as little thaw points as possible.

• Ask: What can you do to freeze suddenly when the leader turns around?

• Variations: Change the type of movement after each stop e.g. hopping or skipping. Vary Body Shape:

• Leader nominates statue position that the children must do e.g. Ballerina.

5. Mini Spikers Game (10 minutes) 6. Cool Down (5 minutes)

• Introduce the children to Stage 2 – Super Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court

• Teach basic game rules – refer to manual for full rules.

• Any player can throw the ball over the net for service.

• Teams are allowed one contact, catch and throw, to play the ball back over the net.

• Players can catch and throw the ball in any way.

• It is not allowed to walk with the ball, once the ball is caught it must be thrown

from that position.

• Team rotates clockwise each time they throw the ball over the net.

• A rally ends when the ball hits the floor, is thrown out or into the net or a ball is

dropped by a player.

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

Page 25: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Stage 2: Super Stars Age: 7-8 Year Olds Duration: 40 minutes Lesson 2

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Wizard and Rocks:

Two players are “on” and must chase the others to try and catch them within a specified area.

Once the person is caught they become a rock, curled up on the ground with knees tucked to

chest, chin tucked to chest and back facing up. The rock can be released by someone running

around them twice or doing a leap frog over them.

Pac Man:

Each player hops along lines marked out on the court. One player is an eater signified by out

stretched arms that are opening and closing. Once tagged, you become an eater. You may only

be eaten when you are on the exact same line as the eater.

Running

Activity Name: Fire Fighter’s Bucket

• Divide into groups of four.

• Player one takes player two by the hand and runs with them to the

boundary line, then leaves them there and runs back to player three.

• Player one then does the same with player three and then player four.

• Player two then begins to bring the players back to where they started

one at a time.

• This sequence is repeated until all players have had a turn being fire-

fighters.

• Ask: Ask the fire fighter do they think they will have enough energy to

rescue all their team?

• Variations: Vary Distance: Increase the running distance.

• Vary Equipment: Use a short rope instead of grasping hands.

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules introduced in Lesson 1

4. Object/ Manipulative Skills (10 minutes)

Introducing Volleyball specific catching and throwing – Lead up to Fore Arm Pass/Dig

Individual exercises:

• Underarm throw the ball high and catch the ball with arms outstretched.

• Underarm throw the ball high, allow to bounce, and catch with arms outstretched.

• Throw the ball down towards the floor, allow to bounce and catch with arms outstretched.

• Underarm throw the ball high and catch with arms outstretched while walking the full

distance of the court.

• Bounce ball on the ground, pick up a cone and try and catch the ball in the cone with 1 arm

extended. Repeat with other arm.

• Bounce ball on the ground, pick up a cone and place between both forearms and try and

catch the ball in cone.

1 v 1 over the net

• Throw and catch game with partner. Throw the ball back and forth over the net to partner

with arms outstretched and quick feet.

• Throw ball to partner over the net, touch the ground after you throw the ball – catch and

throw with arms outstretched.

• Throw the ball to your partner, run backwards facing the net to touch the end line and run

back to starting position ready to catch the ball – catch and throw with arms outstretched.

• Throw the ball over the net to partner. After throwing the ball run to the net and jog

backwards to starting position ready to catch the ball. Partner does the same after throwing

the ball – catch and throw with arms outstretched.

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VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Agility

Activity Name: Nose and Toes Tag

• Nominate two or three taggers

• The taggers must try and tag the other children.

• The children are immune from being tagged if they are holding their left foot with their right hand and their nose with their left hand.

• Ask: How will you be able to maintain your balance?

• Variations: Vary skill: Focus on a locomotor skill and balance e.g. hopping and stork balance

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 2 – Super Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court

• Introduce catching and throwing the ball with arms outstretched.

• Play short timed games and rotate teams to play a different team.

Cool Down

Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

Page 27: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Stage 2: Super Stars Age: 7-8 Year Olds Duration: 40 minutes Lesson 3

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Team Hot Potato:

Divide the players into two teams positioned on either side of the net. Each player starts with

a ball and rolls the ball to the other side of the court. This continues until the teacher calls stop.

The winning side is the side with the least amount of volleyballs on their side of the court.

Ball Tag:

Two players are “on” and must chase the others and try and catch them all within a specified

area. Once a person is caught then they become the chaser. There is a volleyball used in the

game and the person holding it cannot be caught. The team must work together to pass the

ball to teammates who are close to being caught.

Jumping

Activity Name: Jumping Square

• Set up a large square with the two opposite sides being numbered one and the other two

opposite sides are numbered two.

• The children stand evenly spaced out on the four sides of the square with one child as the

caller.

• The caller calls one or two. All children on whichever side is called jump across to the

opposite side without touching anyone.

• When the caller calls three all four sides jump to the opposite side without touching anyone.

• Ask: How can you keep jumping without getting tired? How can you jump so that you keep

away from others?

• Variations: Vary equipment; make a dice showing the numbers.

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules introduced in previous lessons

4. Object/ Manipulative Skills (10 minutes)

Review Volleyball specific catching and throwing and introduce rebounding ball off

forearms Lead up to Fore arm Pass/Dig

Individual exercises

• Underarm throw the ball high and catch the ball with arms outstretched.

• Underarm throw the ball high and catch with arms outstretched while walking the full

distance of the court.

• Bounce ball on floor and rebound it off forearms to self

• Throw the ball high and rebound the ball off the forearms, with arms outstretched.

• Rebound the ball off one forearm and then the other forearm.

• Start at the end line and rebound the ball softy off the forearm while walking/jogging to the

net.

2 v 2 over the net

• One touch throwing and catching game, catching, and throwing with arms outstretched.

Throw the ball over the net and switch places with your partner. Nominate one person on

the team to shout switch each time.

• One touch throwing and catching game, catching, and throwing with arms outstretched.

Throw the ball over the net, both players run to the net and switch places and move back

to starting position ready to catch the ball

• 2v2 one touch throwing and catching game, catching, and throwing with arms outstretched,

identify the court boundaries, encourage quick feet. Vary the exercise by using a short/wide

court and a long/narrow court. Players score a point each time their partner is unable to

catch the ball.

• Progress to rebounding ball to self with forearms and catching and throwing over the net.

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VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Co-ordination

Activity Name: You’ve Got Mail.

• Set Up: Balls = Computer Viruses. Envelope= Contains Email. Bucket= Computer Screen.

• Two teams with four or more on each team. The email team have the envelope and the computer virus team have a ball each.

• One member of the email team must try and run and post the envelope in the bucket.

• The virus team must try and hit the runner below the waist with the balls.

• If the runner is hit they must freeze on the spot and the next runner must try and get the email through.

• Ask: Computer viruses team how will you work together to stop the email getting through?

• Variations: Change the scenario, use Pirates of the Caribbean scenario pirates try to steal the treasure while the guardians stop them.

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 2 – Super Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court

• Catching and throwing the ball with arms outstretched.

• Progress to players can rebound the ball to self-off forearms (dig to self), catch, and throw

over the net.

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and gets

slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back, forward, and

back, to the left and back.

• To finish they shake out the legs and arms.

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VI Mini Spikers Programme

Stage 2: Super Stars Age: 7-8 Year Olds Duration: 40 minutes Lesson 4

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Bounce Ball Tag:

Two players are on and must chase the others to try and catch them all within a specified area.

When the player is caught, they freeze standing with their legs apart. To be released, another

free player must bounce the ball through their legs.

Name Toss Game:

Gather the group in a circle. One person starts with a ball and they must say someone’s name

and then pass the ball to them. That person then says a different name and throws the ball to

that person. The game continues until everyone receives the ball once without the ball

dropping.

Hopping

Activity Name: Long Hopping Relay

• Teams with the same number of children are lined up behind a starting line with one cone

per team.

• The first person takes the cone, hops as far as they can, the cone is then placed on the

ground.

• The second person then takes off from where the cone was placed and hops as far as they

can.

• The relay continues until everyone in the team has a go.

• The winning team is the team that has hopped the furthest.

• Ask: How will you achieve the maximum possible distance in your hop? How will you land

safely?

• Variations: Hopping for speed: The team finishing with the coolest pose wins.

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules and tactics introduced in previous lessons.

4. Object/ Manipulative Skills (10 minutes)

Introducing Volleyball specific catching and throwing – Lead up to Overhead Pass/Volley

Individual exercises:

• Underarm throw the ball high and catch the ball with hands above forehead.

• Underarm throw the ball high, touch the ground, and catch the ball with hands above

forehead.

• Underarm throw the ball high, allow to bounce, and catch with hands above forehead.

• Throw the ball down towards the floor, allow to bounce and catch with hands above

forehead.

• Underarm throw the ball high and catch with hands above forehead while walking the full

distance of the court.

• Throw the ball against the wall and wall and move to catch the ball with hands above

forehead.

2 v 2 over the net

• One touch throwing and catching game. The player that doesn’t catch the ball must run

around a cone positioned on the court and then switch places with their partner. Catch and

throw with hands above forehead.

• One touch throwing and catching game. When you catch, the ball throw the ball in the air

to self and then catch and throw over the net. When you throw the ball over the net you

must crawl through the legs of your partner to switch places. Catch and throw with hands

above forehead.

• Cooperation game: How many times can the ball go back and forth across the net, all

catching and throwing overhead, players switch places each time the ball crosses the net.

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VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Rotation Activity Name: Lets Swing

• Which parts of your body can you swing?

• Can you swing side to side, backwards, forwards, In a figure of 8?

• Can you swing high, low, fast, slow?

• Can you show me an animal that swings?

• Can you join hands with your partners and swing?

• Ask: Which way of swinging did you enjoy the most? • How many ways could you swing your body?

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 2 – Super Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court

• Players in ready position

• Progress to players catch/throw the ball overhead if ball is high, with arms

outstretched if ball is low.

• Players can rebound ball to self-off forearms (dig to self) if ball is low.

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill

and gets slower and slower until it comes to a stop and everyone sinks to the

ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

Page 31: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Stage 2: Super Stars Age: 7-8 Year Olds Duration: 40 minutes Lesson 5

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Scrambled Eggs:

One player starts with the ball, the other players are positioned nearby. Each player is assigned

a different colour. The player with the ball throws it in the air and calls out a colour. The player

with that colour runs for the ball while the others scatter away. Upon capturing the ball the

player yells “STOP” and everyone must freeze in a standing position with their legs spread

apart. The player with the ball attempts to roll it through the legs of the nearest person. If

successful, the new person retrieves the ball and starts again.

Sharks and Fishes:

Begin with two sharks standing in the middle of the defined area, facing the fishes. The shark

shouts “Fish in the ocean, fish in the sea, don’t get the notion you’ll get by me”. The fish then

try to run from one side to the other without being tagged by the sharks. Players who are

tagged become sharks and stand in the middle to try and help tag the fish when they run from

side to side again.

Leaping Activity Name: Crossing the stream

• Ropes are positioned in two lines to represent a stream or a river. Include narrow and wide

parts of the stream to allow the children to succeed.

• Children stand on one side of the stream (behind the rope) and must try to jump over to

the other side of the stream.

• If they fall in they must return home (where they started) and pretend to change shoes and

socks.

• Ask: Which way of jumping gave you the most distance? How did you get across the wider

parts of the stream?

• Variations: Add different themes e.g. you are a stunt person trying to jump from building

to building.

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules and tactics introduced in previous lessons

4. Object/ Manipulative Skills (10 minutes)

Review Volleyball specific catching and throwing and introduce rebounding ball overhead Lead up to Overhead Pass/Volley

Individual exercises:

• Underarm throw the ball high and catch the ball with hands above forehead.

• Underarm throw the ball high and catch with hands above forehead while walking the full

distance of the court.

• Toss ball to self-catch in volley position and push from volley position.

• Consecutive self-volleying, push the ball with hands above forehead, how many in a row

can you do?

• Walk to the net keeping the ball in the air by pushing the ball with hands above forehead.

• Bounce the ball on the ground close to the net, volley the ball over the net and run to catch

the ball before it bounces.

2 v 2 over the net

• One touch throwing and catching game, catching, and throwing overhead. Throw the ball

over the net and switch places with your partner. Nominate one person on the team to

shout switch each time.

• One touch throwing and catching game, catching, and throwing overhead. Throw the ball

over the net, both players run to the net and switch places and move back to starting

position ready to catch the ball

• Cooperation game: How many times can the ball go back and forth across the net, all

catching and throwing overhead, players switch places each time the ball crosses the net

• Progress to pushing ball overhead to self, catching and throwing over the net.

Page 32: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Landing Activity Name: Landing on your feet

• Stand on your two feet, jump up nice and high and click your heels together before you land? (How many can you do before you land)

• Jump of your two feet and see how many times you can clap your hands together before you land.

• Take off on one foot and land on two?

• Change the direction of your jump and then land on your two feet.

• Run, Jog, Skip, Hop and then on the signal jump to land?

• Ask: Which way of jumping did you enjoy the best?

Variations: Use different objects: e.g. jumping over bean bags.

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 2 – Super Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court

• Players in ready position

• Players catch/throw the ball overhead if ball is high, with arms outstretched if ball

is low.

• Players can rebound ball to self-off forearms (dig to self) if ball is low, catch and

throw the ball over the net.

• Progress to players can push the ball overhead to self (volley to self) if ball is high,

catch and throw the ball over the net.

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

Page 33: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Stage 2: Super Stars Age: 7-8 Year Olds Duration: 40 minutes Lesson 6

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Treasure Chest:

Players are divided up into four teams, each in one corner. Balls are placed in the centre of the

hall. At the signal one person from each team runs and collects a ball from the centre and

throws it back to their team, they return to their corner and the next person on their team

goes. Each player can only collect one ball at a time. The game continues untill all the balls from

the centre are gone.

Get Up and Go Tag:

Pairs lie down opposite each other on their stomachs, at the net with their arms out stretched

and touching the centreline and the fingertips of their opponent. Teacher signals by dropping

the ball on one side of the net or the other, the side the ball falls on frees the tagger to engage

in a sprint to the end line on their side of the court, the other players must try and catch them

before they get to the end line.

Skipping

Activity Name: Chain Tag

o Depending on the group size there will be one or multiple pairs of taggers.

o The taggers must keep their arms linked.

o Everyone skips around and the taggers must skip after the free players.

o Only skipping is allowed and when a player is tagged they must join the chain.

o The chain of three continues to chase and when a fourth person is tagged they break up

into two chains and continue to chase and tag.

o The game is completed when everyone is in a chain.

o Ask: Taggers: How did you work together to tag the free players? Free Players: What

strategies did you use to keep away from the chain?

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules and tactics introduced in previous lessons

4. Object/ Manipulative Skills (10 minutes)

Review Volleyball specific catching and throwing and rebounding

Exercises in pairs:

• In pairs players facing each other approx. 5m apart, one player tosses the ball other player

catches the ball, with arms outstretched if ball is low, overhead if ball is high, and throws

the ball back to partner.

• Progress to rebounding ball to self, catch then throw back to partner, with arms

outstretched if ball is low, overhead if ball is high.

• In pairs, one player tosses to their partner whose back is turned; on the toss, the player

calls their partner’s name. The partner must turn around, and move to catch the ball with

arms outstretched if ball is low, overhead if ball is high.

• Progress to rebounding ball to self, with forearms if ball is low, with hands overhead if ball

is high, catch then throw ball back to partner.

Introduction to striking the ball with hands

Individual exercises

• Experiment with different ways of striking the ball

• Strike the ball using the palm of hand or fist

• Strike the ball upwards and catch it without moving from your own space.

• Bounce the ball and strike the ball so that it hits the wall. After it hits the wall can you let it

bounce and then catch it.

• Repeat the sequence without catching the ball, let it bounce and strike it off the wall again.

• Place hoops on wall or on the floor, strike the ball to land in the hoop.

• Strike ball over the net

Page 34: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Stopping

Activity Name: Traffic Jam

• Children pretend to be cars and follow the traffic signals.

• The teacher calls out different traffic signals and the children must follow them.

• Red Light: Children must stop on the spot.

• Orange light: Children must continue moving but in slow motion.

• Green Light: Children continue as normal.

• If they get them wrong or don’t stop in time they get stuck in traffic and must freeze for a few seconds.

• Ask: What was your favourite colour on the traffic light? Was it difficult to stop when you were going very fast?

• Variations: Use different types of locomotor skills e.g. Walking, Running, Hopping, Skipping.

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 2 – Super Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court.

• Players in ready position

• Players catch/throw the ball overhead if ball is high, with arms outstretched if ball

is low.

• Players can rebound ball to self-off forearms (dig to self) if ball is low, catch and

throw the ball over the net.

• Players can push the ball overhead to self (volley to self) if ball is high, catch and

throw the ball over the net.

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

Page 35: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Stage 2: Super Stars Age: 7-8 Year Olds Duration: 40 minutes Lesson 7

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Follow the Leader:

Follow a leader around the gym for a couple of minutes and mimic all he/she does. A leader

begins performing any movement and can change the type, speed, level, and/or plane of the

movement, switch to a different movement.

Partner Duck, Duck Goose:

Pair children up and use the centreline in the gym. Partners stand on either side of the line and

face each other. Each student has a "home base" line behind him/her at the end of the gym

that he/she must run to if he/she says goose and tags the other. The two students alternate

touching each other’s shoulder and say "duck." This continues until one touches the other and

says "goose." The goose then chases their partner back to his home base line. Then you go back

to the line and start again.

Dodging

Activity Name: Fox and Geese

• Divide into groups of four-five

• One of the children is the fox and the others are geese standing in a line each holding onto

the waist of the player in front.

• The fox must try to tag the last goose in the line.

• The geese move around to avoid the fox and to keep their last goose safe.

• A goose takes the place of the fox if they (1) Break the line by letting go (2) Are tagged as

the last goose in the line.

• Ask: How did you work together as a team to

protect your last goose?

• Variations: Make the group larger: have multiple

foxes and various groups of geese.

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules and tactics introduced in previous lessons

4. Object/ Manipulative Skills (10 minutes)

Review rebounding ball off forearms – Lead up to Fore arm Pass/Dig

Individual exercises:

• Underarm throw the ball high and catch the ball with arms outstretched.

• Underarm throw the ball high and catch with arms outstretched while walking the full

distance of the court.

• Bounce ball on floor and rebound it off forearms to self

• Throw the ball high and rebound the ball off the forearms, with arms outstretched.

• Rebound the ball off one forearm and then the other forearm.

• Start at the end line and rebound the ball softy off the forearm while walking/jogging to

the net.

2 v 2 over the net

• One touch throwing and catching game. One hoop with each pair on each side of the net.

Player 1 throws the ball over the net, Player 2 has a hoop which they must walk through

then hand to Player 1, Player 2 gets ready to catch the ball coming back over the net, Player

1 then walks through the hoop and hands the hoop back to Player 2 after they throw the

ball back over the net.

• One touch throwing and catching game, catching, and throwing overhead if ball is high, with

arms outstretched if ball is low. Throw the ball over the net and switch places with your

partner. Nominate one person on the team to shout switch each time.

• 2v2 free play volley/dig or throw ball over the net, let them experiment ☺

Page 36: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Twisting and Turning

Activity Name: Ship, Sea, Shore

• Label three separate lines: Ship, Sea, and Shore.

• The teacher calls out one of the locations and the children must turn and run to it.

• The last person to reach the location is eliminated.

• The game continues until one player is left.

• Ask: Which way was it easier to turn left or right?

• Variations Include obstacles: e.g. cones that the children must twist and turn around to dodge them.

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 2 – Super Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court.

• Players in ready position

• Players catch/throw the ball overhead if ball is high, with arms outstretched if ball

is low.

• Players can rebound ball to self-off forearms (dig to self) if ball is low, catch and

throw the ball over the net.

• Players can push the ball overhead to self (volley to self) if ball is high, catch and

throw the ball over the net.

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

Page 37: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Stage 2: Super Stars Age: 7-8 Year Olds Duration: 40 minutes Lesson 8

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Turtle Tag:

Two players are ‘on’ and must chase the others to try and catch them all within a specified

area. When a player is caught, they must lie on the ground on their back, as if they are a turtle

rolled onto their back, wriggling arms, and legs. To be released another person must roll them

back onto their side.

Dumping Ground:

Players are divided into four teams, each in one corner. Each team is given an equal number of equipment items e.g. beanbags, balls, pieces of paper etc. At the signal players start ‘dumping’ the objects from their corner in others’ corners. Each player can only carry one object at a time, and no throwing or blocking other players is allowed. The game continues until the stop signal is given. The team with the least amount of equipment in their corner is the winner

Side Gallop

Activity Name: Hang in there

• Divide the class into teams of 6 and in pairs.

• Partners face each other and place volleyball between their stomachs.

• They side gallop around a marker and back to their team without dropping the ball.

• No part of the partner’s body should touch the other.

• If the ball drops, the pair must return to the start and begin over.

• Ask: How did you work together to complete the relay?

• Was it difficult to side gallop while trying to keep the volleyball up?

Variations: Modify the distance: Increase the distance the children must travel in the relay.

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules and tactics introduced in previous lessons

4. Object/ Manipulative Skills (10 minutes)

Introducing Volleyball Ready position

• Introducing players to Volleyball Ready position

• Teacher demonstrates ready position

o Comfortable good balanced position

o Feet slightly wider than shoulders

o One foot slightly in front of the other

o Knees bent

o Body weight on the ball of the feet.

o Arms in front bent at the elbows and relaxed

• Play Freeze game, players to freeze in the ready position.

2 v 2 over the net

• One touch throwing and catching game. One hoop with each pair on each side of the net.

Player 1 throws the ball over the net, Player 2 has a hoop which they must walk through

then hand to Player 1, Player 2 gets ready to catch the ball coming back over the net, Player

1 then walks through the hoop and hands the hoop back to Player 2 after they throw the

ball back over the net.

• One touch throwing and catching game, catching, and throwing overhead if ball is high, with

arms outstretched if ball is low. Throw the ball over the net and switch places with your

partner. Nominate one person on the team to shout switch each time.

• 2v2 free play volley/dig or throw ball over the net, let them experiment ☺

Page 38: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Activity Name: Fish Gobbler

• The fish gobbler calls out directions and actions that the children react to including:

• “Ship”, Point in one direction and the children run in that direction.

• “Shore”, Point in one direction and the children must run in that direction.

• “Sardines”, everyone runs to the middle and makes the tightest group possible.

• “Crabs”, Children pair up back to back with partner, bend over and touch their toes.

• “Fish Gobbler”-, Children drop to the floor on their stomachs and link arms, legs, and bodies together.

• The fish gobbler moves around to check that all the children are linked together if they are not they must join arms with the fish gobbler.

Game ends when all the children are linked to the fish gobbler.

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 2 – Super Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court.

• Players in ready position

• Players catch/throw the ball overhead if ball is high, with arms outstretched if ball

is low.

• Players can rebound ball to self-off forearms (dig to self) if ball is low, catch and

throw the ball over the net.

• Players can push the ball overhead to self (volley to self) if ball is high, catch and

throw the ball over the net.

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

Page 39: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Stage 3: Mega Stars

Age Group: 8-9 Year Olds No. of sessions: 8 Session Duration: 40 mins

Overall Aims of series of sessions.

• To introduce and develop basic fundamental movement skills.

• To develop hand eye coordination and catching and throwing skills.

• To introduce Stage 3 of the Mini Spikers Game.

Lesson 1 Session Objectives – Children will:

• Explore the locomotor skill walking, by walking in groups, different directions, to different rhythms at different speeds.

• Practice individual activities focusing on reviewing, rebounding the ball of their forearms.

• Play 2v2 catching games over the net to give them a greater awareness of court boundaries and the importance of quick feet.

• Identify the relationship between static and dynamic balance and body and space awareness.

• Be introduced to the basic game rules of Stage 3 Mini Spikers Game.

Lesson 2 Session Objectives– Children will:

• Discover fast running and the skills involved in evading a chaser.

• Be introduced to the dig/forearm pass.

• Play 2v2 catching games over the net using volleyball skills.

• Discover the concepts of agility through a fun activity.

• Identify simple tactics for the Stage 3 Mini Spikers Game.

Lesson 3 Session Objectives– Children will:

• Explore and get creative with the locomotor skill jumping and introducing the concept of space awareness.

• Review Volleyball specific catching and throwing and introduce rebounding ball overhead.

• Play 2v2 catching games over the net to give them a greater awareness of court boundaries and the importance of quick feet.

• Familiarise themselves with the concept of co-ordination.

• Engage in the Mini Spikers game.

Lesson 4 Session Objectives– Children will:

• Examine hopping through different pathways, levels, and speeds.

• Introduce Volleyball specific catching and throwing leading up to a volley.

• Play 2v2 catching games over the net encouraging them to work together as a team

• Review the volleyball ready position.

• Progress with the Mini Spikers game introducing the volleyball specific catch and throw moves.

Lesson 5 Session Objectives– Children will:

• Explore and have fun with various types of leaping movements

• Review the overhead/volley and the dig/forearm pass.

Page 40: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme • Play 2v2 catching games over the net using the skills the volley and the dig.

• Discover the movement concepts of landing from different locomotor movements.

• Compete in 4v4 short Mini Spikers games.

Lesson 6 Session Objectives– Children will:

• Discover skipping at different speeds and directions.

• Review the Mini Spikers game, rules, and tactics.

• Introduce rolling the ball and striking the ball with the hand.

• Play 2v2 catching games over the net introducing different rules and challenges.

• Practice volleyball position and shuffling in pairs.

• Progress with the Mini Spikers Game including volleyball specific techniques.

Lesson 7 Session Objectives– Children will:

• Have fun exploring the movement concept of dodging.

• Play 2v2 catching games over the net.

• Discover the different aspects of twisting and turning while maintaining balance.

• Engage in the Mini Spikers game.

Lesson 8 Session Objectives– Children will:

• Familiarise themselves with the locomotor skill the side gallop.

• Review the Mini Spikers game, rules, and tactics.

• Practice individual volleyball movement exercises.

• Develop static balance, locomotor skills and space awareness.

• Engage in the Mini Spikers game.

Page 41: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Stage 3: Mega Stars Age: 8-9 Year Olds Duration: 40 minutes Lesson 1

1.Warm Up (5 minutes) 2. Locomotor Skills (5 minutes)

Commando: Split the group into two / three teams. Their aim is to reach the opposite side of the hall. Each team stands in a line at one side of the hall with their legs spread apart. The person at the back crawls underneath all the pairs of legs and becomes the person at the front. Once they have reached the front of the line, the child then must shout next, so the person at the back knows

when to start. The first team to the opposite end of the hall is the winner.

Cups and Saucers:

Place enough small flexi cones on the floor so that there is at least one for each child. Half of them

need to be placed on the floor in the normal way, and half upside down. This creates the cups and

saucers. Divide the class in two, depending on whether they are a cup or saucer and they must turn

the flexi cones over for their team. The team with the most cones turned over within a set time, e.g.

30 seconds, wins. The game can be repeated by lengthening the time, travelling in a specific way

e.g. hopping, or having an uneven split of cones to start with.

Walking

Activity Name: Rhythm Walking

• Walking to a changing rhythm and at different speeds.

• Beat a rhythmical pattern on a drum or play music.

• Children must walk in time to the beat e.g. fast when beat is fast and slow if beat is slow.

• Ask: Keeping in time to the rhythm can be tricky. What strategies help you to walk to a

rhythm?

• Variations: Follow the Leader: In small groups the leader claps or beats the rhythm for

others to follow. Create own sequence: Making walking a sequence of your own beat. Add

claps or finger clicks.

3. Object/ Manipulative Skills (10 minutes)

Review rebounding ball off forearms – Lead up to Fore arm Pass/Dig

Individual exercises:

• Underarm throw the ball high and catch the ball with arms outstretched.

• Underarm throw the ball high and catch with arms outstretched while walking the full

distance of the court.

• Bounce ball on floor and rebound it off forearms to self

• Throw the ball high and rebound the ball off the forearms, with arms outstretched.

• Rebound the ball off one forearm and then the other forearm.

• Start at the end line and rebound the ball softy off the forearm while walking/jogging to

the net.

2 v 2 over the net

• One touch throwing and catching game, catching, and throwing with arms outstretched.

Throw the ball over the net and switch places with your partner. Nominate one person on

the team to shout switch each time.

• One touch throwing and catching game, catching, and throwing with arms outstretched.

Throw the ball over the net, both players run to the net and switch places and move back

to starting position ready to catch the ball

• One touch throwing and catching game, catching, and throwing with arms outstretched.

Throw the ball over the net, touch the ground, switch places with your partner.

• Progress the above activities to rebounding ball to self with forearms and catching.

Page 42: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme 4. Body Stability Skills (5 minutes)

Balance

Activity Name: Connect Five

• Divide into groups of five or seven

• One child starts of the activity by selecting a balance statue with a wide base of support.

• Each child then adds to the statue by making another shape and touching the statue beside them with one body part.

• Once the group statue is complete each child slowly moves away from the original statue by hopping.

• Finally, each child must hold their new statue shape for a few seconds.

• Ask: What was the toughest shape to stay balanced in?

5. Mini Spikers Game (10 minutes) 6. Cool Down (5 minutes)

• Introduce the children to Stage 3 – Mega Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court

• Teach basic game rules – refer to manual for full rules.

• Teams are allowed one contact, catch and throw, to play the ball back over the net.

• Players in ready position

• Players catch/throw the ball in a Volleyball specific way, overhead if ball is high,

with arms outstretched if ball is low.

• Players can rebound ball to self off forearms (dig to self) if ball is low, catch and

throw the ball over the net.

• Players can push the ball overhead to self (volley to self) if ball is high, catch and

throw the ball over the net.

• Team rotates clockwise each time they throw the ball over the net.

• A rally ends when the ball hits the floor, is thrown out or into the net or a ball is

dropped by a player.

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

foreword and back, to the left and back.

• To finish they shake out the legs and arms.

Page 43: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Stage 3: Mega Stars Age: 8-9 Year Olds Duration: 40 minutes Lesson 2

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Wizard and Rocks:

Two players are “on” and must chase the others to try and catch them within a specified area.

Once the person is caught they become a rock, curled up on the ground with knees tucked to

chest, chin tucked to chest and back facing up. The rock can be released by someone running

around them twice or doing a leap frog over them.

Pac Man:

Each player hops along lines marked out on the court. One player is an eater signified by out

stretched arms that are opening and closing. Once tagged, you become an eater. You may only

be eaten when you are on the exact same line as the eater.

Running

Activity Name: Bump

• Divide into groups of six or eight

• One tagger and one runner and the rest of the children all link arms.

• The tagger tries to catch the runner.

• The runner can escape by linking onto any pair and bumping of the person at the other end.

• This person becomes the new runner.

• If the runner is caught they change roles with the tagger.

• Ask: When do you think you will use the bumping off strategy?

• Variations: Increase Numbers: Have more runners and more taggers. Modify Rules: The partners stand one in front of the other and the runner jumps in front of the pair to escape. The back person then becomes the runner.

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules introduced in Lesson 1

4. Object/ Manipulative Skills (10 minutes)

Introducing Forearm Pass/Dig

In pairs:

• Using a hurdle or something of similar height practice digging the ball back to partner

after 1 bounce, no bounce - how many passes in a row can you get?

• In pairs players facing each other approx. 5m apart, one player tosses the ball other

player digs the ball back to partner.

.

In groups of 3

• Player 1 throws the ball over the net

• Player 2 digs the ball to Player 3

• Player 3 catches the ball

• Rotate positions after x number of attempts

2 v 2 over the net

• Dig to self, catch, and throw the ball over the net, switch places with partner each time the

ball is thrown from your side over the net.

• Dig to self, catch, and throw the ball over the net, touch the ground, switch places with

partner each time.

• Dig to partner, who catches the ball and throws the ball over the net, switch places with

partner.

• Play cooperation game, how many times can the ball travel over and back across the net

without hitting the floor following the game conditions – Dig to partner – partner catch and

throw over the net.

X1 X3

X2

Page 44: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Agility

Activity Name: Tunnel Relay

• Divide into groups of five to seven children with one ball between them

• Roll to the Back: The children stand one in front of each other with their legs apart.

• The child at the back roles the ball through the team’s legs and then runs to the front of the line. They then roll it back to the new person at the

back and the sequence begins again.

• Front Support: The children create a tunnel by having their hands and knees on the ground and then lifting to form a tunnel. The child at the front

of the tunnel rolls the ball to the child at the back of the tunnel. The child at the back of the tunnel then runs to the front to roll the ball to the

new person at the back of the tunnel.

• Ask: How can you hold the front support position?

• Variations: Competition: Have a race with another group and see who finishes first.

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 3 – Mega Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court

• Players catch/throw the ball in a Volleyball specific way, overhead if ball is high,

with arms outstretched if ball is low.

• Players can rebound ball to self-off forearms (dig to self) if ball is low, catch and

throw the ball over the net.

• Players can push the ball overhead to self (volley to self) if ball is high, catch and

throw the ball over the net.

• Introduce players can dig the ball to a teammate, who catches and throws the ball

over the net.

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

Page 45: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Stage 3: Mega Stars Age: 8-9 Year Olds Duration: 40 minutes Lesson 3

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Team Hot Potato:

Divide the players into two teams positioned on either side of the net. Each player starts with

a ball and rolls the ball to the other side of the court. This continues until the teacher calls stop.

The winning side is the side with the least amount of volleyballs on their side of the court.

Ball Tag:

Two players are “on” and must chase the others and try and catch them all within a specified

area. Once a person is caught then they become the chaser. There is a volleyball used in the

game and the person holding it cannot be caught. The team must work together to pass the

ball to teammates who are close to being caught.

Jumping

Activity Name: Feel the Spring

• Jump three times in a row on two feet pausing between each jump

• Jump high turn in the air, land and freeze

• Jump and catch a ball

• Jump and throw the ball

• Jump in unison with a partner

• Jump in unison with a partner and chant a sequence “Jump Jump, Pause, Jump, Jump, Pause

• Ask: When would you use different types of jumping and landing? How is a paused landing

different from another type of landing?

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules introduced in previous lessons

4. Object/ Manipulative Skills (10 minutes)

Review rebounding ball overhead - Lead up to Overhead Pass/Volley

Individual exercises:

• Underarm throw the ball high and catch the ball with hands above forehead.

• Underarm throw the ball high and catch with hands above forehead while walking the full

distance of the court.

• Toss ball to self-catch in volley position and push from volley position.

• Consecutive self-volleying, push the ball with hands above forehead, how many in a row

can you do?

• Walk to the net keeping the ball in the air by pushing the ball with hands above forehead.

• Bounce the ball on the ground close to the net, volley the ball over the net and run to catch

the ball before it bounces.

2 v 2 over the net

• One touch throwing and catching game. The player that doesn’t catch the ball must run

around a cone positioned on the court and then switch places with their partner. Catch and

throw with hands above forehead.

• One touch throwing and catching game. When you catch, the ball throw the ball in the air

to self and then catch and throw over the net. When you throw the ball over the net you

must crawl through the legs of your partner to switch places. Catch and throw with hands

above forehead.

• Progress the activities above to volley to self and catch/throw.

• Cooperation game: How many times can the ball go back and forth across the net, volley to

self then catch and throw over the net, players switch places each time the ball crosses the

net.

Page 46: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Co-ordination Activity Name: You’ve Got Mail.

• Set Up: Balls = Computer Viruses. Envelope= Contains Email. Bucket= Computer Screen.

• Two teams with four or more on each team. The email team have the envelope and the computer virus team has a ball each.

• One member of the email team must try and run and post the envelope in the bucket.

• The virus team must try and hit the runner below the waist with the balls.

• If the runner is hit they must freeze on the spot and the next runner must try and get the email through.

• Ask: Computer viruses team how will you work together to stop the email getting through?

Variations: Change the scenario, use Pirates of the Caribbean scenario pirates try to steal the treasure while the guardians stop them.

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 3 – Mega Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court

• Players catch/throw the ball in a Volleyball specific way, overhead if ball is high,

with arms outstretched if ball is low.

• Players can rebound ball to self-off forearms (dig to self) if ball is low, catch and

throw the ball over the net.

• Players can push the ball overhead to self (volley to self) if ball is high, catch and

throw the ball over the net.

• Players can dig the ball to a teammate, who catches and throws the ball over the

net.

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

Page 47: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Stage 3: Mega Stars Age: 8-9 Year Olds Duration: 40 minutes Lesson 4

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Bounce Ball Tag:

Two players are on and must chase the others to try and catch them all within a specified area.

When the player is caught, they freeze standing with their legs apart. To be released, another

free player must bounce the ball through their legs.

Name Toss Game:

Gather the group in a circle. One person starts with a ball and they must say someone’s name

and then pass the ball to them. That person then says a different name and throws the ball to

that person. The game continues until everyone receives the ball once without the ball

dropping.

Hopping

Activity Name: Hopping Tag

• A very simple game of tag that incorporates hopping only.

• Taggers hop to tag participants who are also hopping within the designated area.

• If the tagger catches someone, they become the tagger and the previous tagger joins the

rest of the group.

• Players cannot be tagged if they are standing on one leg in the designated safe zone. (e.g.

Use discs, spots, lines, or mats)

• Ask: Taggers: How can you work together to tag the hoppers? Hoppers: What can you do

to avoid the taggers?

• Variations: Change the number of taggers or the size of the designated area.

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules and tactics introduced in previous lessons.

4. Object/ Manipulative Skills (10 minutes)

Introducing Overhead Pass/Volley

In pairs:

• Partners sit on ground facing each other, legs apart. Push the ball back and forth to each

other with two hands keeping the ball moving all the time.

• In pairs players facing each other approx. 5m apart, one player tosses the ball high, other

player volleys the ball back to partner

In groups of 3

• Player 1 throws the ball over the net

• Player 2 Volleys the ball to Player 3

• Player 3 catches the ball

• Rotate positions after x number of attempts

2 v 2 over the net

• Volley to self, catch and throw the ball over the net, switch places with partner each time

the ball is thrown from your side over the net.

• Volley to self, catch and throw the ball over the net, touch the ground, switch places with

partner each time.

• Volley to partner, who catches the ball and throws the ball over the net, switch places with

partner.

• Play cooperation game: How many times can the ball travel over and back across the net

without hitting the floor following the game conditions: Volley to partner – partner catch

and throw over the net.

X1 X3

X2

Page 48: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Review Volleyball

Ready position

• Introducing players to Volleyball Ready position

• Teacher demonstrates ready position

o Comfortable good balanced position

o Feet slightly wider than shoulders

o One foot slightly in front of the other

o Knees bent

o Body weight on the ball of the feet.

o Arms in front bent at the elbows and relaxed

• Play Freeze game, players to freeze in the ready position.

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 3 – Mega Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court

• Players in ready position

• Players catch/throw the ball in a Volleyball specific way, overhead if ball is high,

with arms outstretched if ball is low.

• Players can rebound ball to self-off forearms (dig to self) if ball is low, catch and

throw the ball over the net.

• Players can push the ball overhead to self (volley to self) if ball is high, catch and

throw the ball over the net.

• Players can dig the ball to a teammate, who catches and throws the ball over the

net.

• Introduce players can volley the ball to teammate, who catches and throws the ball

over the net.

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the le and arms.

Page 49: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Stage 3: Mega Stars Age: 8-9 Year Olds Duration: 40 minutes Lesson 5

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Scrambled Eggs:

One player starts with the ball, the other players are positioned nearby. Each player is assigned

a different colour. The player with the ball throws it in the air and calls out a colour. The player

with that colour runs for the ball while the others scatter away. Upon capturing the ball the

player yells “STOP” and everyone must freeze in a standing position with their legs spread

apart. The player with the ball attempts to roll it through the legs of the nearest person. If

successful, the new person retrieves the ball and starts again.

Sharks and Fishes:

Begin with two sharks standing in the middle of the defined area, facing the fishes. The shark

shouts “Fish in the ocean, fish in the sea, don’t get the notion you’ll get by me”. The fish then

try to run from one side to the other without being tagged by the sharks. Players who are

tagged become sharks and stand in the middle to try and help tag the fish when they run from

side to side again.

Leaping Activity Name: Crossing the stream

• Ropes are positioned in two lines to represent a stream or a river. Include narrow and wide

parts of the stream to allow the children to succeed.

• Children stand on one side of the stream (behind the rope) and must try to jump over to

the other side of the stream.

• If they fall in they must return home (where they started) and pretend to change shoes and

socks.

• Ask: Which way of jumping gave you the most distance? How did you get across the wider

parts of the stream?

• Variations: Add different themes e.g. you are a stunt person trying to jump from building

to building.

3. Review Game (5 minutes)

• Set up 4 v 4 games reviewing rules and tactics introduced in previous lessons

4. Object/ Manipulative Skills (10 minutes)

Review Overhead Pass/Volley and Forearm Pass/Dig

Individual challenges:

• Teacher sets up a mini circuit with stations

• Players complete tasks at each station and record their result at each station.

• How many times can you volley the ball to self in a row

• How many times can you dig the ball to self in a row

• How many times can you volley the ball against the wall in a row

• How many times can you dig the ball against the wall in a row

• Can you volley the ball into a basket – how many times

2 v 2 over the net

• Volley (if ball is high), Dig (if ball is low) to partner, who catches the ball and throws the ball

over the net, switch places with partner.

• Play cooperation game, how many times can the ball travel over and back across the net

without hitting the floor following the game conditions – Volley to partner if ball is high, Dig

to partner if ball is low – partner catch and throw over the net.

• 2v2 free play over the net, let them experiment ☺

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VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Landing Activity Name: Landing on your feet

• Stand on your two feet, jump up nice and high and click your heels together before you land? (How many can you do before you land)

• Jump of your two feet and see how many times you can clap your hands together before you land.

• Take off on one foot and land on two?

• Change the direction of your jump and then land on your two feet.

• Run, Jog, Skip, Hop and then on the signal jump to land?

• Ask: Which way of jumping did you enjoy the best?

Variations: Use different objects: e.g. jumping over bean bags.

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 3 – Mega Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court.

• Players in ready position.

• Players rebound ball to self-off forearms (dig to self) if ball is low, catch and throw

the ball over the net.

• Players push the ball overhead to self (volley to self) if ball is high, catch and throw

the ball over the net.

• Players Dig the ball to a teammate, who catches and throws the ball over the net.

• Players Volley the ball to a teammate, who catches and throws the ball over the

net.

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

Page 51: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Stage 3: Mega Stars Age: 8-9 Year Olds Duration: 40 minutes Lesson 6

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Treasure Chest:

Players are divided up into four teams, each in one corner. Balls are placed in the centre of the

hall. At the signal one person from each team runs and collects a ball from the centre and

throws it back to their team, they return to their corner and the next person on their team

goes. Each player can only collect one ball at a time. The game continues untill all the balls from

the centre are gone.

Get Up and Go Tag:

Pairs lie down opposite each other on their stomachs, at the net with their arms out stretched

and touching the centreline and the fingertips of their opponent. Teacher signals by dropping

the ball on one side of the net or the other, the side the ball falls on frees the tagger to engage

in a sprint to the end line on their side of the court, the other players must try and catch them

before they get to the end line.

Skipping

Activity Name: Chain Tag

o Depending on the group size there will be one or multiple pairs of taggers.

o The taggers must keep their arms linked.

o Everyone skips around and the taggers must skip after the free players.

o Only skipping is allowed and when a player is tagged they must join the chain.

o The chain of three continues to chase and when a fourth person is tagged they break up

into two chains and continue to chase and tag.

o The game is completed when everyone is in a chain.

o Ask: Taggers: How did you work together to tag the free players? Free Players: What

strategies did you use to keep away from the chain?

3. Review Game (5 minutes) • Set up 4 v 4 games reviewing rules and tactics introduced in previous lessons

4. Object/ Manipulative Skills (10 minutes)

Introduce Rolling the Ball and Striking the Ball with hand – lead up to the Underarm Serve

In pairs:

• In pairs on opposite sides of the net. Players kneel and roll the ball along the floor to their

partner with one hand.

• Players stand up and roll the ball along the floor using one hand. If using right hand players

place their left foot forward.

• Players strike the ball along the floor using one hand.

• Players swing their arm behind and throw the ball over the net to their partner.

• Players hold the ball in one hand and strike the ball with the other hand over the net to

their partner.

2 v 2 over the net

• Volley (if ball is high) Dig (if ball is low) to partner, who catches the ball and throws the ball

over the net, switch places with partner.

• Play cooperation game, how many times can the ball travel over and back across the net

without hitting the floor following the game conditions – Volley to partner if ball is high, Dig

to partner if ball is low – partner catch and throw over the net.

• 2v2 free play over the net, let them experiment ☺

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VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Ready Position and shuffling

Activity Name: Simon Says

• Review Volleyball Ready Position.

• Key points:

o The foot in the direction of travel leads the movement.

o The feet should not cross over.

o Low balanced body position throughout the movement.

o Keep centre of gravity level when moving, no bouncing.

o Fast feet and weight on toes.

• Teacher calls out different commands that the children must follow:

• Right – Shuffle right – right foot leads the movement

• Left – Shuffle left – left foot leads the movement

• Forwards – shuffle forward – front foot leads the movement

• Backwards – shuffle backwards – back foot leads the movement

• Stop – balanced ready position

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 3 – Mega Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court.

• Players in ready position.

• Players rebound ball to self-off forearms (dig to self) if ball is low, catch and throw

the ball over the net.

• Players push the ball overhead to self (volley to self) if ball is high, catch and throw

the ball over the net.

• Players Dig the ball to a teammate, who catches and throws the ball over the net.

• Players Volley the ball to a teammate, who catches and throws the ball over the

net.

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

Page 53: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

Stage 3: Mega Stars Age: 8-9 Year Olds Duration: 40 minutes Lesson 7

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Follow the Leader:

Follow a leader around the gym for a couple of minutes and mimic all he/she does. A leader

begins performing any movement and can change the type, speed, level, and/or plane of the

movement, switch to a different movement.

Partner Duck, Duck Goose:

Pair children up and use the centreline in the gym. Partners stand on either side of the line and

face each other. Each student has a "home base" line behind him/her at the end of the gym

that he/she must run to if he/she says goose and tags the other. The two students alternate

touching each other’s shoulder and say "duck." This continues until one touches the other and

says "goose." The goose then chases their partner back to his home base line. Then you go back

to the line and start again.

Dodging

Activity Name: Pirates Treasure

• Set up a defined playing area with a hoop in the centre and volleyballs (treasure) inside it.

Divide into groups of four or five with one pirate and four sailors.

• The pirate’s task is to protect their treasure from the sailors. The sailors must try and steal

the treasure by taking it outside the square without being touched by the pirate.

• If the sailor is touched by the pirate they must return the treasure and go back to the outside

of the square and start again.

• Ask: Sailors: How can you work together to steal the treasure? Pirate: What strategies can

you use to keep an eye on the Sailors.

o Variations: Vary the number of Pirates defending the treasure. Include another hoop as an

additional treasure site

3. Review Game (5 minutes) • Set up 4 v 4 games reviewing rules and tactics introduced in previous lessons

4. Object/ Manipulative Skills (10 minutes)

2 v 2 over the net

• Volley (if ball is high) Dig (if ball is low) to partner, who catches the ball and throws the ball over the net, switch places with partner.

• Play cooperation game, how many times can the ball travel over and back across the net without hitting the floor following the game conditions – Volley to partner if ball is high, Dig to

partner if ball is low – partner catch and throw over the net.

• 2v2 free play over the net, let them experiment ☺

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VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Twisting and Turning

Activity Name: Ship, Sea, Shore

• Label three separate lines: Ship, Sea, and Shore.

• The teacher calls out one of the locations and the children must turn and run to it.

• The last person to reach the location is eliminated.

• The game continues until one player is left.

• Ask: Which way was it easier to turn left or right?

• Variations Include obstacles: e.g. cones that the children must twist and turn around to dodge them.

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 3 – Mega Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court.

• Players in ready position.

• Players rebound ball to self-off forearms (dig to self) if ball is low, catch and throw

the ball over the net.

• Players push the ball overhead to self (volley to self) if ball is high, catch and throw

the ball over the net.

• Players Dig the ball to a teammate, who catches and throws the ball over the net.

• Players Volley the ball to a teammate, who catches and throws the ball over the

net.

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.

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VI Mini Spikers Programme

Stage 3: Mega Stars Age: 8-9 Year Olds Duration: 40 minutes Lesson 8

1.Warm Up (4 minutes) 2. Locomotor Skills (4 minutes)

Turtle Tag:

Two players are ‘on’ and must chase the others to try and catch them all within a specified

area. When a player is caught, they must lie on the ground on their back, as if they are a turtle

rolled onto their back, wriggling arms, and legs. To be released another person must roll them

back onto their side.

Dumping Ground:

Players are divided into four teams, each in one corner. Each team is given an equal number of equipment items e.g. beanbags, balls, pieces of paper etc. At the signal players start ‘dumping’ the objects from their corner in others’ corners. Each player can only carry one object at a time, and no throwing or blocking other players is allowed. The game continues until the stop signal is given. The team with the least amount of equipment in their corner is the winner

Side Gallop

Activity Name: Hang in there

• Divide the class into teams of 6 and in pairs.

• Partners face each other and place volleyball between their stomachs.

• They side gallop around a marker and back to their team without dropping the ball.

• No part of the partner’s body should touch the other.

• If the ball drops, the pair must return to the start and begin over.

• Ask: How did you work together to complete the relay?

• Was it difficult to side gallop while trying to keep the volleyball up?

Variations: Modify the distance: Increase the distance the children must travel in the relay.

3. Review Game (5 minutes) • Set up 4 v 4 games reviewing rules and tactics introduced in previous lessons

4. Object/ Manipulative Skills (10 minutes)

Individual Volleyball Movement Exercises with a ball

• Review shuffle steps, forwards, backwards, to the left, to the right.

• Toss the ball underarm a few steps forward shuffle to catch the ball, catch the ball low (dig position).

• Toss the ball underarm a few steps forward shuffle to catch the ball, catch the ball high overhead (volley position).

• Repeat, tossing the ball to left side and right side and behind.

Page 56: VI Mini Spikers Programme - volleyballireland.com · VI Mini Spikers Programme Stage 1: Mini Stars Age Group: 6-7 Year Olds No. of sessions: 8 Session Duration: 40 mins Overall Aims

VI Mini Spikers Programme

4. Body Stability Skills (4 minutes)

Activity Name: Mousetrap

Movement concepts: Running, Dodging, Change of Speed

• Groups of approximately 15: with 5 mice outside the circle, the ten remaining hold hands and form

a trap.

• Teacher calls: “Open Trap”, the circle players raise their hands to head height and hold them in this position

until the game begins.

• Teacher calls: “Run, little mice, run!”, the mice run freely in and out of the circle.

• Teacher calls: “Snap”, the circle players lower their joined hands and any mice caught inside the circle must

join the circle players.

• Continue until all the mice are caught.

• Ask: What could you do to avoid getting caught in the mouse trap?

5. Mini Spikers Game (10 minutes) 6. Cool Down (3 minutes)

• Stage 3 – Mega Stars of the Mini Spikers Game.

• 4 v 4 games – using inside lines (singles lines) of badminton court.

• Players in ready position.

• Players rebound ball to self-off forearms (dig to self) if ball is low, catch and throw

the ball over the net.

• Players push the ball overhead to self (volley to self) if ball is high, catch and throw

the ball over the net.

• Players Dig the ball to a teammate, who catches and throws the ball over the net.

• Players Volley the ball to a teammate, who catches and throws the ball over the

net.

• Play short timed games and rotate teams to play a different team.

Cool Down Activity: The Runaway Train

• The children line up to form a train and they begin to run. The train goes up hill and

gets slower and slower until it comes to a stop and everyone sinks to the ground.

• The children sit with legs out in front. They stretch to the right and then back,

forward, and back, to the left and back.

• To finish they shake out the legs and arms.