VGO 2 March 2003 Online Gaming Midterm Presentation March 2003.

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VGO 2 March 2003 Online Gaming Midterm Presentation March 2003

Transcript of VGO 2 March 2003 Online Gaming Midterm Presentation March 2003.

Page 1: VGO 2 March 2003 Online Gaming Midterm Presentation March 2003.

VGO2

March 2003

Online Gaming

Midterm Presentation March 2003

Page 2: VGO 2 March 2003 Online Gaming Midterm Presentation March 2003.

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March 2003

Team Members• Gustavo Z. Basilio

• Gunnar Wretlind

• Niklas Åbrink

• Nrip Nihalani

• Kristoffer Sjögren

• Philippe Villeneuve

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Overview• What is Online Gaming

• Project Goals

• Work Done on IPv6 and GPRS

• Further Development

• Summary

• Questions

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Online Gaming

• What is Online Gaming

• Development Factor

• Problems

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Goals• IPv6 vs. IPv4

• GPRS

• IPv6 over GPRS

• Recommendations

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IPv6 vs. IPv4• Measurements

– Compare Game Traffic

– QoE in the IPv6 Internet

• Advantages of IPv6 for Online Gaming

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IPv6 Setup• Network

– FreeBSD Computer as a Router– Windows 2000

• Game– Quake and Quake II– IPv6 Patch from Viagenie

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Measurements• Measurement and Traffic Shaping Tools

• Game traffic

• QoE – Quality of Experience

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Current Results

• Analysis of the Measurements

• IPv6 Advantages for Online Gaming

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Testing Gaming on GPRS

• AIM• Test Ability of GPRS to Support Gaming

• Obtain the QoE for a Wide Spectrum of Games

• Test the Limits of GPRS as Regards Gaming Experience

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Testing Gaming on GPRS• The Testing Environment

• GATE(GPRS Application Test Environment)

• A NS-2 Based GPRS Simulator

• Real Time GPRS Networks

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Testing Gaming on GPRS

• The Testing Environment– Laptops– Compaq IPAQ– Nokia D211 Radio Card– Analyser Network Analyser

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Testing Gaming on GPRS• Definition of Multiplayer Redefined• Types of Game

– Realtime, • Eg. Rally

– Turn Based• Eg. Chess

– SMS Games• Eg. Elite

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Testing Gaming on GPRS• Unavailability of Simulators• Unavailability of Games• Stress Test GPRS Using PC games• Test Different Categories of Games to

Determine Limits on GPRS• Categorize Games Based on Network

Requirements eg. Delay, Bandwidth

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Result of measurements• Games Tested

– Chess– Pool

• Average Delays in Excess of 2 seconds• Average Bandwidth of 18kbps• Further Complication: Network Availability

not Guaranteed.

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What will come• Finishing GPRS Measurements with M-SOSP

• Written Report of Concluded Goals

• Remaining Deliverables

• Last 2 Goals

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Summary• Lack of Support

• Lack of Games

• Lack of Measurement Tools

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Questions?