Next Gen Teacher Prep: Aligning Training and Practice for the 21st Century Classroom
Ventura teacher prep 2012
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Transcript of Ventura teacher prep 2012
WELCOME
Thanks for signing up to Design Ventura.
This presentation will walk you through the key aspects of the project in 2012
Please use refer to your Teachers’ Notes for detailed info
WELCOME
Design Ventura brings the business of design to life with Deutsche Bank.
Each year the Design Museum works with a high profile designer (Anya Hindmarch in 2012), challenging young people aged 13-16 to design a new product for the Design Museum Shop.
PROJECT OVERIVEW
Who? Years 9, 10 and 11 (aged 13-16)
What? A design and enterprise competition
How? Virtual Ventura (any school)or Design Ventura Workshops (40 London State Schools)
When? Project is ‘live’ between Sept-Dec(See key dates for more details)
Key Dates 2012-13
KEY DATES
5 Sept Ventura 2012 student brief video is online
Sept-Nov Research, design, development and enterprise responses to the brief
Sept-Nov (Design Ventura London State Schools only)
Launch workshop at Design Museum, followed by 2 workshops delivered at your school – 1 design session, 1 enterprise session
19 Nov Deadline for competition entries (one per school)
23 Nov Shortlisted schools announced
7 Dec Deadline for video pitches from top 10 Virtual Ventura schools
10 Dec Live pitching event for top 10 London schools
Feb 2013 Ventura celebration & awards event
13 Feb-3March Ventura exhibition
Through Ventura, the Design Museum aims to:
• Increase skills, confidence and ambition of young people
• Support students to respond to a live brief
• Celebrate and exhibit the best student ideas
• Research and measure impact with the University of Warwick
• Develop sustainable relationships with schools
PROJECT OVERIVEW
Aims for Students:
• Develop creativity and enterprise skills
• Offer opportunities to design in the real world
• Promote team work and collaboration (students work in teams of 4-6 students)
• Learn from industry professionals via online content nationally, plus volunteering programme in London
• Consider ethics and environment in a design and business context
PROJECT OVERIVEW
Anticipated outcomes for students:
• A greater understanding of design process
• Insight into role of design in our economy
• Improved design and enterprise skills
• Increased motivation and confidence amongst students (a real world brief with real outcomes)
PROJECT OVERIVEW
For every student: a commemorative certificate
For competition winners: designer prizes for each team member, publicity, trophy, celebration event, public exhibition of student work
For Design Ventura winners: the chance to have your product made and sold in the Design Museum Shop
(There is also a special award for the most enterprising teacher!)
PRIZES & REWARDS
Opportunities include:• Personal Learning and Thinking Skills• PSHE Education • Cross Curriculum Dimensions • Design & Technology at Key Stage 3• Design & Technology at GCSEOther subjects welcome including BTEC Art and
Design and Business Studies
Detailed project curriculum maps availableEmail: [email protected]
CURRICULUM
CURRICULUM
What is enterprise education?…it’s always worth a reminder
Enterprise capabilities include innovation, creativity, risk-taking and risk-management, a can-do attitude and the drive to make ideas happen’ (DfE 2007)
- Making ideas happen is what design is all about!
CURRICULUM
What is design?
…it’s always worth a reminder!
’Design is a hugely fertile field of inventive new work, as well as a key component underpinning the modern economy. It provides a means for understanding the contemporary world, and, potentially, for making it a better place.’
Deyan Sudjic, Director of Design Museum
Create a well-designed product to sell in the Design Museum Shop, relating to the theme of ‘journeys’
Full details of specification available from ventura.designmuseum.org
A film of designer Anya Hindmarch presenting the Ventura brief will be online from 5 Sept 2012
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VENTURA 2012 BRIEF
Unpack the theme of journeys:
Four stages to a journey:
1. Getting ready (planning and preparing to set off)
2. En route
3. Arrival
4. Remembering
- Encourage students to think about emotions and activities associated with one of the stages listed above, and to then list products that could support this.
.
VENTURA 2012 BRIEF
AUTUMN EXHIBTIONS
Digital Crystal Designed to Win Designers in (Swarovski) Residence
Come for a free visit to the Design Museum to inspire your students and support their research. Three exhibitions will be on show during the autumn term. Visits must be booked in advance (email: [email protected]). If you can’t come in person, see past exhibtions online at designmuseum.org
THE DESIGN MUSEUM SHOP
See the Design Museum shop factsheet for details of best-selling products. Also visit: designmuseumshop.com or come in person with your students (max. of 10 students at a time allowed into the shop )
A wide range of people use the shop, here are just a few:
SHOP CUSTOMERS
Customer Products
Professional designers Design products ranging from cycling gear to furniture
Design students Specialist books and products to support their study
Tourists Mementos of the Design Museum and London plus gifts
Exhibition visitors Postcards, books, and other exhibition-related products
Gift-buyers Creative and unusual presents
School groups Low cost souvenirs including badges, pens and postcards
Recent blog posts for the latest news and resources
Sign in / sign out for personalised features and to use forums/post content
Resources including the full brief, workshop outlines and worksheets
VENTURA ONLINE
Ventura.designmuseum.org is a one stop shop for all the key information and resources that you need to run the project. Sign up to the teacher’s forum to swap tips and get advice from colleagues in other schools.
VENTURA COMPETITION
To enter the competition:1. Select one team to represent your school – we recommend that you
hold a pitching event at your school where each team presents their ideas to a panel of judges.
2. Email 3 visualisations sheets showing initial responses to the brief, research and design development, and final ideas, plus a completed competition entry form on behalf of your team by 19 November
What happens next?All shortlisted schools will be announced on Ventura.designmuseum.org
by 23 November - Top 10 Design Ventura schools will be invited to attend a pitching
event at the Design Museum on 10 December 2012 - Top 10 Virtual Ventura schools will be invited to submit a video of
their pitch by 7 December 2012
Announcing the winnersJoin us at a celebration event in February 2013 to find out who has won!
WINNING IDEASVirtual Ventura Design Ventura
Plyano, by Simon Langton Grammar School, 2011
Dish Dash, by Globe Academy, 2010
Badoiiing, by Walworth Academy, 2011
Dove Bunting, by Haberdasher Aske’s Hatcham College, 2010
YOUR NEXT STEPS
1. Decide how to run the project: in lesson time, as a lunch time or after school club or as an off-timetable day?
2. Recruit students from Years 9,10 or 11 (aged 13-16)
3. Introduce the project to students
4. Watch the film of the brief (online from 5 Sept)
5. Create teams of 4-6 and allocate roles (based on skills and aptitudes)
6. Support students to generate initial responses to the brief (get each team to look at one aspect of a journey – getting ready, en route, arrival or remembering the journey)
7. Undertake initial research:•design brief - visit the museum & shop online or in person•business and enterprise aspects of brief: target market, best selling items in Shop, marketing methods.
ANY QUESTIONS?
?The Ventura team would be delighted to talk further – call us on:Tel. 020 7940 8769 or 020 7940 8768 or email