Vector Unit

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    VECTOR UNIT

    GSS Science

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    Introduction

    In this unit we will study all aspects of vectors,including vector addition equations.

    We will then use the knowledge gained tosolve two dimensional vector problems suchas plane flights and force problems.

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    Vector Unit:

    Objectives

    Define a vector

    Identify resultant and component vectors on a diagram

    Write a vector equation Use graphical methods to resolve a vector into two

    perpendicular vectors

    Use trig to add/subtract vectors

    Resolve vectors into component vectors to add/subtract them Use cosine and sine law to add/subtract vectors

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    Vectors

    Two types of quantities exist in the world: Scalers a quantity with a value but without

    direction i.e. speed = 12 m/s

    Vectors a quantity with magnitude (value)and a direction (heading) i.e. velocity = 12 m/sdue north

    Scalersinclude: Speed, energy, time, work, distance, mass

    Vectors include: Velocity, acceleration, force, momentum,

    displacement

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    Vector Direction

    Lets learn about directions for vectors.

    We use a compass for basic direction/headings

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    N

    E

    S

    W

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    Vector Direction

    If a vector is heading along one of the main heading (such asN, E, S, or W) just give it that direction

    i.e. A train has a velocity of24 m/s (S)

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    N

    24 m/s

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    Vector Direction

    If the vector is exactly mid-way between two main headingsthen we can use:

    45o N of W or

    NW, SW, SE, SW as the direction

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    NNWNE

    SW SE

    45o

    45o

    W E

    S

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    Vector Direction

    But what about other directions? In this case we use a direction from one of the main headings (N, E, S,

    or W)

    This vector would become: 24 m/s at 32o N of E

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    N

    E

    S

    W

    24 m/s

    32o

    The vector direction 32o

    above the main EAST

    direction. Hence we say32o N of E.

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    Vector Direction

    There is another way of indicating this direction In this case we use a direction measured away

    from the north direction

    This vector would become: 24 m/s at 58o E of N

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    N

    E

    S

    W

    24 m/s

    58o

    The vector direction 58o from

    the main North direction.Hence we say 58o E of N.

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    Vector Direction

    Every vector has two ways of indicating directions

    You only need to state one of them

    For example: 65 m at 22o N of W or 65 mat 68o W of N (same direction)

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    N

    E

    S

    W

    65 m

    22o

    68o

    Remember, you only need

    one direction!

    Note: The two directions must

    always add up to 90o

    . Why?

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    Vector Direction

    Now try these: State the magnitude of each vector and give bothpossible directions

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    35 N N

    24o

    N

    45 m

    13o

    Vector = Vector =

    35 N at 240 N of W

    35 N at 66o W of N

    45 m at 13o S of E

    45 m at 77o E of S

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    Vector Direction

    Bearing another direction system used byairplanes and ships for navigation

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    N

    0

    o

    90o

    180o

    270o

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    Vector Direction

    This is easy: 24 Km bearing 125o (90o + 35o)

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    N0o

    90o

    180o

    270o 35o

    24 Km bearing 125o

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    Vector Direction

    Now try these:

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    N

    0o

    180o

    250 km

    45o

    60o

    210 km

    225 km

    250 km bearing 45o

    210 km bearing 150o

    225 km bearing 270o

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    Adding & Subtracting Vectors

    Graphing method:

    Vectors in the same or opposite direction

    Notes from Over-head

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    Adding & Subtracting Vectors

    When vectors are not in same or oppositedirection:

    A little more work is involved:

    You need a ruler & a protractor Over Head Notes

    Do Graphing Vectors Worksheet

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    Adding & Subtracting Vectors

    Vector equations:

    What does a + b =R really mean?

    What does a - b=R really mean?

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    Take these two vectors:

    ab

    a + b = R

    R

    (adding Vectors)

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    Adding & Subtracting Vectors

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    Take the same two vectors:

    ab

    a - b = R

    What does this mean?

    Remember your math: a - b = a + (- b)In vectors (b) and (-b) vectors are related: They have the same

    magnitude but have opposite directions!

    a

    - ba - b = a + (-b) = R

    R

    (Subtracting Vectors)

    ddi b i

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    Adding & Subtracting Vectors

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    Take the another two vectors: c

    d

    c + d = R c - d = R

    c

    R

    c

    d

    - d

    R

    ddi & b i

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    Adding & Subtracting Vectors

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    Take the another two vectors: e

    e + f = R- e + f = R

    R

    R

    e

    f

    e

    f

    f

    ddi i

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    Vector Addition Component Method

    Navigational vector problems are usually

    solved by graphing, if you are a little offcourse no problem the airport has to bearound here somewhere!

    But building bridges or airplanes need a moreprecision to adding vectors in solvingconstruction problems.

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    t dditi C t th d

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    Vector Addition Component Method

    Imagine this conversation betweentwo engineers:

    Engineer #1 - Well the graphing

    method of adding vectors gave me anapproximate load limit for the bridge.I guess it was a little low. You bettercall in emergency vehicles and

    cranes Engineer #2 - I guess so I told you

    we should have used the componentmethod!

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    V t Additi

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    Vector Addition Component Method

    Any vector can be re-made into two orthonganol (right-angled) vectors

    These are called component vectors

    This is some vector a:

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    a

    26o

    V t Additi C t M th d

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    Vector Addition Component Method

    This is the horizontal component vector (ax)

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    a

    26o

    ax

    V t Additi

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    Vector Addition Component Method

    This is the vertical component vector (ay)

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    a

    26o

    ay

    V t Additi C t M th d

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    Vector Addition Component Method

    These two vector can be shown as the addition of two right-angled vectors

    One is the horizontal component (ax)

    One is the vertical component (ay)

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    Head to Tail

    Method

    a

    26o

    ax

    ay

    Vector Addition Component Method

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    Vector Addition Component Method

    The two vectors are sometimes shown in tail totail addition method

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    a

    26o

    ax

    ayTail to Tail

    Method

    Vector Addition Component Method

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    Vector Addition Component Method

    In summary there are two ways to show the addition of vectorsand they both (of course) end up with the same resultant vector

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    a

    26o

    ax

    ay

    Tail to Tail Method

    a

    26o

    ax

    ay

    Head to Tail Method

    or

    Vector Addition Component Method

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    Vector Addition Component Method

    Combing the two methods results in parallelogram!! It doesnt matter which way it is shown, you end up at the same

    end-point!

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    a

    26o

    ay

    ax

    26o

    There are two identical

    triangles here.

    ax

    ay

    Head to TailTail to Tail

    End point!

    Vector Addition Component Method

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    Vector Addition Component Method

    You have to use a little trig. (sine, cosine and tangent) towork with these vector components

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    a

    26o

    ay = a x sin 26o

    ax = a x cos 26o

    Vector Addition Component Method

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    Vector Addition Component Method

    Finding resultant vector: Using some basic trigonometry

    Sine, Cosine, and Tangent

    Right angle triangles

    Pythagorean Theory

    Over Head Notes

    Go on to the Vector Component Worksheet

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    Vector Addition Cosine Law

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    Vector Addition Cosine Law

    This method works when the componentvectors are not at right angles to each other.

    You have to use two other trigonometryLaws:

    Cosine law to find magnitude

    Sine Law to find direction

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    Vector Addition Cosine Law

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    Vector Addition Cosine Law

    Examine the following two vectors:

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    b

    c

    These two vectors are not at right angles to one another.

    So how can we add these two vectors?

    Vector Addition Cosine Law

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    Vector Addition Cosine Law

    To find the resultant vector R we use thecosine law:

    R = (b2 + c2 (2 x b x c x cos )

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    R

    b

    c

    Vector Addition Cosine Law

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    Vector Addition Cosine Law

    To use the cosine law you need to know the angle opposite tothe resultant vector that you want to find:

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    R

    b

    c

    This will allow you to find the magnitude of the resultant

    vector, R, by using the cosine law.

    Opposite angle

    to the resultant

    Vector Addition Cosine Law

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    Vector Addition Cosine Law

    To find the direction of the resultant vector usethe sine law:

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    Sin B Sin C Sin= =b c

    b

    c

    R

    B

    C

    R

    Vector Addition Cosine Law

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    Vector Addition Cosine Law

    Over Head Notes

    Do the Vector: Cosine Law Problem Worksheet

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    Concluding Statements

    You now should have a good grasp of dealingwith vectors.

    We will be using these pesky vectorsthroughout the Physics 12 course.

    Make sure you understand these topics andthat you are fairly comfortable with adding

    vectors.

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    The End

    of this Topic.

    On to Vector Kinematics!