Various User Interfaces

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Various User Interfaces

description

Presentation of various types of user interfaces.

Transcript of Various User Interfaces

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Various User Interfaces

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History

1952 – First Light pen (Whirlwind, MIT)

1963 – Ivan Sutherland: Sketchpad Sketchpad Demo

1963 - Douglas Engelbart receives a patent on the mouse pointing device for computers

1968 – Engelbart demonstrates his system of keyboard, keypad, mouse, and windows Engelbart Mouse Demo

1974 – Overlapping windows: Smalltalk

1975 – David Canfield Smith: Icons

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GUI

1984 – Apple Macintosh: First totally Graphical User Interface

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The Metaphor

Assigning values to icons

“Users may also struggle to see past the metaphor itself in order to use the system in the way it was intended.” Suzanne Prior, University of Dundee

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GUI

Don't Click – “clickless” user interface

Tone Matrix – digital representation of a tangible object

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Natural User Interfaces

CLI > GUI > NUI

Natural movements, motions and gestures

Manipulate or control on-screen content

Direct feedback

Intuitive

Multiple object manipulation

Multiple user interaction

No tool switching

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Tangible User Interface

A user interface in which a person interacts with digital information through the physical environment

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Tangible User Interfaces

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Tangible User Interfaces

Nintendo Wii and the Theory of Optimal Experience or Theory of Flow

“Enjoyment occurs only as a result of an unusual amount of attention”

“Immersive flow experiences emerge when an ideal balance between level of ability and challenge is achieved” – Wyeth, P., Queensland University of Technology

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Tangible User Interfaces

Theory of Flow developed by Mihaly Csikszentmihalyi, Hungarian Psychology Professor

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Tangible User Interfaces

Theory of Flow (Csikszentmihalyi)

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Tangible User Interfaces

Theory of Flow (Csikszentmihalyi)

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Tangible User Interfaces

Nintendo Wii and the Theory of Optimal Experience or Theory of Flow

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Tangible User Interfaces

Table Top Interfaces

Directly encourage concepts such as social interaction and collaboration or ludic interaction

Ludic derives from Latin ludus, “play” and means literally ‘playful’, and refers to any philosophy where play is the prime purpose of life and connotes anything that is “fun”. Play can be used to describe a wide variety of experiences but in essence can be defined best as “free movement within a more rigid structure”.

Circular Tables eliminate head positions, leading voices, privileged points of view or control

ReacTable

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Tangible User Interfaces

Reactable

Circular table top interface for live group musical performance

Utilizes reacTIVision

ReacTable

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Audio User Interface

Audio Icons used to navigate the system

Chong Xin’s interface using the PowerMate

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Augmented User Interface

Nearest Tube

One of the first augmented reality apps to go live on the iPhone

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Sound Beam

Natural: Ultrasonic beam(s)

Tangible: Foot controller(s)

MIDI hardware and software

Used in the area of special needs education and group performance

Soundbeam Demo

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D-touch Drum Machine

Tangible User Interface

Simple set up: web-cam recognizes defined images

Interface is scalable

D-touch

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Sixth Sense

Seamless access to meta information

A wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information

Developed at MIT by Pranav Mistry

Sixth Sense Demo