Values Education and Global Citizenship Abi... · Storytelling 10.Assessment Rubric. What is...

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Values Education and Global Citizenship: Towards the Achievement of Sustainable Development Goals and Humanity [Study Case: INDOPED Project] Dr.Abi Sujak, Director SEAMEO SEAMOLEC [email protected]

Transcript of Values Education and Global Citizenship Abi... · Storytelling 10.Assessment Rubric. What is...

Page 1: Values Education and Global Citizenship Abi... · Storytelling 10.Assessment Rubric. What is Project Hatchery? ... , Malin kundang as players must do all level in tasks in order to

ValuesEducationandGlobalCitizenship:TowardstheAchievementofSustainableDevelopmentGoalsandHumanity[StudyCase:INDOPEDProject]

Dr.Abi Sujak,[email protected]

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TheEurope2020StrategyEU’sAgendaforGrowthandJobs

Targets:• Employment:75%ofpeopleaged20–64tobeinwork

• R&DInvestment:3%oftheEU'sGDP• Climatechangeandenergy• greenhousegasemissions20%lowerthan1990levels

• 20%ofrenewablesenergy• 20%increaseinenergyefficiency

• Education• ratesofearlyschoolleaversbelow10%

• atleast40%ofpeopleaged30–34havingcompletedhighereducation

• Povertyandsocialexclusion• atleast20millionfewerpeoplein–oratriskof– poverty/socialexclusion

KeyFeatures:Mutuallyreinforcing“Research,Development,andInnovation”tocreatejobs,helpemployability,reducepoverty,andprovidecleanertechnology

https://ec.europa.eu/info/business-economy-euro/economic-and-fiscal-policy-coordination/eu-economic-governance-monitoring-prevention-correction/european-semester/framework/europe-2020-strategy_en

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InnovativeIdeas

InnovativeProducts/Services

CreatingInnovationinworking-lifeactivities

InnovationPedagogy

InnovationCompetencies

“FutureProfessionals”‘ensure’

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InnovationPedagogy• Innovationpedagogyisalearningapproachthatdefinesinanewwayhowknowledgeisassimilated,producedandusedinamannerthatcancreateinnovations.

• Itaimstoenablethedevelopmentofinnovationcompetences,alongsidewiththestudyfieldspecificcompetences,providingstudentstheabilitytoparticipateintotheinnovationprocessesinworkinglife.

• CornerstonesofInnovationPedagogy• Activatinglearningandteachingmethods• Working-lifeorientation• IntegrationbetweenstudiesandappliedRDIactivities• Flexiblecurriculum• Multidisciplinary• Internationalization• Entrepreneurship• Versatileanddevelopment-orientedassessment

https://www.tuas.fi/en/about-us/operations-and-organization/innovation-pedagogy/

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InnovationCompetences

1)Individual2)Interpersonal

3)Networking

https://www.fincoda.eu/

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INDOPED(2016-2018)ModernizingIndonesianHigherEducationwithTestedEuropeanPedagogicalPractices

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• INDOPEDaim istoraisetheteachingcapacity ofIndonesianUniversityteachers.

• ByintroducingandsharingdifferentinnovativepedagogicalmethodsfromEuropeanuniversitytoIndonesianUniversitypartners,itisexpectedtobringaddedvaluetocurrentIndonesianeducationalsystemandbridgethegapbetweenwhatistaughtintheuniversityandwhatisrequiredbybusinessandindustry.

• Inthoselearningmethods,studentsputasacenteroflearningprocessandmultidisciplinarypedagogicalapproaches havebeenusedtoallowstudentstoprepareforchallengesonthelabormarket.

• DuringtheINDOPEDproject, testedEuropeanactivelearningpracticesisbeingadjustedandimplemented intheIndonesianpartneruniversities.

• 10differentactivelearningpractices whichhavebeenchosenandpiloted inIndonesianUniversitieswith100teachers and nearly3000students.

http://www.indoped.eu/

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INDOPEDLearningApproaches1. ProjectHatchery2. InnovationCamp3. Gamification4. Learningby

Teaching5. LearningtoLearn

6.LearningbyCase7. ProjectModule8. ProjectMarket

Research9. Storytelling10. AssessmentRubric

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WhatisProjectHatchery?• LearningObjectives• Interpretproblemindifferentperspectives• Generateinnovativeideas• Communicateeffectively

• LearningProcess• Collaborateinmultidisciplinaryteam• Creativeprocessusingdesignthinking• Fieldandinclassactivities

ProjectHatchery,bySukma Putra,Binus UniversityPresentedat2nd INDOPEDWebinar

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ExecutionoftheProjectHatcherystudyunit@TUAS

Client

Teacher tutor

Studenttutor2

Studenttutor3

Studenttutor4

Studenttutor1

Teacher tutors 10-15

40-50

500

ProjectHatchery,byMeijuKeinänen,TUASPresentedat2nd INDOPEDWebinar

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ProjectHatchery@Binus University

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ProjectHatchery@Binus University

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WhatisInnovationCamp?(normally…)• 12– 48intensivehourswithcreativeprocesses,idéadevelopment,presentations,….• Cooperateinteamswithfellowstudentsfromanotherfaculty/discipline• Collaboratingwithacompany,publicauthority,NGOor…• Upsanddowns• Alotoffun• Competition

InnovationCamp,byJesper Nørskov,BusinessAcademyAarhusPresentedat2nd INDOPEDWebinar

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Whydocamps?Whatdostudentslearn?1. Developideaswithstudentswithanothereducational

background2. Evaluateideas3. Todevelopconcepts4. Topresentandselltheideas5. Useyourknowledgeinadifferentcontext6. Createvalueforexternalpartners/owncompany

Everybodygetsnewtoolsorsharpentheoldtools

InnovationCamp,byJesper Nørskov,BusinessAcademyAarhusPresentedat2nd INDOPEDWebinar

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CampThemes

InnovationCamp,byJesper Nørskov,BusinessAcademyAarhusPresentedat2nd INDOPEDWebinar

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The3-ZoneInnovationProcess

Structured Process (Lead Facilitator)

YellowZone(Teams)DynamicProcess

(Co-Facilitator)

GreenZone(Teams)DynamicProcess

(Co-Facilitator)

RedZone(Teams)DynamicProcess

(Co-Facilitator)

Preparation(Teams)DynamicProcess

(Co-Facilitator)

Showtime(Teams)

Evaluation(Evaluators)

GETREADY:• Agreement(corevalues,expectation,objectives)

• ResourcesMapping(selfunderstanding,roles,needs,facilitiesprovided,constraints)

Content (Experts & Mentors)

CAMPSESSION1:• Understandingscope,context,andsituation

• Frameandreframeproblem/challenge

• ResearchandValidateinformation

CAMPSESSION2:• Inspirationfinding• Ideageneration• Ideadevelopment

CAMPSESSION3:• Ideaselection• Conceptualization• Argumentationbuilding• Prototype• Pitchingpractice

FINALPITCH:• Pitching• WinnerAnnouncement

Tools, Equipment, Facilities (Organizer)

InnovationCamp,byInaA.Murwani,Binus UniversityPresentedat2nd INDOPEDWebinar

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InnovationCampbyYogyakartaStateUniversity,25-27November2016• ParticipantsfromYogyakarta:• 5- 7 students @team,12 teams,Indonesian students,11studyprograms

• 1leader,1 coordinator, 6 facilitators, 5observers,2experts,5 judges

• Location:• DesaWisataKembangArumwithtraditionalhutsatariverneartothevolcanoMerapi

• Stakeholders:• BORDA(BremenOverseasR&D Association)• LocalDistrictGovernmentofDepok,Sleman

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InnovationCampbyYogyakartaStateUniversity,

Thechallenge:“Howcanyoucreatenon-monetaryincentivesforpeopletoreduce,reuseandrecyclesolidwasteintheirhousesandneighbourhoodsinDepok,Sleman,Yogyakarta?”

WorkingGroup Facilitation Presentation

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GamificationApplicationofgamemechanisms

innon-gaming environment (courses@university)

toincreaseMOTIVATION andENGAGEMENTInlearning(allstagesofeducation)

GamificationbyJoannaMytnik,Ph.D.&WojciechGlac,Ph.D.UniversityofGdansk, Presentedat1st INDOPEDWebinar

TOHAVEAPLEASUREFROMUPLEASANTACTIVITY(LEARNING)

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• Objective:togainknowledgeandtransformfromastoneintohuman

• TheRules:toberealhuman,Malinkundang asplayersmustdoalllevelintasksinordertoaccumulatepointsofrealhuman.

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INDOPEDInternationalWebinars• Objectives:• TodisseminatetestedEuropeanpedagogicalpractices,notlimitedtoIndonesianbutalsotoSoutheastAsiaeducators

• TosharetheresultofimplementationpilotthathavebeenconductedinIndonesianUniversitiespartnersassistedbyEuropeanUniversitiespartners.

• ToinspireteachersandlecturesfromIndonesiaandalsoSoutheastAsiacountriestoenhancetheirteachinglearningprocessbyutilizingthosetestedlearningmethods.

• Date• 1st Webinar:20-24February2017,15.00– 17.00JakartaTime• 2nd Webinar:13-15November2017,14.00– 17.00JakartaTime

• RecordedVideo• 1stWebinar:http://webinar.seamolec.org/webinar1/video• 2nd Webinarhttp://webinar.seamolec.org/video

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Distributionof2ndWebinarParticipants

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ImpactonInnovationCompetences

3.0

3.2

3.5

3.4

3.5 3.5

2.7

2.8

2.9

3.0

3.1

3.2

3.3

3.4

3.5

3.6

individual interpersonal networking

BAROMETER

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ImpactonLearningtoLearnCompetences

4.0

3.5

3.5

3.0

3.0

3.9

3.7

3.8

3.8

3.4

3.5

3.5

3.8

3.8

0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5

motivationtoacuireknowledge

engagementinthelearningprocess

abilitytospottheinnovative/creativesolutions

abilitytoreachforinformation/knowledgeinvarioussources

abilitytoleadaclassroomdiscussion

abilitytocontinueworkdespiteapreviousfailure

abilitytoworksystematically

Learningtolearn

系列2 系列1

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ImpactonInterractiveLearning

3.2

4.2

3.6

4.3

3.1

3.7

4.1

3.9

4.3

3.7

0 1 2 3 4 5

workwellunderthepreasure

rispectdifferentopinions,perpsectivesandvalues

havefunwhilestudying

cooperatewithyourpeers

cooperatewithateacher

DinamicsandRelationships

系列2 系列1

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SummaryRemarks

• Individual: Students have become more critical learnersshifting from transmisive system to pragmatic taking morecontrol over their learning and developing competences• Individual: The methods increased their engagement andflow/fun of learning, they helped them to take moreinitiative, lead discussion, be independent in findinginformation, cope with pressure, manage time• Interpersonel: Students have learnt to appreciate theteachers as tutors, facilitators rather than the only source ofknowledge, they are more open to collaborate and have afriendly relationship• Students increased their individual (creative ideas) andinterpersonal (dialogical) innovation competences

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