Valkanova V., Valkanov V. 14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014.
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Transcript of Valkanova V., Valkanov V. 14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014.
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14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014
Game-Oriented Learning
Valkanova V., Valkanov V.
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14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014
Game-oriented education, supported in the Virtual Education Space
Described in details in the PhD Thesis: V. Valkanova “Virtual Education Space for the Secondary School”
Introduction
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14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014
Game-based learning (GBL) is a type of game play that has defined learning outcomes;
Generally, game based learning is designed to balance subject matter with game play and the ability of the player to retain and apply said subject matter to the real world;
Game-Based Learning
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14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014
Increasing attractiveness and creativity of the students;
Simplifying the complex matter; A good way of testing acquired knowledge; Personalized education;
Motivation
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14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014
DeLC Infrastructure
Creativity Assistant (CA)
Agent Village (AV)
eLearning in Software Engineering (eLSE)
DeLC Test Center (DeTC)
Education Portal for Secondary
School
DeLC Portal
Info Stations (IS)
3rd Tier: InfoStations Centre(with Profile Managers and Global Services’ Content Repository)
2nd Tier: InfoStations (with cached copies of recently used user/service profiles, and Local Services’ Content Repository)
1st Tier: Mobile Devices(with Intelligent Agents acting as Personal Assistants for mobile users)
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14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014
Game Agent (GA):• Hold and control the game logic and user game
play;• Transparent for the student;• Collect personal information for the player –
strategy, typical mistakes;• Adapt the game according the requirements of the
teacherPersonal Agent (PA):• analyzing information from GA (about players);• Make conclusions about mistakes, make plans for
the next game steps (educational issues);
To extend the current structure
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14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014
Architecture
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14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014
Divided in two parts:• Game World – virtual 3D world, which is
visible for the players and GA. The games are presented here.
• Meta World – invisible for the players. Here different type of information is recorded (game results, data used for personalization and adaptation). Communication with the PA of teachers and CA (Creativity Agent). Interface to the Creativity Environment.
Agents’ Environment
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14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014
The player navigate avatar, bike or car in city environment to check his knowledge about traffic rules.
The task is to pass over a specific ( or random generated ) route.
There is a specific control points on the route – crossing, traffic lights etc.
At the specific points different type of questions (tests) are presented.
First game - prototype
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14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014
Rational agent (bounded rationality)◦ Deliberation: determine the goal (intention) using
the mental states (Beliefs, Desires, Intention)◦ Means-end-reasoning (planning): select
(generate) a suitable test complied the current intention Test are saved in the Digital Library (DiLibs) of the
space
GA
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14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014
Environment : 3D world, different way of movement, static or random generated routes, control points and traffic rules.
Beliefs: reached control points. Desires: possible events (or situation)
related to the control point. Intention: an event from the desires (e.g.
randomly selected).
Basic BDI architecture of GA
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14th Workshop SEERE, Sinaia, Romania 24th-30th August 2014
Thank you!