V-Ray_20_for_3ds_Max_Build_2_10_01

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    V-Ray 2.0 for 3ds Max Build 2.10.01 (3 May 2011)

    =============

    New features:

    (*) Separate VRayFlakesMtl material with just the akes from the

    VRayCarPaintMtl material;

    (*) Added VRayGLSL material for direct rendering of GLSL shaders with

    V-Ray extensions;

    Modied features:

    (*) The V-Ray RT render server prints out some more information in GPU

    mode (useful for troubleshooting);

    (*) Added access to the V-Ray material override exclude list from

    Max Script;

    (*) Support for the four FumeFX render elements;

    (*) Ability to call the Calculate and Save to CSV le operations on

    the VRayLightMeter from MaxScript;

    (*) The Browse button for the Split channels le name now opens the

    folder with the currently selected name (if any);(*) Added an environment override slot for VRayCarPaintMtl material;

    (*) Added bump slot for the base layer of VRayCarPaintMtl material;

    (*) Ability to turn off trace reections for separately for each

    layer of the VRayCarPaintMtl material;

    (*) Added MaxScript function, vrayEditDRSettings(), to open the DR

    settings window;

    (*) Added possibility to specify user command-line options to 3dsmax.exe

    when started from the V-Ray DR spawner;

    (*) VRayMtlID and VRayObjectID render elements now have an option to

    generate colors instead of integers for proper antialiasing;(*) XML output for the VRayRenderID render element;

    (*) MaxScript-only option dome_visibleOriginal for dome lights to

    control ltering of the light texture for glossy rays;

    (*) Added an option to VRayToon to compensate the camera exposure;

    (*) Ability to map the radius in VRayDistanceTex with a texture;

    (*) Option in VRayDistanceTex for a solid inside color;

    (*) Custom V-Ray materials now work in the Hair&Fur modier;

    (*) Hair&Fur now produces the same object ID as the emitter object;

    (*) The V-Ray bitmap to VRayHDRI converter script did not take into

    account the input gamma of textures;

    www.chaosgroup.com

    Phones: +359 2 422 422 1; +359 2 489 448 6

    E-mail: [email protected]

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    (*) Crash with particular pre-render script that turns off V-Ray lights

    before rendering;

    (*) VRayBlendMtl material blocks the material IDs of its sub-materials;(*) V-Ray RT: Added support for RPManager material;

    Bug xes:

    (*) Noise with Clamp output option enabled produced noisy renders;

    (*) Hilights from the base reection layer of VRayCarPaintMtl material

    were darker than they should be;

    (*) Slow rendering with many overlapping VRayProxy primitives;

    (*) Randomly missing gizmos when rendering VRayEnvironmentFog;

    (*) VRayLights that exclude an object could still affect that objectthrough GI;

    (*) Rendering with GI may use more detailed texture mip-map levels than

    necessary;

    (*) VRayHDRI may not respect the specied memory limit for tiled

    tex tures;

    (*) Crashes with particle systems with 3d displacement and motion

    blur enabled;

    (*) Spikes with 3d displacement with Keep continuity enabled and

    particular bad geometry;

    (*) Incorrect velocity element with VRayFur;(*) Image copied from VFB to clipboard had the rst column of pixels

    swapped for the last one;

    (*) Loading an image in the V-Ray VFB with a different resolution did

    not work correctly;

    (*) img2tiledexr used wrong formula when converting images from sRGB

    color space;

    (*) vrim2exr did not preserve the pixel aspect information in the

    resulting .exr le;

    (*) ply2vrmesh can convert RealFlow .bin les to .vrmesh les;

    (*) VRayExposureControl was not accessible from MaxScript;

    (*) Script error when there is a VRayPlane object in the scene;

    (*) VRayPhysicalCamera in Movie mode was not exported correctly;

    (*) Mesh lights were not exported with the .vrscene exporter script;

    (*) Fringes on the edges of akes in VRayCarPaintMtl material;

    (*) Crash with VRayCarPaintMtl material when rendering of texture maps

    is globally disabled;

    (*) Warning about Retrace threshold and Use light cache for glossy

    rays was printed even when not using the light cache;

    (*) Exception after rendering when the V-Ray raw image le is chosen

    and the V-Ray VFB is not enabled;

    www.chaosgroup.com

    Phones: +359 2 422 422 1; +359 2 489 448 6

    E-mail: [email protected]

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    (*) The V-Ray presets did not load if they were saved on a system where

    the decimal symbol is ,;

    (*) The le save dialog for .vrimg/.exr les was not resizable;(*) The VRayFastSSS2 material was not exported by the .vrscene

    MaxScript exporter;

    (*) The VRayLightSelect element allowed the user to pick meshes instead

    of just lights;

    (*) Incorrect velocity element when rendering Hair&Fur natively;

    (*) The .dra le exported from the Hair&Fur plugin is now moved to the

    temporary 3ds Max folder instead of the root one;

    (*) Wrong spelling for affect specular option in VRaySun;

    (*) Slow rendering of VRayEnvironmentFog with animated Noise texture;

    (*) V-Ray RT: Objects could disappear in animation;(*) V-Ray RT: When used as production renderer, animation of deforming

    objects was ignored;

    (*) V-Ray RT: Wrong exposure when physical camera type was Move cam

    or Video cam;

    (*) V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;

    (*) V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade

    renderer and the user attempted to run V-Ray RT as production

    renderer;

    (*) V-Ray RT: .vrscene export was not correct if the system decimal

    symbol was ,;(*) V-Ray RT: When V-Ray RT was used as production renderer and max.

    paths per pixel was 0, it was always reset to 64;

    (*) V-Ray RT: ActiveShade rendering is now paused when doing normal

    production rendering;

    (*) V-Ray RT: Render restarted when changing a perspective view, even if

    the ActiveShade window was locked to using another camera;

    (*) V-Ray RT: Scene was empty if motion blur was enabled;

    (*) V-Ray RT: Problem with canceling batch render of animations;

    (*) V-Ray RT: Adding new objects/lights is not reected in the

    ActiveShade window in 3ds Max 2012;

    (*) V-Ray RT: Standard camera FOV animation was not working;

    (*) V-Ray RT: Support for the Camera map per pixel texture;

    (*) V-Ray RT: ParticleFlow systems did not update when an animation with

    V-Ray RT as production renderer;

    (*) V-Ray RT: Camera target distance was not updated correctly when

    rendering through Backburner;

    (*) V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl

    material;

    (*) V-Ray RT GPU: Textures for the color of VRayLightMtl material did

    not work;

    www.chaosgroup.com

    Phones: +359 2 422 422 1; +359 2 489 448 6

    E-mail: [email protected]