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Collaborative Work in Virtual Worlds
Eilif Trondsen, Ph.D.Director, Virtual-Worlds Consortium for Innovation and Learning
SRI Consulting Business Intelligence
Collaborative Work in Virtual Worlds
Eilif Trondsen, Ph.D.Director, Virtual-Worlds Consortium for Innovation and Learning
SRI Consulting Business Intelligence
bringing the future into focus
http://www.sric-bi.com
vBus Expo, 26 April 2008
Work and VWs in an Evolutionary Context of the VW IndustryWork and VWs in an Evolutionary Context of the VW Industry
2
bringing the future into focus
WORK
ENTERTAINMENT
LEARNING/TRAINING
2008
Phase 1:•SL focus•Sales and Marketing•Branding
Phase 2:•Entertainment•Pre-teens and teens•Connecting toys and
traditional media to VWs
Phase 3:•Greater focus on work•Enterprises recognizing
value of VWs for work•Better integration of Web
and VWs
Phase 1
Phase 2
Phase 3
SL: Second Life
Media anduser interestand attention
Interest in non-SL platforms
VWs and Work TodayVWs and Work Today
3
bringing the future into focus
Growing number of professional service firms are using SL as environment for work and collaboration—and some meeting clients in their SL offices
Most large companies are starting to understand and recognize the role VWs can play in collaborative work, but mostly embraced by innovators
Some of key benefits include:
• Can enhance social connections and networking and provide important “virtual water cooler” factor for mobile workers
• Can help build trust among distributed and disconnected team members
• Can improve certain work processes by easily and quickly bringing people together to visualize information and collaborate on certain tasks
• Brings important element of serendipity and random encounters
VWs Can Enable Increased Level of Engagement in WorkVWs Can Enable Increased Level of Engagement in Work
4
bringing the future into focus
ENGAGEMENTwhile doing collaborative work
ENGAGEMENTwhile doing collaborative workImmersionImmersion
InteractivityInteractivity
DramaDrama
StorytellingStorytelling
CompetitionCompetition
Social ContextSocial Context
VisualizationVisualization
Growing interest in industry and academia in using and leveragingvideo games, 3D gaming and VW technology in work and learning
Example of Potential Use of VWs for Collaborative Work in Oil IndustryExample of Potential Use of VWs for Collaborative Work in Oil Industry
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bringing the future into focus
Use Scenario: VW Knowledge Platform for Oil Industry
Geophysical andseismic data feeds
Globally distributedexploration and production experts
•Queries of data base•Real-time 3D data visualization
Social networkingand knowledge
sharing roundtables
Global explorationand production sites
Green Phosphor is one company working on developing this technology
Collaborative Training for Environmental, Health and Safety PracticesCollaborative Training for Environmental, Health and Safety Practices
6
bringing the future into focus
Future Needs and Likely DevelopmentsThat can Enhance Collaborative WorkFuture Needs and Likely DevelopmentsThat can Enhance Collaborative Work
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bringing the future into focus
Integration of mobile phones and other mobile devices into virtual worlds—to link and bridge the PW and VW
Better integration of various communications and collaboration tools—perhaps including interactive white boarding—between VWs and PW.
New tools for easier and more intuitive navigation—including use of 3D cameras for motion capture and interpretation—and face tracking technology to enhance non-verbal communication.
Easier importing of sophisticated 3D models into all VW platforms
Better and easier-to-use tools for content creation—stimulating more user-generated content in VWs
8
bringing the future into focusRecent Survey: Available at http://www.sric-bi.com
Potential Benefits that VWs Can Bring to Virtual Work
Recent Survey: Available at http://www.sric-bi.com
Potential Benefits that VWs Can Bring to Virtual Work
Being together in VW enable a wider range of potentially beneficial interactions with collaborators: 82%
Presence via avatars bring new and useful dimension that enable better connections with collaborators: 80%
Informal social activities in a VW space can help build trust and relationships that can benefit collaborative team work, especially among highly distributed team members: 76%
VWs can give remote workers an opportunity to have informal “water cooler” sessions that they miss by not being co-located with their coworkers: 70%
Co-creating 3D artifacts with collaborators could potentially be very useful: 58%
A group of avatars jointly working in a 3D space can accomplish tasks that would be very difficult or impossible to do on the 2D Web: 56%
9
bringing the future into focusRecent Survey: Available at http://www.sric-bi.com
Speed of Adoption of VWs for Collaborative Work in Different Sectors
Recent Survey: Available at http://www.sric-bi.com
Speed of Adoption of VWs for Collaborative Work in Different Sectors
High Tech Manufacturing 17.7 32.3 32.3 8.1 9.7
Financial Services 4.8 9.5 17.5 30.2 38.1
Media and Entertainment 41.3 41.3 12.7 3.2 1.6
Architecture 34.9 31.7 28.6 3.2 1.6
Academia 33.3 30.2 25.4 11.1 0
Government 6.3 4.8 23.8 27.9 38.1
Very Rapid-1 2 Moderate-3 4 Very slow-5
Percent of Respondents
10
bringing the future into focusRecent Survey: Available at http://www.sric-bi.com
VW Capabilities Critical for Collaborative Work
Recent Survey: Available at http://www.sric-bi.com
VW Capabilities Critical for Collaborative Work
Strong security of VW platform for corporate collaborative work
37.1
25.8
14.5 6.5 16.1
Easy to use 60.3
15.9
11.1
12.7
0.0
Wide range of applications for different types of collaborative activities
27.0
27.0
17.5
9.5
17.5
Excellent tools for communication 37.1
30.6
12.9
12.9
6.5
Strong ability to integrate with other collaboration tools the organization is using
34.4
21.3
21.3
18.0
4.9
Very Moderately Not Important-1 2 Important-3 4 important-5
11
bringing the future into focusRecent Survey: Available at http://www.sric-bi.com
Challenges to Adoption of VWs for Collaborative Work
Recent Survey: Available at http://www.sric-bi.com
Challenges to Adoption of VWs for Collaborative Work
Getting management to recognize the potential benefits of using VWs for collaborative work
41.3 34.9 19.0 4.8 0.0
Making sure every project or team member is comfortable with the use of VWs to work effectively in this new environment
34.9 28.6 30.2 6.3 0.0
Finding ways to integrate VWs with other collaborative tools and technologies that may still be used to complement VWs
16.4 31.1 31.1 19.7 1.6
Deciding which VWs will best meet the organization's evolving needs in the area of collaborative work
4.8 23.8 42.9 17.5 11.1
Very 2 Moderately 4 Not Difficult-1 Difficult-3 Difficult-5
Percent of Respondents who felt Challenges would be mostdifficult
Contact InformationContact Information
Eilif Trondsen, Ph.D.Director
Virtual-Worlds Consortium for Innovation and learning, SRIC-BI
Chairman, eLearning Forum
Telephone: +1 650 859 2665
E-mail: [email protected]
http://www.sric-bi.com/VWC
http://www.elearningforum.com