UXSG#7 Keynote Presentation
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Transcript of UXSG#7 Keynote Presentation
© 2013 Autodesk
Designing for Virtual Production
Joel Pennington Product Designer
Virtual Production
Virtual Production
Wanted to be an Architect
Went to film school
Worked in Games
Worked in Film
Work in So7ware
Joel Pennington
Electronic Arts
Acquire hundreds of moves
Automated system cleans up mocap data immediately
a7er cut
Ar?st performs final touches only
Deliver more data to the client faster than before, in less
?me
Electronic Arts
ImageMovers Digital
Editorial
Mo?on Capture
Layout
Anima?on
Sim and F\X
Ligh?ng Stereo
Render and Comp
Done
Concept art and Story
ImageMovers Digital
Produc?on
ImageMovers Digital
Automate data capture and processing
Connect all stage ac?vi?es to the company database
Maintain a connec?on with interdependent departments
Ability to revert, undo, and redo at the director’s whim
Autodesk
Autodesk
Project 881
Project 881
881
Autodesk
Weta Digital Lightstorm
Lightstorm
Weta Digital
Weta Digital
• The problems with our product
Project 881
Show Holes in Mo?onBuilder • Show scene where director can’t select something • Show difference in rendering
• Team Challenges
Project 881
§ Our Approach
Project 881
• Management trust in our process
Project 881
§ Adop?on of Agile
Project 881
• Partner commitments
Project 881
• A new Mo?onBuilder
Project 881
• Show cool stuff in mo?onbuilder – Ruler – Easy Selec?on – Recording to disk – Rendering – Story tool – Virtual Camera
Project 881