Using Virtual Learning Objects in Your Curriculum

9
Using Virtual Learning Objects (VLO) in your Curriculum Jack McGrath President and Creative Director Digitec Interactive

description

The "Learning by Doing" model delivers content in context to an environment and specific situation that encourages student application and practice. With distance learning, it is often difficult to provide these types of experiences using standard instructional approaches and tools. In this presentation you will see how academic institutions are implementing virtual learning components in their distance learning programs, and learn the proper way to design virtual learning objects.

Transcript of Using Virtual Learning Objects in Your Curriculum

Page 1: Using Virtual Learning Objects in Your Curriculum

Using Virtual Learning Objects (VLO) in your Curriculum

Jack McGrath President and Creative Director

Digitec Interactive

Page 2: Using Virtual Learning Objects in Your Curriculum

The Case for Play

¹Dale, Edgar, and American Council on Education, 2010.

Learners only retain 5% of information taught through instructor-led training¹

Compared with 75% knowledge retention rate using the learning by doing approach¹

Page 3: Using Virtual Learning Objects in Your Curriculum

Step 1

•Align with standards/objectives

•Choose the VLOs

Step 2

•Create design document

•Storyboard the content

Step 3

•Pilot test

•Revise and deploy

VLO Design

Page 4: Using Virtual Learning Objects in Your Curriculum

FLV Globe Theatre• Aligns with

English and Theatre standards

• Individual Missions align with different objectives

• Simple changes

Page 5: Using Virtual Learning Objects in Your Curriculum

FLV Frog Dissection• Aligns with

Biology standards

• Chromadepth 3-D to provide sense of layers

• Game-based approach to create challenge

Page 6: Using Virtual Learning Objects in Your Curriculum

NCCCS BioNet• Supports

biomedical technical training

• Free-play simulations

• Embedded tutorials and self-checks

Page 7: Using Virtual Learning Objects in Your Curriculum

Step 1

•Align with standards/objectives

•Choose the VLOs

Step 2

•Create design document

•Storyboard the content

Step 3

•Pilot test

•Revise and deploy

VLO Design

Page 8: Using Virtual Learning Objects in Your Curriculum

Best Practices:

• Survey end-users on system requirements: audio, Flash playback, need for ADA compliance, types of hardware/operating systems, etc.

• If integrating into a courses, ensure interoperability with your learning management system, and that it will track the information you need.

• If the VLO content is prone to frequent change, require editing features be designed into the VLO.

• Maintain VLO cohesion and modularize on specific learning goals, keeping the objectives clear to enable reuse.

• Capture evaluation.

Page 9: Using Virtual Learning Objects in Your Curriculum

Questions?

Jack McGrathDigitec Interactive

http://www.digitecinteractive.comhttp://www.play2teach.com

[email protected]