Realistic Perspective Projections for Virtual Objects and ...
Using Virtual Learning Objects in Your Curriculum
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Using Virtual Learning Objects (VLO) in your Curriculum
Jack McGrath President and Creative Director
Digitec Interactive
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The Case for Play
¹Dale, Edgar, and American Council on Education, 2010.
Learners only retain 5% of information taught through instructor-led training¹
Compared with 75% knowledge retention rate using the learning by doing approach¹
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Step 1
•Align with standards/objectives
•Choose the VLOs
Step 2
•Create design document
•Storyboard the content
Step 3
•Pilot test
•Revise and deploy
VLO Design
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FLV Globe Theatre• Aligns with
English and Theatre standards
• Individual Missions align with different objectives
• Simple changes
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FLV Frog Dissection• Aligns with
Biology standards
• Chromadepth 3-D to provide sense of layers
• Game-based approach to create challenge
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NCCCS BioNet• Supports
biomedical technical training
• Free-play simulations
• Embedded tutorials and self-checks
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Step 1
•Align with standards/objectives
•Choose the VLOs
Step 2
•Create design document
•Storyboard the content
Step 3
•Pilot test
•Revise and deploy
VLO Design
![Page 8: Using Virtual Learning Objects in Your Curriculum](https://reader034.fdocuments.us/reader034/viewer/2022051513/5458cb80b1af9f40378b52a0/html5/thumbnails/8.jpg)
Best Practices:
• Survey end-users on system requirements: audio, Flash playback, need for ADA compliance, types of hardware/operating systems, etc.
• If integrating into a courses, ensure interoperability with your learning management system, and that it will track the information you need.
• If the VLO content is prone to frequent change, require editing features be designed into the VLO.
• Maintain VLO cohesion and modularize on specific learning goals, keeping the objectives clear to enable reuse.
• Capture evaluation.
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Questions?
Jack McGrathDigitec Interactive
http://www.digitecinteractive.comhttp://www.play2teach.com