Using video games to socialize and activate students, Alf Inge Wang, NTNU
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Transcript of Using video games to socialize and activate students, Alf Inge Wang, NTNU
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Using video games to socialize and activate students
Alf Inge Wang,Professor in Game Technology,
Dept. of Computer and Information Science, NTNUChairman of JoinGame Value Netverk (VERDIKT)
onsdag 2. mai 12
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Outline Motivation
The First Challenge
The Second Challenge
The Solution
Evaluation Results
onsdag 2. mai 12
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Motivation
• Positive experiences form game-based learning
• The new multitask technology generation
• Always used technology
• Several media/technologies at the same time
onsdag 2. mai 12
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The First Challenge! • Activate passive
students
• Introduce variations in teaching
• Boost interaction between teacher and students
• Boost social interaction in class
onsdag 2. mai 12
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The Second Challenge!
• Find perfect balance between teaching and entertainment
• Game concept useful for many courses
• Use available technology
• Engage ALL students
onsdag 2. mai 12
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The Solution: LectureQuiz
• Uses existing environment: PC, projector, WiFi, devices
• All students can participate
• Feedback to the students
• Feedback to the teacher
• Social and engaging
onsdag 2. mai 12
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Evaluation results so far
• Easy to join and use
• Increased learning
• Pay more attention
• Entertaining
• Use regularly
• Attend more lectures
• Feedback on understanding
Students:
onsdag 2. mai 12
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Evaluation results so far
• Easy to create quiz, configure and run
• Useful feedback on students’ understanding
• Useful statistics
• Input to lecture improvement
• Improved class interaction
Lecturers:
onsdag 2. mai 12
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Contact info
• Email: [email protected]
• JoinGame web: www.joingame.org
• JoinGame blogg: blogg.joingame.org
• LectureQuiz: www.lecturequiz.com
onsdag 2. mai 12