Using video games in efl classrooms to enhance students' 21st century skills - Presented for TEFLIN...

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Using Video Games in EFL Classrooms to Enhance Students’ 21 st Century Skills Yuliani Kusuma Putri STBA Yapari-ABA Bandung

Transcript of Using video games in efl classrooms to enhance students' 21st century skills - Presented for TEFLIN...

Using Video Games in EFL Classrooms to Enhance Students’

21st Century Skills

Yuliani Kusuma PutriSTBA Yapari-ABA Bandung

Introduction

How many of you…..1. Have at least one smartphone2. Activate the internet package on your

smartphone3. Have ever played any games on your mobile

device4. Pay attention to your mobile phone more

than the person close/next to you

Introduction

21st Century Digitisation

The birth of Digital Natives: Children born

during 21st century

Education given by parents/teachers who are digital immigrants

How do immigrant teachers prepare native students to live, compete, and

work in 21st century, not to mention the upcoming AEC?

21st Century Skills

21st Century Skills

Are cross-disciplinary and relevant to many aspects of contemporary life in a complex world.

Don’t currently have a specific place in most curricula; and aren’t entirely composed of skills, they involve aspects of skills and understanding.

Saavedra and Opfer (2005: 5)

21st Century Skills

Including, but not limited to:• Critical thinking and problem solving• Collaboration and leadership• Agility and adaptability• Initiative and entrepreneurialism• Effective oral and written communication• Accessing and analysing information• Curiosity and imagination

Wagner (2008)

Learning in the 21st Century

Expectation RealityVS

Learning in the 21st Century

Students cannot obtain the skills simply by sitting in classes, listening to lectures, and taking notes; they must implement what they learn to activities that may, consciously or unconsciously, develop their skills.

Johnson (2005):“It is striking that many people today are not acquiring 21st century skills through structures learning environments that anticipate these needs, but rather through various ‘cognitively demanding leisure’ activities they choose to engage with”.

Video Games

Video Games

Mini Games

Complex

Offline

Online

Video Games

Video Games as a Tool for Learning

Practitioners:1. Marc Prensky (2001, 2006, 2007), Don’t

Bother Me, Mom –I’m Learning!2. James Paul Gee (2003, 2004, 2005). Proved

the advantage of video games being educational from his son.

Can Video Games Enhance 21st Century Skills?

Tomb Raider 2014

Video Games in EFL Classroom

Tekken Tag Tournament 2The SimsKinect Adventures