Using Squeak for media computation
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Using Squeak for media computation
Graphics and sound low-level manipulations in Squeak (Smalltalk)
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What is Squeak? Re-implementation and extension of (original) Smalltalk-80, with VM
written in Smalltalk Runs on over 30 different platforms, including Linux, Windows,
MacOS, Solaris…even Windows CE Apple license allows commercial apps, but system fixes must be posted
Squeak has faster, more stable, cross-platform media than Java Media: 3-D graphics, MIDI, Flash, MPEG, sound recording Network: Web, POP/SMTP, zip compression/decompress Beyond Smalltalk-80: Exceptions, namespaces
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Squeak Books
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Heart of graphics in Squeak: Form The class Form is what represents pictures in any
Smalltalk. To load it from a file, Form fromFileNamed: ‘myfile.gif’ (or .jpg
or .bmp) To display a Form in Smalltalk, you can just send it the
message display To display it in a “window” (Morph) in Squeak, use a
SketchMorph (SketchMorph withForm: form) openInWorld
To write it out to JPEG file, use form writeJPEGfileNamed: filename
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Manipulating pixels in Squeak Forms understand form colorAt: x@y which
returns a Color Colors understand methods like red, green, blue, lighter,
darker, duller, brighter Color will create new colors with the r:g:b: method
Forms understand form colorAt: x@y put: aColor
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Negative example in Squeakform := Form fromFileNamed: 'C:\Documents and Settings\Mark Guzdial\
My Documents\mediasources\barbara.jpg'.1 to: (form width) do: [:x | 1 to: (form height) do: [:y | color := form colorAt: x@y. newcolor := Color r: (1.0-color red) g: (1.0-color green) b: (1.0-color
blue). "newcolor := Color r: (color luminance) g: (color luminance) b: (color
luminance)." form colorAt: x@y put: newcolor]].(SketchMorph withForm: form) openInWorld.
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Squeak Music Essays on CD
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Sound Support in Squeak Class AbstractSound is heart of sound support in
Squeak It knows how to write files
sound storeWAVonFileNamed: ‘fred.wav’ sound storeAIFFonFileNamed: ‘fred.aif’
Class SampledSound knows how to read recorded sounds (SampledSound fromAIFFfileNamed: '1.aif') play (SampledSound fromWaveFileNamed: 'c:\windows\media\
chimes.wav') play
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Manipulating Sounds: SoundBuffer A SoundBuffer knows how to manipulate
samples for conversion to sounds later sr := SoundPlayer samplingRate. anArray := SoundBuffer newMonoSampleCount: (sr *
seconds) . SoundBuffers are manipulated with at:put: and
at: like any other array in Smalltalk. You get the SoundBuffer for a SampledSound
using the method samples
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Converting SoundBuffers to SampledSounds
|base sound|“Generate a SoundBuffer at the right frequency”base := SoundBufferGenerator forFreq: 440 amplitude:
3000 duration: 2.sound := SampledSound samples: base samplingRate:
SoundPlayer samplingRate.sound viewSamples."sound play."
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Playing a sound backwards in Squeaksource := SampledSound fromWaveFileNamed: 'C:\
Documents and Settings\Mark Guzdial\My Documents\mediasources\thisisatest2.wav'.
target := source copy.samples := target samples.sourceIndex := source samples size.1 to: (samples size) do: [:index | samples at: index put: (source samples at: sourceIndex). sourceIndex := sourceIndex - 1.].target play.