Using gamification to improve the efficiency of energy...

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Using gamification to improve the efficiency of energy management systems at home Zurisaddai Severiche Maury, Supervised by Dr. Ana Fernández Vilas and Dr. Rebeca Díaz Redondo Affiliation: University of Sucre, SENA, Department of Telematics Engineering (University of Vigo) Workshop on Monitoring Ph.D . Students Progress , Ph.D . Programme on Information and Communications Technology ( Doc_TIC ) 13 June 2016, University of Vigo, Spain Motivation of the work Thesis Objectives The need to reduce power consumption due to the production and use of energy represent 2/3 of greenhouse gases in the world. [1] Worldwide projections show that global energy consumption will continue increasing in the coming years. [2]. In Colombia will increase exponentially from 2010 to 2025 . [3] The residential is one of the sectors with the highest energy consumption worldwide. In Colombia, the residential sector is the one with the highest percentage [3] Alternatives to cooperate with this problem are being studied [4]y [5].The works performed show that the use of gamification can be effective to stimulate energy saving [6] y [7]. 1. Analysis of the state of the art from literature revision, analysis and delimitation of the collected information. 2. Elaboration of data collection instrument "survey" that will be applied in order to determine: The household appliances mostly used in homes, so that we can select those to be included in the testing bench of the HEM. The average household consumption per social stratum depending on the number of occupants in the house. This is because there is no data set with this information or any updated study. Selection of the sample which surveys will be applied to, according to the system of Colombian socio economic stratification. 3. Architecture design of the HEM [1] [COOL POLICY: CLIMATE CHANGE MITIGATION SUPPORTING GROWTH. OECD Economic Outlook, Volume 2015 Issue 2. https://www.oecd.org/eco/outlook/Cool-policy-climate-change-mitigation-supporting-growth.pdf [2] Anual Energy Outlook 2014 with projections to 2040. DOE/EIA-0383 (2014). April 2014. [Online]. Available: http://www.eia.gov/forecasts/aeo/pdf/0383(2014).pdf [3] UPME y Ministerio de Minas y Energía (2015). “Boletín estadístico de minas y energía 2010-2015”, 2016. [online]. Available: http://www.upme.gov.co/Boletines/Boletin_Estadistico_2010_2015.pdf [4] Sakhare, Rajesh V and Deshmukh B. T. ELECTRIC POWER MANAGEMENT USING ZIGBEE WIRELESSSENSOR NETWORK. International Journal of Advances in Engineering & Technology, July 2012. http://www.e-ijaet.org/media/49I9-ELECTRIC-POWER-MANAGEMENT.pdf [5] Korkua, S.K.; Thinsurat, K., "Design of ZigBee based WSN for smart demand responsive home energy management system," Communications and Information Technologies (ISCIT), 2013 13th International Symposium on, vol., no., pp.549,554, 4-6 Sept. 2013 [6] Reeves, Byron; Cummings, James J.; Scarborough, James K.; Flora, June; Anderson, Dante, "Leveraging the engagement of games to change energy behavior," in Collaboration Technologies and Systems (CTS), 2012 International Conference on , vol., no., pp.354-358, 21-25 May 2012 doi: 10.1109/CTS.2012.6261074 [7] Zhenchen Wang; Capiluppi, A., "A Social-Centred Gamification Approach to Improve Household Water Use Efficiency," in Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on , vol., no., pp.1-4, 16-18 Sept. 2015 [8] Gómez W y Archila G. (2012) “Characterization Technological of the topology of a residential energy management system. " ENGINEERING SCHOOL OF ELECTRIC, ELECTRONICS AND TELECOMMUNICATIONS Santander Industrial University School of Physical Mechanical Engineering School of Electrical Engineering, Electronics and Telecommunications Bucaramanga 2012. Disponible en: http://repositorio.uis.edu.co/jspui/bitstream/123456789/3065/2/145261.pdf Research Plan Results & Discussions Next Year Planning References Our work is motivated by the need to save energy in homes to contribute to the reduction of greenhouse gas emissions by improving the efficiency of energy management systems at home through gamification. The student is principal investigator of the project entitled "Energy management system in the home based on wireless sensor networks using Zigbee and mobile devices ”. This project is funded by Sucre University and SENA partially finance the work developed in this dissertation. TEMPERATURE/ HUMEDITY SENSOR MICROCONTROLLER ZIGBEE MODULE ACTUATOR CIRCUIT SENSOR NODE POWER SOURCE CIRCUIT MICROCONTROLLER ZIGBEE MODULE POWER SOURCE ACTUATOR LIGHT SENSOR SENSOR NODE MICROCONTROLLER ZIGBEE MODULE POWER SOURCE ACTUATOR CIRCUIT ENERGY CONSUMPTION SENSOR SENSOR NODE ETHERNET RASPBERRY PI MONITORING AND CONTROL CENTER GATEWAY MOBILE DEVICES ZIGBEE ZIGBEE ZIGBEE MICROCONTROLLER ZIGBEE MODULE POWER SOURCE MASTER NODE (COORDINATOR) USB INTERNET

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Using gamification to improve the efficiency of energy management systems at home

Zurisaddai Severiche Maury, Supervised by Dr. Ana Fernández Vilas and Dr. Rebeca Díaz Redondo

Affiliation: University of Sucre, SENA, Department of Telematics Engineering (University of Vigo)

Workshop on Monitoring Ph.D. Students’ Progress, Ph.D. Programme on Information

and Communications Technology (Doc_TIC)

13 June 2016, University of Vigo, Spain

Motivation of the work Thesis Objectives

• The need to reduce power consumption due to the production and use of energyrepresent 2/3 of greenhouse gases in the world. [1]

• Worldwide projections show that global energy consumption will continueincreasing in the coming years. [2]. In Colombia will increase exponentially from2010 to 2025 . [3]

• The residential is one of the sectorswith the highest energy consumptionworldwide. In Colombia, the residentialsector is the one with the highestpercentage [3]

• Alternatives to cooperate with thisproblem are being studied [4]y [5].Theworks performed show that the use ofgamification can be effective tostimulate energy saving [6] y [7].

1. Analysis of the state of the art from literature revision, analysis anddelimitation of the collected information.

2. Elaboration of data collection instrument "survey" that will be applied inorder to determine:

• The household appliances mostly used in homes, so that we can select thoseto be included in the testing bench of the HEM.

• The average household consumption per social stratum depending on thenumber of occupants in the house. This is because there is no data set withthis information or any updated study.

• Selection of the sample which surveys will be applied to, according to thesystem of Colombian socio economic stratification.

3. Architecture design of the HEM

[1] [COOL POLICY: CLIMATE CHANGE MITIGATION SUPPORTING GROWTH. OECD Economic Outlook, Volume 2015 Issue 2.https://www.oecd.org/eco/outlook/Cool-policy-climate-change-mitigation-supporting-growth.pdf[2] Anual Energy Outlook 2014 with projections to 2040. DOE/EIA-0383 (2014). April 2014. [Online]. Available:http://www.eia.gov/forecasts/aeo/pdf/0383(2014).pdf[3] UPME y Ministerio de Minas y Energía (2015). “Boletín estadístico de minas y energía 2010-2015”, 2016. [online]. Available:http://www.upme.gov.co/Boletines/Boletin_Estadistico_2010_2015.pdf[4] Sakhare, Rajesh V and Deshmukh B. T. ELECTRIC POWER MANAGEMENT USING ZIGBEE WIRELESSSENSOR NETWORK. International Journal ofAdvances in Engineering & Technology, July 2012. http://www.e-ijaet.org/media/49I9-ELECTRIC-POWER-MANAGEMENT.pdf[5] Korkua, S.K.; Thinsurat, K., "Design of ZigBee based WSN for smart demand responsive home energy management system," Communications andInformation Technologies (ISCIT), 2013 13th International Symposium on, vol., no., pp.549,554, 4-6 Sept. 2013[6] Reeves, Byron; Cummings, James J.; Scarborough, James K.; Flora, June; Anderson, Dante, "Leveraging the engagement of games to change energybehavior," in Collaboration Technologies and Systems (CTS), 2012 International Conference on , vol., no., pp.354-358, 21-25 May 2012doi: 10.1109/CTS.2012.6261074[7] Zhenchen Wang; Capiluppi, A., "A Social-Centred Gamification Approach to Improve Household Water Use Efficiency," in Games and Virtual Worlds forSerious Applications (VS-Games), 2015 7th International Conference on , vol., no., pp.1-4, 16-18 Sept. 2015[8] Gómez W y Archila G. (2012) “Characterization Technological of the topology of a residential energy management system. " ENGINEERING SCHOOLOF ELECTRIC, ELECTRONICS AND TELECOMMUNICATIONS Santander Industrial University School of Physical Mechanical Engineering School of ElectricalEngineering, Electronics and Telecommunications Bucaramanga 2012. Disponible en:http://repositorio.uis.edu.co/jspui/bitstream/123456789/3065/2/145261.pdf

Research Plan

Results & Discussions

Next Year Planning

References

Our work is motivated by the need to save energy in homes to contribute to thereduction of greenhouse gas emissions by improving the efficiency of energymanagement systems at home through gamification.

The student is principal investigator of the project entitled "Energy managementsystem in the home based on wireless sensor networks using Zigbee and mobiledevices ”. This project is funded by Sucre University and SENA partially finance thework developed in this dissertation.

TEMPERATURE/HUMEDITY

SENSOR

MICROCONTROLLER

ZIGBEE MODULE

ACTUATOR

CIRCUIT

SENSOR NODE

PO

WER

SOU

RC

E

DATABASE

CIRCUIT

MICROCONTROLLER

ZIGBEE MODULE

PO

WER

SOU

RC

E

ACTUATOR

LIGHT SENSOR

SENSOR NODE

MICROCONTROLLER

ZIGBEE MODULE

PO

WER

SOU

RC

E

ACTUATOR

CIRCUIT

ENERGY CONSUMPTION

SENSOR

SENSOR NODE

ETHERNET

RASPBERRY PI

MONITORING AND CONTROL CENTER

GATEWAY

MOBILE DEVICESZIGBEEZIGBEE ZIGBEE

MICROCONTROLLER

ZIGBEE MODULE

PO

WER

SOU

RC

E

USB

MASTER NODE(COORDINATOR)

USB

INTERNET