Using Games to Train Myoelectric Prosthesis Control

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Using Games to Train Myoelectric Prosthesis Control

Transcript of Using Games to Train Myoelectric Prosthesis Control

Using Games to Train Myoelectric Prosthesis Control

Fares Kayali Game Researcher and Designer Positive Impact Games Lab Vienna University of Technology [email protected] http://piglab.org

Cosima Prahm Researcher CD-Laboratory for Bionic Reconstruction Medical University of Vienna [email protected]

Myo Gesture Control Armband

Arm Prosthesis (Ottobock)

SuperTuxKart Videogame

Tatla, S. K., Shirzad, N., Lohse, N., Virji-Babul, N., Hoens, A., Holsti, L., Li, L., Miller, K., Lam M., Van der Loos, H., 2015. Therapists’ perceptions of social media and video game technologies in upper limb rehabilitation. JMIR serious games, 3(1).

Armiger, R. S. & Vogelstein, R. J., 2008. Air-Guitar Hero: A real-time video game interface for training and evaluation of dexterous upper-extremity neuroprosthetic control algorithms. Biomedical Circuits and Systems Conference, BioCAS, pp. 121-124.

Sample 6 upper limb amputees 11 able bodied participants

SuperTuxKart Step Mania 5 Pospos

subjectspatients

Endurance improvement in electrode separation and muscle endurance

Precision improvement fine muscle control

Conclusion Most upper limb amputees use a 2-channel myoelectric prosthesis control. This study has shown that this control can be effectively trained by employing a videogame based rehabilitation protocol.

@faresK [email protected] http://piglab.org

Thank you!