Using design based research to develop meaningful mobile learning scenarios

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description

Current research into the use of mobile devices and tablet computers like the iPad indicate there are multiple opportunities to support and enhance learning and we already know a considerable amount about what works in classrooms when these devices are deployed. However it is still unclear why or how these technologies make a difference and this presentation argues that design based research (DBR) would help practitioners and researchers gain a better understanding about the design principles required to develop effective and meaningful learning sceanrios using mobile technologies

Transcript of Using design based research to develop meaningful mobile learning scenarios

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Dr. Kevin Burden: The University of Hull

Designing Meaningful Pedagogies for Mobile Cultures

Forest Pines Hotel, 20th

June 2013

Designing Meaningful Pedagogies for Mobile Cultures

Forest Pines Hotel, 20th

June 2013

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•what pedagogies work well with mobile devices?

•why is this important but not sufficient?

•how can practitioners and researchers design more effective learning episodes using mobiles?

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Greece:5th century, BC

U.K: 1971

HippocratesJohn Robert

Vane

Acetylsalicylic Acid

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acetylsalicylic acid

1861

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John Robert Vane (1971)

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Tablet Computers:

a game changer?

How do we design m

eaningful

learning episodes to

exploit the

affordances of th

e

mobile culture?

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http://www2.hull.ac.uk/ifl/ipadresearchinschools.aspx

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BBloom’s CognitiveDomains

Remember

Understand

Apply

Analyse

Evalu

ate

Creat

e

ed

it

share

imple

ment

use

simula

tecon

struct

record

classify

compare/contrast

deduce

infer outline

examinedemonstratedeconstr

uct

crit

ique

rank

judge

debate

pri

ori

tise

colla

bora

te

just

ifyde

cide

disc

uss

transform

hypothesise

rear

rang

epro

duce

invent

com

pose

desig

n

explain identifysummarisedescribe

report

retrieve

reportfind

locate

Mind Mapping

Blogging

Word Processing

Internet Searching

Annotating

Presenting

movie-making

interviewing

capturing

constructing

diagramming

problem solving

surveyingspread sheeting

summarising

charting creating advertisement

recommendation

judgement

self-evaluation

conferencing

critiquing

authoring

story-telling

course design

screen-casting

music production

multimedia

AugmentedReality

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Bloom’s Taxonomy of Educational Objectives (1956)

engagement

motivationreliance/persistence

independence/autonomy

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Effective pedagogies

Personal ownership

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Effective pedagogies

Personal ownership

Collaborative learning

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Effective pedagogies

Classroom dynamics

Personal ownership

Collaborative learning

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Effective pedagogies

Outdoor learning

Classroom dynamics

Personal ownership

Collaborative learning

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Effective pedagogies

Outdoor learning

Classroom dynamics

Personal ownership

Bridging home-school divide

Collaborative learning

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Pasteur’s Quadrant

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?

Applicability

Th

eore

tica

l u

nders

tand

ing

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Collaboration

Data

sharing

Conv

ersa

tion

Authenticity

Contextualis

ed

Situated

Personalisation

Agen

cy

Customisation

A pedagogical frameworkfor mobile learning

Kearney, M., Schuck, S., Burden, K., & Aubusson, P. (2012) Viewing mobile learning from a pedagogical perspective,

Research in Learning TechnologyVol. 20, 2012

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Personalisation

Beluga Beluga MathsMaths

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Collaboration

mediated conversations

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Authenticity

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Authenticity

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Collaborative Collaborative analysis of analysis of practical practical

problems by problems by researchers and researchers and

practitionerspractitioners

Reflection to Reflection to produce ‘design produce ‘design principles’ and principles’ and

enhance solution enhance solution implementation implementation

Design Based ResearchDevelopment of Development of initial solution initial solution

driven by design driven by design principles & principles &

technological technological innovationsinnovations

Iterative cycles of Iterative cycles of testing and testing and

refinement of refinement of solutions in solutions in

practicepractice

refinement of problems, solutions and design principles

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Educational Design ResearchExplain Everything

QuickTime™ and a decompressor

are needed to see this picture.

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Collaborative Collaborative analysis of analysis of practical practical

problems by problems by researchers and researchers and

practitionerspractitioners

Development of Development of initial solution initial solution

driven by design driven by design principles & principles &

technological technological innovationsinnovations

Iterative cycles of Iterative cycles of testing and testing and

refinement of refinement of solutions in solutions in

practicepractice

Reflection to Reflection to produce ‘design produce ‘design principles’ and principles’ and

enhance solution enhance solution implementation implementation

Design Based Research

How can we How can we customise customise

feedback to feedback to students to make students to make it more effective?it more effective?

Teacher uses App Teacher uses App to provide richer, to provide richer, more informative more informative

feedbackfeedback

Prototype design Prototype design modified to modified to

enable students enable students to use App to to use App to make their make their

thinking more thinking more visiblevisible

Extract ‘design Extract ‘design principles’:principles’:

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How can we How can we customise customise

feedback to feedback to students to students to

make it more make it more effective?effective?

Teacher uses Teacher uses App to provide App to provide richer, more richer, more informative informative feedbackfeedback

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QuickTime™ and aH.264 decompressor

are needed to see this picture.

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How can we How can we customise customise

feedback to feedback to students to students to

make it more make it more effective?effective?

Teacher uses Teacher uses App to provide App to provide richer, more richer, more informative informative feedbackfeedback

Prototype design Prototype design modified to modified to

enable students enable students to use App to to use App to make their make their

thinking more thinking more visiblevisible

Extract ‘design Extract ‘design principles’:principles’:

•Use the App to encourage two-way

flow of feedback data•Focus on ‘threshold concepts’

•Encourage peer-to-peer feedback

•Use feed-back to inform future planning

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On-line learning scenarios survey

http://www.survey.hull.ac.uk/mobilelearningscenario

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MESH Knowledge Maps

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Dr. Kevin BurdenThe Centre for Educational StudiesThe Faculty of EducationThe University of [email protected]